I'm glad there isn't an improvement in their Acid3 score with the latest beta. It means that their release procedure is sane and they aren't introducing regressions right before a big release. Kudos to the devs for not pushing patches for the sake of it.
I find it interesting that engineering and IT are very closely interwoven. Many people at my school chose these hardcore engineering degrees with the intention of joining one of the many IT leadership programs that seem to be rising in popularity amongst many respected companies (GE, UTC etc.)
It's important to note that math and I do not have the best relationship. In fact you might call me mathematically handicapped. Oddly enough this really doesn't affect my ability to pickup programming languages, understand how a RDMS works, design a network infrastructure and, map out complex customer requirements. The most math I've had to use is high school statistics to analyze the impact my projects have on a processes cycle time.
Some self motivated learning and an MIS degree is really all it takes to land a great job with excellent opportunities without having to be an unwilling engineer.
I'm assuming that they are going to distribute this browser in the traditional cart form but what about future DS versions such as the DS Lite? Do they plan to integrate it with the built in UI?
Also since the cartridges are read/write, will it be possible to upgrade the browser through the net if they discover any potentially harmful security risks (buffer overflows) or new features?
I wonder if they plan to market this in traditional gaming stores, personally I would love to see this, but I'm afraid that many consumers that buy the DS for it's simplicity and pick-up and play style may shy away from the technology.
Umm, of course Gunpei Yokoi was "allowed" to make games, he was the mastermind behind the entire metroid series including arguably the best game for the SNES, Super Metroid
Interesting article. The power companies may be just the competition the marketplace needs to bring down some of the prices associated with having too few (inferior) competitors. Imagine the power company offering a vonage like service as well. They could probably rope a bunch of people on the bill convienence alone.
I think the only reason that they wouldn't want to preload the games is because as the life of the console continues, games with legal or maybe even technical issues (emulation glitches?) that couldn't initially be released may become available for distribution later.
This way people who buy the machine on launch date and people who buy the console two years down the road have the exact same ability to acquire the games.
Also if you think about it, this gives people who don't have a wireless connection in their house a HUGE incentive to go out and get a router which will ultimately get them ready for Nintendo's multiplayer online service.
While the author of the article makes a good point about the potential revenue in selling old games using a subscription service or "al la carte" , he fails to acknowledge that Nintendo has already implied that they are going to be offering 1st party games for free. http://games.slashdot.org/article.pl?sid=05/06/03/ 129259&tid=234&tid=10
Obviously Nintendo could always change their minds, but based on the language I'm seeing in that article, they are more interested in using the classic games as leverage to get more consoles in homes. Offering free games does a much better job of this goal as you can market the machine as being capable of playing hundreds of games out of the box.
As for independent developers, I'm afraid that Nintendo's cryptic commentary at E3 and beyond has really opened the door for speculation for things that just aren't realistic yet. While it's nice to imagine that development kits could be free and that they would provide a vehicle for distributing these homebrewed low budget games, it just doesn't seem realistic at this point in the industry. Correct me if I'm wrong, but there really hasn't been any solid evidence to suggest that Nintendo would ever go this far
Making it easier for smaller developers to contribute games (which is what I believe they meant) and opening up the flood gate of eager and willing independent developers are two entirely different things and I think that is where all of this speculation is coming from.
I know it is very cliché to say that, "When I was a kid and I played all of these violent videogames and watched violent movies and I turned out alright", but I honestly believe it's true and this is why:
By prohibiting certain high rated videogames to minors you are essentially recreating a problem that exists in our society with drugs, alcohol, rated r movies and other kinds of prohibited vice, you strengthen children's curiosity and willingness to obtain it.
Let's take a child like me who had heavy exposure to Sly Stallone, Arnold Schwarzenegger, Mortal Kombat, pizza, and soda at age 4. My parents did a great thing by allowing me to play and watch these games but educating me that everything was fictionalized and should not being repeated. By using pre-emptive education on children, not only do we set them up to make better decisions later but we expose them to the media of the real world in a safe environment (the home). We also don't have to devote energy to constantly shielding them from everything out their once this moral education is in place.Ten years later down the road when I was asked to try a lot of stuff, I became impervious to peer pressure because I knew what these substances were and the fog and mystery surrounding them were all gone, I had no desire to experiment.
While this method may be bogus, it is my firm believe that parents need to take a greater role in raising their children the way they want. The bottom line is that the government can never be on top of everything, which makes the parent's role irreplaceable in the moral development of a child.
Never going to happen, Nintendo is all about quality control, most 3rd party developers dropped the various Nintendo systems because of Nintendo's aggressive nature when it comes to content and distribution control. Because most Nintendo systems are marketed to be idiot proof, they will never allow code to be compiled and distributed without thorough in house testing, the possibility for disaster is too great especially if people start developing and privately distributing games with copyright and trademark infringements
I'm glad there isn't an improvement in their Acid3 score with the latest beta. It means that their release procedure is sane and they aren't introducing regressions right before a big release. Kudos to the devs for not pushing patches for the sake of it.
"It was the best of times, it was the blurst of times"?! you stupid monkey!
I find it interesting that engineering and IT are very closely interwoven. Many people at my school chose these hardcore engineering degrees with the intention of joining one of the many IT leadership programs that seem to be rising in popularity amongst many respected companies (GE, UTC etc.) It's important to note that math and I do not have the best relationship. In fact you might call me mathematically handicapped. Oddly enough this really doesn't affect my ability to pickup programming languages, understand how a RDMS works, design a network infrastructure and, map out complex customer requirements. The most math I've had to use is high school statistics to analyze the impact my projects have on a processes cycle time. Some self motivated learning and an MIS degree is really all it takes to land a great job with excellent opportunities without having to be an unwilling engineer.
I'm assuming that they are going to distribute this browser in the traditional cart form but what about future DS versions such as the DS Lite? Do they plan to integrate it with the built in UI? Also since the cartridges are read/write, will it be possible to upgrade the browser through the net if they discover any potentially harmful security risks (buffer overflows) or new features? I wonder if they plan to market this in traditional gaming stores, personally I would love to see this, but I'm afraid that many consumers that buy the DS for it's simplicity and pick-up and play style may shy away from the technology.
Umm, of course Gunpei Yokoi was "allowed" to make games, he was the mastermind behind the entire metroid series including arguably the best game for the SNES, Super Metroid
Can anyone say "Touch Fuzzy Get Dizzy"?
Interesting article. The power companies may be just the competition the marketplace needs to bring down some of the prices associated with having too few (inferior) competitors. Imagine the power company offering a vonage like service as well. They could probably rope a bunch of people on the bill convienence alone.
This way people who buy the machine on launch date and people who buy the console two years down the road have the exact same ability to acquire the games.
Also if you think about it, this gives people who don't have a wireless connection in their house a HUGE incentive to go out and get a router which will ultimately get them ready for Nintendo's multiplayer online service.
Obviously Nintendo could always change their minds, but based on the language I'm seeing in that article, they are more interested in using the classic games as leverage to get more consoles in homes. Offering free games does a much better job of this goal as you can market the machine as being capable of playing hundreds of games out of the box.
As for independent developers, I'm afraid that Nintendo's cryptic commentary at E3 and beyond has really opened the door for speculation for things that just aren't realistic yet. While it's nice to imagine that development kits could be free and that they would provide a vehicle for distributing these homebrewed low budget games, it just doesn't seem realistic at this point in the industry. Correct me if I'm wrong, but there really hasn't been any solid evidence to suggest that Nintendo would ever go this far
Making it easier for smaller developers to contribute games (which is what I believe they meant) and opening up the flood gate of eager and willing independent developers are two entirely different things and I think that is where all of this speculation is coming from.
I know it is very cliché to say that, "When I was a kid and I played all of these violent videogames and watched violent movies and I turned out alright", but I honestly believe it's true and this is why: By prohibiting certain high rated videogames to minors you are essentially recreating a problem that exists in our society with drugs, alcohol, rated r movies and other kinds of prohibited vice, you strengthen children's curiosity and willingness to obtain it. Let's take a child like me who had heavy exposure to Sly Stallone, Arnold Schwarzenegger, Mortal Kombat, pizza, and soda at age 4. My parents did a great thing by allowing me to play and watch these games but educating me that everything was fictionalized and should not being repeated. By using pre-emptive education on children, not only do we set them up to make better decisions later but we expose them to the media of the real world in a safe environment (the home). We also don't have to devote energy to constantly shielding them from everything out their once this moral education is in place.Ten years later down the road when I was asked to try a lot of stuff, I became impervious to peer pressure because I knew what these substances were and the fog and mystery surrounding them were all gone, I had no desire to experiment. While this method may be bogus, it is my firm believe that parents need to take a greater role in raising their children the way they want. The bottom line is that the government can never be on top of everything, which makes the parent's role irreplaceable in the moral development of a child.
Never going to happen, Nintendo is all about quality control, most 3rd party developers dropped the various Nintendo systems because of Nintendo's aggressive nature when it comes to content and distribution control. Because most Nintendo systems are marketed to be idiot proof, they will never allow code to be compiled and distributed without thorough in house testing, the possibility for disaster is too great especially if people start developing and privately distributing games with copyright and trademark infringements
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