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A Non-Dogmatic History of the GUI

Zoxed writes "Jeremy Reimer provides an 8-page history of GUIs from the early 1930s to the present day. For example, from the conclusion: 'the truth of the story is that the GUI was developed by many different people over a long period of time. Saying that "Apple invented the GUI" or "Apple ripped off the idea from PARC" is overly simplistic, but saying that "Xerox invented the GUI" is equally so.'"

17 of 305 comments (clear)

  1. 30s gui? now i know what those win32*.* files are. by ultramarweeni · · Score: 4, Funny

    I'd want to see 'Windows 32' up and running. I have these win32* files on my computer, I'm pretty sure they are reminiscents of that ancient 30's GUI. But on what computer hardware would that have been running on?

  2. Love of the Mouse by Janitha · · Score: 5, Insightful

    After reading this, I noticed one thing, seems like the idea has been stuck into the same idea this whole time, a simple 2d screen. Even vr googles use two 2d screens. Hopefully this will change more as the development of layered LCD's and other technologies start comming up. True 3d gui's are what I am waiting for now.

    1. Re:Love of the Mouse by Janitha · · Score: 4, Interesting

      The mouse subject was accidental, I was initially writing about the mouse when I realized this, and your are right a mouse wouldnt really work well.

      Would be pretty nice to have a a simply point and touch in a real space, or simply just have the computer track eye movements, where you can just simply stare down a item you wish to click (or look at it and click) or a combination of touch and look.

    2. Re:Love of the Mouse by Peter+Cooper · · Score: 4, Insightful

      I don't see the point. It's like demanding 3D paper or 3D TV. Paper and TV have been around significantly longer than GUIs, and I don't see anyone jumping to make those 3D. I saw some demos of some 3D TVs in the 90's, and while the idea had a certain 'cool' factor.. it seemed pointless.

      Some things simply don't need to be more complicated than they are.. like adding buttons and extra text boxes onto Google search, or developing 3D paper.

    3. Re:Love of the Mouse by Anonymous Coward · · Score: 5, Insightful

      Besides, what would all these 3D gui's be suitable for? [..] I never felt the need for either a 3D pointing device or display. Can you give some more examples of applications where such devices would have an added value?

      One thing that stuck in my head from my CS course in user interfaces was that (paraphrasing and condensing), "3D interfaces suck".

      A major problem is that in a 2D interface, everything is visible (*); in a 3D interface, things can be 'hidden' behind other things, or even 'inside' a group of other things. At least you'll have to move around to see items; in the latter case, you'll actually have to move some items themselves aside to see other items.

      Also; bear in mind that 3D interfaces will always be observed via two 2D projections (in your eyes, of course); this does *not* give anything approaching full knowledge of the 3D world from a given perspective. 2D on the other hand, does not have this problem.

      On the course mentioned above, we were shown a video from the early 90s (this was circa 2001/02), with a virtual reality file management system. Navigation was via a hierarchy of logically-organized rooms in a building; files were finally found within boxes and folders.

      Even then, it seemed vary dated in an "early 1990s virtual reality fetishising" way. In short, with the benefit of hindsight (*or* the ability to step back from the hype), it is obvious that the system was gimmicky and inefficient compared to the still-prevelant Mac/Windows-style folder navigation.

      If technology was the limiting factor on 3D interfaces, I believe they'd have become commonplace by the second half of the 1990s. The fact that they aren't says more about the mechanics and usability of them than it does about display technology.

      (*) Yeah. Things *can* be hidden by other things in most current GUIs. That's because they offer a very restricted level of 3D; namely layers of depth. They get away with this *because* it's limited.

    4. Re:Love of the Mouse by iamlucky13 · · Score: 4, Informative

      The Sphere desktop environment probably isn't quite what you're looking for, but I think it's neat. It's really more of a toy than a tool.

      It's basically a program that replaces the standard desktop in XP with a spherical one. Your vision is at the center of the sphere, and you can look 360 deg, including up and down and place windows throughout the entire environment. You can also get some rather dizzying backgrounds for it.

  3. A Slashdot History of The GUI by Anonymous Coward · · Score: 5, Funny

    ...As taken place in IRC

    maoepdmz: apple invent gui, m$ stealz it
    CHRIS: FAG STFU... XEROX MADE FIRST gui
    maoepdmz: no
    jay: microsoft made the gui truly successful
    CHRIS: WTF
    maoepdmz: STFU JAY FAGG0t
    *** jay has been kicked (Suck Bill's cock)
    CHRIS: MY DAD WORKS FOR APPLE, HE WAS THERE WHEN THEY MADE THE GUI FOR LISA AND STEVE JOBS CREATED THE MOUSE
    maoepdmz: raelly?
    CHRIS: YEAH
    maoepdmz: so xerox are liars
    CHRIS: HELLS YEAH THEY TOTALLY RIPPED IT FROM APPLES
    maoepdmz: wow
    gorbulon_neo_matrix21: u all fags, linux had the first gui in 1983... its called x windows system, idiots
    CHRIS: NO, UNIX MADE THAT
    maoepdmz: chris do u have unix
    CHRIS: YES.. ITS L33t
    maoepdmz: can i see screenshot?
    CHRIS: NO

  4. Apple bought it from PARC by unassimilatible · · Score: 4, Insightful
    Apple ripped off the idea from PARC" is overly simplistic

    How about, "Apple bought some ideas from Xerox for millions in cash and stock?"

    This "Apple ripped off PARC" thing is nonsense. Just because the PARC group didn't like that their company sold the GUI rights doesn't make it a rip-off.

    Bought and paid for.

    --
    Slashdot "libertarians": Small government for me, big government for those I disagree with. -1, I disagree with you
    1. Re:Apple bought it from PARC by As+Seen+On+VT · · Score: 5, Funny
      Once we'd bought the GUI from PARC and started to develop it, loads of Xerox engineers started to jump ship and move to Apple - we were where the action was at. This was a hard time for most of us old timers, the PARC engineers were smelly, had facial hair and a tendency to work naked (a very confronting sight).

      Acceptance of the new engineers did slowly grow though. I remember the turning point was when in a weekly meeting where we showed off the latest advances in ASCII porn - a vital part of Apple's plan to get computers into every bedroom - the PARC guys demoed a system of multiple 'windows' containing 4-bit Grayscale photorealistic porn!

      It took a minute to get over the fact that they had used themselves as models, but Steve immediately saw the potential and that won us over they quickly.

  5. And yet even this is simplified a good bit by mcc · · Score: 5, Interesting

    They go directly from Smalltalk/PARC to Apple/LISA as if nothing happened in between. There actually were a decent number of GUI/windowing systems in the late 70s / early 80s, and a number of pre-X attempts at making a UNIX GUI, that time has totally forgotten. PERQ is the only one I can seem to find evidence of the existence of on Google offhand. If you can somehow find a copy of the book containing this history of GUIs written in 1986, it's rather fascinating...

  6. Oh shit by boomgopher · · Score: 5, Funny

    Don't show the Gnome devs this:

    Alto File Manager

    it might end up being the next version of Nautilus...

    --
    Your hybrid is not saving the environment. Its purpose is to make you feel good about buying something.
  7. A link is worth a thousand pictures. by Anonymous Coward · · Score: 5, Informative

    GUI screenshots.
    http://www.aci.com.pl/mwichary/guidebook/interface s

    Englebart's famous 1968 demo.
    http://sloan.stanford.edu/MouseSite/1968Demo.html

    Acorn Archimedes GUI
    http://homepage.tinet.ie/~lrtc/computers/acorn_ro/ acorn/

    http://www.bbc.co.uk/h2g2/guide/A225785

    Knowledge Navigator.
    http://en.wikipedia.org/wiki/Knowledge_navigator

    Apple II GS
    http://applemuseum.bott.org/sections/computers/IIg s.html

    BeBox
    http://www.bebox.nu/history.php

    8-1/2: The Plan 9 Window system
    http://plan9.bell-labs.com/sys/doc/8%BD/8%BD.pdf

    Genera
    http://www.geocities.com/mparker762/toys.html

    Video Interviews of Early Pioneers
    http://www.invisiblerevolution.net/

    GUI News
    http://interfacelift.com/news/

    ZUI's
    http://www.cs.umd.edu/hcil/piccolo/applications/in dex.shtml

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  8. Re:GUI is over-rated by NanoGator · · Score: 4, Insightful

    "I know. I am a bit strange to think GUI is over-rated. And in very many cases, GUI does the best job. But CLI, text-based, is my preferred choice for a broad variety of applications. Text-based simply gets the job done quicker and more smoothly in many cases. Actually, unless I am working with something that actually requires graphics I prefer text-based.."

    In your case, that's great. However, UI isn't just about quick efficient interfaces with the computer, it's also about making an interface that a new user can do something with. A text interface is the WORST interface to give somebody who's never used the system. If a GUI is designed well, you can tell a user what their goal is and they'll work it otu. With a text UI, the user will fly over to Google.

    --
    "Derp de derp."
  9. Re:Cool by MichaelSmith · · Score: 4, Interesting

    I work for a company which sells air traffic control software. Lately I have been conducting training courses for software engineers working with our product.

    I offered the opinion to my students that the radar display, implemented as computer graphics, is one of the best graphical user interface metaphors that you can find.

    And there it is in this article:

    During the war he had worked as a radar operator, so he was able to envision a display system built around cathode ray tubes where the user could build models of information graphically and jump around dynamically to whatever interested them.

    Which makes me think that the CRT radar display where theta on the screen tracks the radar head revolution, and R represents the time for the echo to come back was the first true, working GUI.

  10. Re:Doom in CLI by NanoGator · · Score: 4, Funny

    "> Forward 4 meters
    > Turn left 7 degrees
    > Fire"


    Doom in Linux:

    > forward 4 meters
    > error
    > frwrd 4 mtrs
    > error
    > man doom
    > error
    > @#$#@$#@
    > error
    > man Doom ......

    --
    "Derp de derp."
  11. Obsolete? Not keeping up with trends. by SuperKendall · · Score: 4, Insightful

    And little has changed. The poor foundations of the original MacOS haunted Apple until they finally had to throw out MacOS and start over again with OS X. And what do they do? They base it on NeXT and Objective-C, a system that was pretty nice in the 1980's, but that has never been technologically cutting edge and is pretty much obsolete today as far as software technologies go.

    Now Objective-C I'll grant is a bit of a mixed bag - primarily because of the lack of garbage collection, though autorelease pools are not too bad...

    But the NeXT foundation and Objective-C together are actually very pertient to the world we live in today. The very heavy message-passing style of calls actually mirror the growing populartity of message passing in large enterprise systems, such as JMS.

    Objective-C is actually where the industry should have gone instead of C++. It's easier to learn and use than C++ (I've done both) and might be a little behind Java or C#, but then again it's also not really been overhauled for a while.

    The rapid degree of progress Apple has managed to make in the OS and with other programs is a good demonstrator for how efficient Objective-C can be.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  12. Regions...the core of a fast GUI by mveloso · · Score: 4, Interesting

    One incredibly important tidbit is buried in the article: regions.

    "One critical advance from the Lisa team came from an Apple engineer who was not a former PARC employee, but had seen the demonstration of Smalltalk. He thought he had witnessed the Alto's ability to redraw portions of obscured windows when a topmost window was moved: this was called "regions". In fact, the Alto did not have this ability, but merely redrew the entire window when the user selected it. Despite the difficulty of this task, regions were implemented in the Lisa architecture and remain in GUIs to this day."

    That man was Bill Atkinson, and he came up with region drawing code that Apple patented. It's the reason that Apple's GUI was brutally faster than any other GUI out there. What was great about it was that it not only did rectangular regions, it was able to handle arbitrarily complex regions.

    It's worth it to go over the patent, if you get the chance. It just goes to show that a misunderstanding can have incredibly positive repurcussions.