Making the Case For Short Games
Gamasutra has a feature up entitled Making a Case for Short Games, in which the author argues that a good short game is far and away preferable to attempt than an epicly long game. From the article: "Which would you rather play, a computer game that takes forty hours to complete or one that lasts just a few minutes? Don't be too quick to answer. The former asks for a serious time commitment. The latter says come and go as you please. One is a ball and chain. The other is a 'Get Out of Jail Free' card. Well, it's not exactly that bad but considering all of the things you have to do today, which type of game do you really have time for? Also, isn't it peculiar that when you complete a complex or lengthy game you rarely want to replay it, yet short games are often endlessly replayable? "
"Which would you rather read, a book that takes forty hours to complete or a short story that lasts just a few minutes? Don't be too quick to answer. The former asks for a serious time commitment. The latter says come and go as you please. One is a ball and chain. The other is a 'Get Out of Jail Free' card.
I like my epic games - no one forces me to play them in one weekend. A good long game is like a story that I can read/watch/take part in - all in my own pace.
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Long games might have more time to suck, but short games have less time to be worth the money you pay for them.
The best balance is games that can be beaten quickly, but take long times to complete 100%.
Think about that. Would you pay $50 for Minesweeper? No, but you'd pay that much for the latest Myst adventure. It doesn't matter that you'll only play Myst once and that you'll enjoy Minesweeper several times a week for the rest of your life. You'll never be able to convince people to pay $50 a pop for short games like you will for epic games.
The reality of the game market doesn't make the article wrong, just irrelevant. It doesn't matter which games are technically better, it matters which games sell.
Which would you rather have, a life that takes eighty years to complete or one that lasts just a few decades? Don't be too quick to answer. The former asks for a serious time commitment. The latter says come and go as you please. One is a ball and chain. The other is a 'Get Out of Jail Free' card. Well, it's not exactly that bad but considering all of the things you have to go through each day, which type of life will you really find worthwhile? Also, isn't it peculiar that when you near completion of a complex and lengthy life you rarely want it to dredge on any longer, yet short lives are often interesting and full of excitement, and endlessly repeatable if your religion allows?
"The whole premise is flawed as soon as you introduce the radical concept of saved games, as you can shift your "commitment" to any point in the future, or put it off indefinitely."
It's a detail, but not a flaw in the premise. How many of you have half-played games? I have. I never finished Mafia, even though I was enjoying it. I've had San Andreas for 3 months now. (I'm stuck on a not-so-fun level.) Prepare to point and laugh, but I was FIRST in line to get Ocarina of Time and Wind Waker, they're both still half finished.
Shifting the commitment doesn't strengthen the commitment. Either you really want to spend that much time in a game world, or you don't.
Frankly, I think there is easily a market for both types of games, especially now that the portables war is starting to take off.
"Derp de derp."
Occasionally I like a short game - as short as Freecell.
However, I've played Fallout 1 & 2 over 40 times each *to completion*. My shortest game is around 10 hours. My longest is over 100 hours.
I *much* prefer a long game, that I can play *at my own pace*.
You hear this crap all the time from whiney game reviewers who get all their swag for free. They bitch and moan and write essays about how long it takes to finish games these days, all because they they have to get through it to finish their review in time for that deadline.
Nothing is more moronic than someone like this trying to convince us that we need to shell out more and more money for shorter and shorter games.
He obviously doesn't get reality. You know what I do with an expensive game that takes 5 hours to complete? I pirate it. (I'm looking at you Max Payne 2!) On the other hand, I'm first in line to buy a game that gives you your money's worth.