Slashdot Mirror


More Details on Zelda Emerge

Cube.IGN has more details on the upcoming Legend of Zelda title, gleaned from Spanish gaming publication Hobby Consolas. From the article: "From screens printed in the magazine, the new outfit looks to blend peasant clothes of different cultures to achieve an altogether unique style. These same screens show the Triforce emblazoned on Link's left hand. Cool indeed. Link himself looks different from any other Zelda title. Eiji Aonuma wanted Link to sport a manga-inspired look, partly because the Link shown in the Space World 2000 looked like a lifeless puppet." Commentary on the single-mindedness of the fanboi rumormill available on Press the Buttons.

8 of 95 comments (clear)

  1. OMG by Anonymous Coward · · Score: 5, Funny
  2. Pictures from the magazine by Anonymous Coward · · Score: 5, Informative
  3. I have high expectations... by Lyphen · · Score: 5, Insightful

    Let's just hope the game meets them. I want WW's climactic ending, but with less fetch-quests (they can be added as side-quests, whatever. I just don't want to search for triforce pieces again), and more dugeons. Eiji Aonuma looks like the kind of guy with a new vision that could accomplish this quite well.

    1. Re:I have high expectations... by |/|/||| · · Score: 5, Interesting
      I agree, but my single biggest complaint with WW was the fact that it was way too easy. The dungeons weren't very complicated, and none of the enemies were dangerous. The "savage labyrinth" may have been long, but it certainly didn't put you in danger of actually dying - especially with the help of the boomerang.

      The triforce piece finding didn't bother me too much, but I was disappointed to find that the map just led to simple treasure chests, rather than an underwater dungeon for each piece.

      These are really just nit picks, though. WW was a really fun game to play.

      --
      [javac] 100 errors
  4. The new Link looks good by kniLnamiJ-neB · · Score: 5, Interesting

    We've always had the cartoony Link... now there's a Link that looks like he belongs in a deep adventure/roleplaying game. It's a good look for him.

    Personally, I think it would be cool to see them create a "bonus" world where you could play through the ORIGINAL game with the new graphics and stuff... kinda like an Easter Egg.

    --
    Windows isn't the answer... it's the question. NO is the answer!
  5. Re:The Good and the Bad by Anonymous Coward · · Score: 5, Insightful

    Jumping in Ocarina of Time wasn't totally automatic. You could use Z-targeting to backflip, jump to either side, and jump attack forward. That was enough to get to a few places you shouldn't have. For instance, you can get onto the roof in Kakariko and talk to the guy who gives you a piece of heart without a hookshot -- or the Master Sword, for that matter -- by climbing the watchtower at night (when no one's there) and side-jumping to the left.

    I take it from your Z-targeting comment that you don't know much about Wind Waker. Aside from changing to "L-targeting," that game fixed what was most annoying about auto-jumping from ledges by making it harder to do on accident. (Actually, they switched to L-targeting with the rereleases of OoT and Majora's Mask, but that's beside the point).

    Honestly, it wouldn't make much sense for Link to jump much. He really shouldn't be able to jump very high at all with all the equipment he lugs around (speaking of which, does it amuse anyone else that the iron boots weigh less in his pack than they do on his feet?). Let's face it, a button that just makes him hop a few inches off the ground wouldn't be any use. If they did make him jump higher, then we'd have a Zelda game full of Mario-style jumping puzzles. Nuts to that.

  6. Re:All ye Xbox & PS fanboys bow down to the tr by Elranzer · · Score: 5, Insightful

    Jade Empire being better than Wind Waker maybe, but Kingdom Hearts is miles behind even Zelda 2. The real-time battle system of both Jade Empire and Kingdom Hearts still do not compare to any Zelda. All mentioned games are still not as majestic as Ocarina of Time though.

    By the way, never compare anything Square Enix to anything Nintendo. Square Enix is the equivalent to Dell in the video game world. They've got their blindly loyal fanboys, but everyone else knows they make crap (even though their old stuff use to be good).

  7. Speaking of zelda, from a game design standpoint. by They_Call_Me_Spanky · · Score: 5, Interesting

    I wish more game developers, especially PC game developers, would take a good hard look at Zelda monsters from the 1st game to the latest, and notice that each of them are radically different from one another in terms of logic and kill strategy. In fact, check out the boss monsters and you will notice the player is required to devise unique strategy for each of them in order to win.

    Most (almost all) PC RPGs use a cookie-cutter approach to populating the game with critters. (Diablo, Dungeon Seige, etc. etc.)
    The Zelda designers have been extremely successful at selling thier games because they stay true to the core design features.

    - Each monster is unique in term of kill strategy and movement etc.
    - The gameworld is provides the player with lots of rewards for exploration.
    - Give the player plenty to do while minimizing the repetition.

    --
    -Oy Vey