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Revolution to Allow For Home Development?

Via the Guardian GamesBlog, a BoingBoing post with an interesting posit. Will the Revolution allow owners to run their own code on the machine? From the article: "...the world of consoles that only ran signed code was a nice racket while it lasted, but at the end of the day, needing to get permission to run software on your own device sucks and devices that let anyone write software for them get more valuable as more people write more code for them." A nice idea, but not too likely in my opinion.

3 of 59 comments (clear)

  1. Mis-evaluating the marketspeak by frikazoyd · · Score: 4, Informative

    The rest of the paragraph they got this "information" from is this:

    Freedom of design: A dynamic development architecture equally accommodates both big-budget, high-profile game "masterpieces" as well as indie games conceived by individual developers equipped with only a big idea. "Our next console proves small in size but big on ideas," says Reggie Fils-Aime, Nintendo of America's executive vice president of sales & marketing. "We're throwing open the doors of gaming to wider audiences, from casual players to hard-core gamers who live for the thrill of defeating an endless army of wireless opponents."

    Now, if you ask me, all this blathering from Nintendo's own is their way of saying "we made an accessible SDK that small teams can work with just as easily as large teams". That doesn't mean they won't charge to release the SDK, and that doesn't mean they won't make you sign certain rights over in order to develop for their console. It's a flimsy line, and it shows that Nintendo may finally be trying to woo third party support. That much is good. But I think the blog is reading wayyyy too much into this simple statement.

  2. See Mods for a PC example by theclam159 · · Score: 3, Interesting

    Nintendo would be doing a very good thing if they released their SDK for free. Look at the modding community for an example of what free SDKs can do. Half-Life was released in 1998. 7 years later, people are still playing it, thanks to the dozens of mods that keep it going. As I write this, there are 87,348 people playing Counter-Strike. How many tens of thousands of copies of Half-Life did Valve sell because of third party mods?

    Frankly, if Nintendo does this, everyone wins. Nintendo gets cash from extra Revolution sales and the extra game sales that extra Revolution sales would bring. Modders and Indie developers get easy access to the largest gaming market (consoles), get experience working with that market (something that is difficult to do when you aren't part of a large corporation), get their names out there, and make money. Gamers get a large number of new games, mods, maps, and other extras, some of them even for free.

  3. No Way. by J_Meller · · Score: 3, Insightful

    Never going to happen, Nintendo is all about quality control, most 3rd party developers dropped the various Nintendo systems because of Nintendo's aggressive nature when it comes to content and distribution control. Because most Nintendo systems are marketed to be idiot proof, they will never allow code to be compiled and distributed without thorough in house testing, the possibility for disaster is too great especially if people start developing and privately distributing games with copyright and trademark infringements