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Guild Wars Launches

NCSoft's newest edition to their ever expanding stable of games, Guild Wars, has launched in North America and Europe. From what I saw while in-game things seem to be working well from a technical standpoint. Commentary from the player base is already available from the fine souls at f13.net and Grimwell.com. More specific commentary comes from AFKGamer, who has commentary about the title a few days ahead of time, and on day one of play.

1 of 71 comments (clear)

  1. Re:You must stick to the path! by UberFlop · · Score: 5, Insightful
    Think before you speak, son.

    They didn't take the "easy way out." Making a game of this calibre is not easy, let me tell you, so I fail to see why this small "feature" is indicative of laziness or inferiority when everything else in the game screams quality and effort. As it is, you obviously know little about how games (engines, in particular) actually function.

    It's their game, and they've decided this is the way they want people to traverse through their world. They decided to set the pace of the game. So far, I haven't heard that many complaints from it, and the ones I have were relatively minor compared to your arrogant diatribe.

    As a game programmer myself, you saying that they're not talented or that they're lazy makes me incredibly angry. You're picking out the one subjective flaw in the game and obnxiously and insultingly overreacting to it, ignoring the great work the game actually is composed of.