The Cast at Camp Matrix Online
Kate Thompson writes "The Boston Phoenix followed up the news that Matrix Online would be hiring live performers to play characters from the movies (Morpheus, the Oracle). The article looks at what qualifications you need to be an events implementer (or "imp"), how they get their scripts, and how Lawrence Fishburne felt about watching an imp play his part. Warner Bros. apparently has big plans for this - they consider the Matrix Online to be the 'fourth Matrix movie,' and they want players to feel like they're actually shaping the Matrix story. It's not clear, though, how far they'll really take that."
From the article:
There's no industry standard job description for an "imp," and most of the 13 men and women on the team come from what Hewitt calls "unorthodox backgrounds." But he explains some of...
Wait, wait. Back the fuck up.
Thirteen? Thirteen people? That's it?
Considering any MMORPG is considered a huge flop unless they get at least 100,000 players, how much can 13 people possibly impact game play for the overwhelming majority of players?
13 People ammounts to a rounding error. There are zero live performers to interact with in this game. All hype, no story. Moving on.
Information wants to be anthropomorphized.
The first post states that is game is boring, etc. after they played the game for a WHOLE three days.
I've never played it, but if you are telling me it takes three days of playing to get to the good part, that sounds to me like a very boring game.
I mean, even The Ring of the Nibelung let you hear Brunhilde belting out the famous Die Walkure theme by the beginning of the second opera.
I think I'll stick with WoW, thanks.
Information wants to be anthropomorphized.
If a game doesn't provide any worthwhile gaming in the first 3 days of play, why is it reasonable to assume that there will be worthwhile content further down the line? If you can't get to any worthwhile content in the first 3 days, that's a pretty major flaw in the game's design, if you ask me.
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