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Project Massive Results And Survey Iteration

Project Massive, a study being run out of Carnegie Mellon university into the tendencies of MMOG players, has released the findings of its second wave of testing and the third iteration of the survey. From the site: "Previously, Project Massive has investigated player communication and organization in PC based, Massively Multiplayer games. While this work continues, the inquiry has been expanded to address the impact of online play on the players' real life activities, perceptions, and experiences. No longer is the study limited to PC based MMOs. A number of online genres including first-person shooters and real-time strategy games have been added. Further, both console and PC player populations are included in the sample."

3 of 19 comments (clear)

  1. Crap... by game+kid · · Score: 3, Funny

    they took the name of our adult film study!

    --
    You can hold down the "B" button for continuous firing.
  2. Cost - 1993 vs. 2005 by MiceHead · · Score: 4, Informative

    In 1993, players would routinely pay around $3-$6 per hour for text-based, commercial multiplayer online games versus today's ~$14.95/mo flatrate.

    I got my first job in the industry working for a company that produced such a game. If memory serves, players for that game could get a dedicated Tymnet pipe to play the game, flatrate, for a mere $1,000.00/mo.

    We politely referred to those players as being "dedicated." Or, on occasion, "committed."

  3. Re:Most Addictive by DrunkenTerror · · Score: 3, Funny

    I would think so... Choose you faction, (Slashbot, Elitist IT Douchebag, Mod on Crack, Troll, Lurker, Normal Human, etc) and set out on a quest for Excellent Karma. Along the way you make friends and foes that can help or hinder you as you strive to the goal. Then, once you reach lvl 50, the endgame really sucks... It's just like the 49 other levels, only you have no goal and can't advance any further. At this point you must choose to stay as a benevolent lvl 50 user and get into managing your resources (journal entries, subscriptions), or succumb to the call of darkness and start using your levels to terrorize your foes, both real and imagined.