World of Warcraft Battlegrounds in Testing
The much anticipated Battlegrounds content is live on the test servers for World of Warcraft. The patch notes for the upcoming game update include class changes and world modifications. From the notes: "The Warsong Gulch and Alterac Valley battlegrounds are now available. The Warsong Gulch entrances may be found in the northern Barrens near the Mor'Shan Rampart (Horde) and south of Silverwing Outpost in Ashenvale (Alliance). The Alterac Valley entrances may be found east of Sofera's Naze in Alterac (Horde), and in the Headlands of Alterac (Alliance)."
I recommend waiting a day to transfer your character over. It's totally logjammed at the moment.
Moo
Next you're going to tell me that all online deathmatch-type games (RTS also works here) are pointless because the same person wins every time.
Or, to pre-empt the Guild Wars crowd, the same applies there... once you've beaten the other team once, there's no point in ever doing it again, is there?
Or should I make the sarcasm heavier for you?
This is my sig. There are many others like it, but this one is mine.
You can play it next week, though, when it opens up to all other players, or three weeks, when it should go public.
"Joy is contagious," he said, peering into the microscope.
Tourach, by the way, next time you try backstabbing me you'll be eating grass! I have a new Polymorph macro with your name on it -- literally! :)
Help poke pirates in the eyepatch, arr.
Yeah, I've really never understood the nature of any competitve sport. Why bother playing anything when the same person/team who wins the first match, wins ever consecutive match. I know that this goes without saying, but I simply have to: The parent's use of logic is one of the strangest I have *ever* seen.
** A Sketch a Week **
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You can get the patch right here if you'd rather not use that horrible Blizzard updater (no idea how long I'll keep that mirror up though). Then go on and copy your character over to the test realm.
The ONLY worthwhile "World of Warcraft" content, right here:
http://flame.tiefighter.org/WoW/1115793473.wmv
Donald Ferrone, Ph.D of computer science.
http://www.geocities.com/donald_ferrone/
On one hand, I agree that paladins are a little more passive in their combat abilities. But this isn't a bad thing, I think it's a great design. Certain classes are by their very nature less active in combat. Whereas you have rogues who are a more twitch based class, paladins and warriors are less twitch based. It's there so if you don't like a certain playstyle, you have others to choose from. I do think Blizzard should have been explicit in explaining these differences exist, and what the "twitch rating" is for each class so people can make a more informed decision, but still, you get most of your spells by level 20, so it should be obvious fairly early.