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Project Massive Results And Survey Iteration

Project Massive, a study being run out of Carnegie Mellon university into the tendencies of MMOG players, has released the findings of its second wave of testing and the third iteration of the survey. From the site: "Previously, Project Massive has investigated player communication and organization in PC based, Massively Multiplayer games. While this work continues, the inquiry has been expanded to address the impact of online play on the players' real life activities, perceptions, and experiences. No longer is the study limited to PC based MMOs. A number of online genres including first-person shooters and real-time strategy games have been added. Further, both console and PC player populations are included in the sample."

7 of 19 comments (clear)

  1. Crap... by game+kid · · Score: 3, Funny

    they took the name of our adult film study!

    --
    You can hold down the "B" button for continuous firing.
  2. Cost - 1993 vs. 2005 by MiceHead · · Score: 4, Informative

    In 1993, players would routinely pay around $3-$6 per hour for text-based, commercial multiplayer online games versus today's ~$14.95/mo flatrate.

    I got my first job in the industry working for a company that produced such a game. If memory serves, players for that game could get a dedicated Tymnet pipe to play the game, flatrate, for a mere $1,000.00/mo.

    We politely referred to those players as being "dedicated." Or, on occasion, "committed."

    1. Re:Cost - 1993 vs. 2005 by jbellis · · Score: 2, Interesting

      hmm...

      1997: Andor announces that instead of $10/month + $2/h, it will now only charge $25/month, flat.

      1998: SOE launches Everquest, charging $12/month flat.

      I think I see what happened...

  3. Survey Says by deathwombat · · Score: 2, Funny

    Since the addition of the /pizza command in EQ2 the average weight of it's players has nearly doubled!

    And violent tendencies in WoW players is up 400% due to downtimes and exceedingly long queues for realms.

    Also that 75% of all statistics are made up!

    --
    Accept any challenge, No matter the odds.
  4. Re:Most Addictive by DrunkenTerror · · Score: 3, Funny

    I would think so... Choose you faction, (Slashbot, Elitist IT Douchebag, Mod on Crack, Troll, Lurker, Normal Human, etc) and set out on a quest for Excellent Karma. Along the way you make friends and foes that can help or hinder you as you strive to the goal. Then, once you reach lvl 50, the endgame really sucks... It's just like the 49 other levels, only you have no goal and can't advance any further. At this point you must choose to stay as a benevolent lvl 50 user and get into managing your resources (journal entries, subscriptions), or succumb to the call of darkness and start using your levels to terrorize your foes, both real and imagined.

  5. Conclusion by Reignking · · Score: 2, Interesting

    I know this survey is supposedly ongoing, but it would be nice if the authors could at least offer some conclusions. After going over some of the data, nothing surprised me. I'm not sure what they hope to find, or what their objective is.

    --
    One man's Funny is another man's Offtopic.
  6. Re:Suspicious by patio11 · · Score: 2, Interesting
    Ah, university, what a great racket. I had a grant proposal for $200 to buy a Japanese PS2 ("Cultural Studies") written up but chickened out at the last minute, but my prof said it would have been golden (hard for a guy whose research speciality is manga* to say your field lacks academic merit).

    * You'd expect it to have been the worst class in terms of actual content in my college career, but it was EASILY in the top half once you cut past all the BS that was on the syllabus to convince the department that there was a Prestigious University Education happening in there.