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The Path to AAA Games

Gamasutra has up a feature discussing an E3 discussion session haunted by some illustrious names in game design. The topic of the panel was The Path to Creating AAA Games. Hosted by Carly Staehlin, the panel featured Matt Firor, Todd Howard, Tetsuya Mizuguchi, Tim Willits, and Will Wright. From the article: "'My biggest failure was Quake 3,' Willits said. 'The game offered perfect multiplayer for hardcore players. In fact, they're still playing it. But the more casual gamers, and other people who actually have money, found playing next to impossible.'"

58 comments

  1. AAA Games by Anonymous Coward · · Score: 3, Funny

    The first step on that path is to admit you have a problem. Oh, sorry thought you ment "AA Games"...

  2. What's a AAA game? by Anonymous Coward · · Score: 1, Funny

    Is this like Crazy Taxi, except instead of driving a cab you drive a tow truck?

    1. Re:What's a AAA game? by Riktopher · · Score: 1

      Is this like Crazy Taxi, except instead of driving a cab you drive a tow truck?

      That sounds like a sweet game if you ask me.

      --
      They make me all jangly inside!
  3. Where did this term come from? by lake2112 · · Score: 2, Insightful

    When the latest console wars began, the term AAA games appeared as a tool of fanboys. What the heck is a AAA game? What makes it better than a AA game? or an A game? Sorry just a short rant about a term I hate.

    1. Re:Where did this term come from? by Carbonite · · Score: 1

      Actually, I heard this term used at least 15 years ago. I believe it was in reference to several games Nintendo developed in-house. I do think it's a bit overused now, implying that any game that's not AAA is crap.

      --
      ich muß mehr Kuhglocke haben
    2. Re:Where did this term come from? by david.given · · Score: 1
      What the heck is a AAA game?

      A driving game, surely?

    3. Re:Where did this term come from? by RogueyWon · · Score: 4, Insightful

      I think it's more about marketing and intended sales than it is about quality these days. My understanding of an "AAA" title is one that takes centre-place on a platform's lineup, is used as a tool for pushing that platform and is expected to (and indeed does) produce vast sales.

      Examples of "AAA" titles from the last year would be:

      PC: Doom 3, Half-Life 2, Rome: Total War
      PS2: GTA San Andreas, Gran Turismo 4, Metal Gear Solid 3
      X-Box: Halo 2, Forza Motorsport, Jade Empire
      Gamecube: Metroid Prime 2, Resident Evil 4

      You've probably also got a few big cross-platform titles that qualify because they're promoted heavily for other reasons, like the (apparently dismal) Revenge of the Sith tie-in.

    4. Re:Where did this term come from? by Anonymous Coward · · Score: 1, Insightful

      AAA is refererring to a game which will receive significant marketing and resources (more money to pay for development). It's not as much that non-AAA games are crap, although certainly a craptacular game will generally receive less money for marketing. But genres which are considered niche (like turn-based strategy and war) will have a harder time getting resources, as well.

    5. Re:Where did this term come from? by redd+robber · · Score: 1

      Why do you want more cow bells?

    6. Re:Where did this term come from? by chazmo · · Score: 3, Informative

      Having recently worked at SCEA, the term is commonly used at Sony to indicate how many copies they sell or intend to sell. If a game sells over a million copies, it is an "A" game. If it sells two million, it's "AA" and so on. With the sales of the latest GTA, Rockstar raised the bar, so now we have "AAAA" games (over four million sold). Granted, as of March 2005, GTA: San Andreas has sold over 12 million.

    7. Re:Where did this term come from? by KDR_11k · · Score: 1

      It's "more cowbell", he's using the singular. "more cowbell" seems to be some kind of tagline, throw it at google and see the results...

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    8. Re:Where did this term come from? by Anonymous Coward · · Score: 0

      It's a reference to a Saturday Night Live skit where Christopher Walken plays a music producer for the Blue Oyster Cult. Y'know how "Don't Fear the Reaper" has a cowbell in it? Walken's tagline is "I think it needs more cowbell."

    9. Re:Where did this term come from? by AltaMannen · · Score: 1

      The term AAA is mainly used by sneaky publishers to make impressionable young programmers work more hours for no additional compensation so that the marketing department can reach their goals (who, in many cases create (randomly) the advertising campaing for the game and then expect the game design to follow the marketing plan). Luckily, I haven't heard the term at work for some time now.

  4. So... by John+Napkintosh · · Score: 1

    WTF is AAA you SOB?

    --

    Long signatures suck.
    1. Re:So... by KDR_11k · · Score: 1

      America's Army: Adventures, the version of the game that appeals to female gamers.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  5. Appeal by HRbnjR · · Score: 2, Insightful

    I don't find most videogames appealing, but rather just frustrating.

    It's like an arbitrarily endless supply of frustration. I don't find overcoming problems fun, because I do that at *work*, and when I get home, I just want to play, stress free. Forget AAA games appealing to a broad audience including casual female gamers, I'm an active gaming 30 year old male, but not a lot of game designs appeal to me.

    I do really like multiplayer first person shooters:

    - A multiplayer FPS is something I can just pick up and put down easily.
    - If I screw up in an FPS, I may not get as good a kill ratio, but it's still fun, not like, ie, Mario Bro's, where I spend 2 hours trying to clear some section, never make it, get frustrated and just never play the game again.
    - In a single player shooter (ala HL2), your opponents skill level is totally arbitrary, it's a constant in some header file... they could all have perfect aim if they wanted, and I find overcoming this type of obstacle pointless - there is no satisfaction. Killing live opponents is not arbitrary, and much more satisfying.
    - Plus with games like Battlefield, it's like an arcade quality flight sim built in too! :)

  6. Quake 3 by RogueyWon · · Score: 5, Insightful

    Quake 3 still stands out in my mind as the ultimate example of why it's a bad idea to develop any game (except possibly a MMORPG) with the hard-core in mind. I remember the consultation phase ID went through while developing it, where they talked to a lot of the "top" hardcore players from Quake and Quake 2 to get their input into game mechanics and map design. I also remember how most of these people then turned around and savaged the game after its release.

    There's simply no gain to be had in pitching your product at this market.

    First, Compared to the "casual" market (which includes a lot of people who definitely count as gamers, but don't focus on one title or genre exclusively), the number of potential buyers is tiny. They're also extremely vocal, on forums, message boards, IRC and at industry events. This can give the impression that they're a larger group than they are.

    Second, this group knows no gratitude. I've never seen a developer go as far as ID did during the Quake 3 development process and I've never seen a developer take such (unwarrented) flak after release for dumbing-down, selling-out, or whatever the term of the day at the time was. Everything about the game was slated; the physics, the maps, even the fact that it had pretty graphics.

    Third, this group is insanely conservative in terms of its gaming habits. I was part of the "hardcore" fps gaming scene for a while and one of the most disgusting thing about it was the palpable fear with which the people at the top of the game would approach anything that proposed even mild changes to the game as they knew it. This was extremely noticable every time Counter-Strike approached a new version release. With new iterations of the Quake and Unreal Tournament series, it was even worse. The top players were petrified that any changes to the game might diminish the little tricks they were using to stay on top and force them to adapt or even, god forbid, lose their place and the reputation that went with it. When Quake 3 came out, I remember how terrified a lot of the top Quake/Quake 2 players were of the prospect that they might have to fight to regain their prestige. The result was a lot of trash-talk about the game and a very slow adoption rate.

    Finally, this group of players is the most insular and cliquey around. I've lost count of the number of times that I've seen newbies in hardcore games (both MMORPGs and fpses) subjected to a barrage of obscenities within moments of connecting. With a primarily online game, a developer is investing a lot of their reputation in the behaviour of their players. What I saw in Quake 3 was a long way from being impressive.

    1. Re:Quake 3 by Profane+MuthaFucka · · Score: 1

      What about X-Plane? It's pitched to the MOST hardcore group of flight sim people, who tend to be pretty hardcore anyway. And even after version 8, it's still loved.

      --
      Fascism trolls keeping me up every night. When I starts a preachin', he HITS ME WITH HIS REICH!
    2. Re:Quake 3 by justforaday · · Score: 2, Insightful

      Just a hunch, but I'm guessing that the types of people drawn to fragging vs flying have very different personalities.

      --
      I'll turn into a supernova and burn up everything. Well I'll turn into a black little hole and you'll turn into string.
    3. Re:Quake 3 by MilenCent · · Score: 1

      Is the community around X-Plane ruthlessly competitive with each other? I think what the parent poster was saying was that top players were afraid of anything that worked against their own personal playing style, since there are hundreds of other players to compete against and even slight changes could upset their own precarious hold on the leader board.

      Come to think of it... I've never heard of X-Plane. Is it any good?

    4. Re:Quake 3 by Profane+MuthaFucka · · Score: 2, Informative

      Yes, it's extremely good. Imagine Microsoft Flight simulator. Now, add a bunch of features that airplane geeks like.

      examples:
      -Interfaces to a commercial full-motion simulator, in that configuration is FAA approved for instrument training. i.e. the hours flying X-Plane count for training hours.
      -Plane models are not table driven like MS flight sim, but use finite blade element analysis to compute the aerodynamics in real time. This leads to:
      -A library of thousands and thousands of planes, both real and imaginary, developed by X-Plane fans using the CAD tool that comes with the program. These planes fly just like a real plane with that same shape would fly. It's been compared against real test flight data from real airplanes, and matches closely.
      -Interfaces with an expensive Garmin GPS. The GPS is apparently hard to use, and a bad time to learn to use it is when you're renting a plane for $50 an hour. So, you put the GPS in training mode and hook it up to X-Plane. X-Plane simulates all the satellite signals, so the GPS will display the location of your plane in the simulation.

      and on and on and on. It's a cool simulator.

      www.x-plane.com

      --
      Fascism trolls keeping me up every night. When I starts a preachin', he HITS ME WITH HIS REICH!
    5. Re:Quake 3 by EggyToast · · Score: 1
      That's what killed any interest I had in PC gaming a few years back. The single player games just aren't there for PCs and the multiplayer games are full of the crap you mentioned.

      I currently get my online gaming fix with Xbox Live, and while there are still the jerks and griefers, there's a lot less of them, and the ways they have to grief and be assholes are significantly reduced -- much harder to cheat, easy to get games going without searching forever, etc.

      I really enjoy Halo 2 because I've got a large "clan" set up that usually has at least 4-8 guys on any given night, so there's people to play with who aren't jerks and are there because it's fun, not because it's a competition. Sure, it's still fun to win, but there's a difference between winning and being a jerk about it.

      But I play it exclusively for fun, not for stats or prestige, and it's really a disconnect between how I play and how others play. It's especially noticeable when you go up against people who can do nothing but spout racial slurs at you, making you wonder what these people do in real life.

    6. Re:Quake 3 by Anonymous Coward · · Score: 0

      And here is an actual link because the parent poster is a lazy cunt: http://www.x-plane.com/

    7. Re:Quake 3 by MBraynard · · Score: 1

      I donno what folks are talking about re: Q3 being geared towards elite folks. It was about the same as UT. Please explain?

  7. Re:WHAT?!?!? by Anonymous Coward · · Score: 0

    And most people feel Quake 3 was heavily dumbed from Quake 2. No grapple, faster rockets with more damage, only a 3x damage quad (eh?)...

  8. The Path to Creating AA Games by lbmouse · · Score: 2, Funny

    I hear there are 12 steps.

  9. Re:WHAT?!?!? by snorklewacker · · Score: 0, Troll

    Not to mention toon-ish powerup graphics so hardcore players could spot them across the map. And a dumbed-down lighting model .. Q2 had realtime radiosity lighting, and people bitched about fuzzy shadows. Well look the hell around: if there's more than one light in the room, I guarantee your damn shadow is fuzzy. Running speed in Q2 was more realistic, though I'll grant that needed to be cranked up a bit for gaming effect.

    Hell, the assault rifle in Q2 even had muzzle climb that you had to fight. Not that any of the other weapons were terribly realistic, but I thought that was still a nice touch.

    --
    I am no longer wasting my time with slashdot
  10. Re:WHAT?!?!? by satoshi1 · · Score: 1

    Quake 2 didn't have a grappling hook by default, it was built into many mods. Trust me, I've spent a LONG time playing Quake 2.

  11. Anything reliant on multiplayer doomed by hirschma · · Score: 3, Insightful

    The sad truth is that any game that relies on multiplayer is going to have a limited audience.

    Take you average RTS game. Don't even try to find a game with strangers - you'll end up dealing with rude, cheating juveniles that think it's fun to join your team to make you lose to their friends.

    FPS games are worse. Near the top of some ranking? Expect kiddies on your team to frag you or throw flash grenades in your face... simply so that you'll lose your ranking.

    The truth is that multiplayer games depend upon some semblance of good sportsmanship, but are typically diminished by mean-spirited assholes. There's a reason why Spore won't have actual multiplayer functionality - too much concern that someone would just come along and snuff you.

    jh

    1. Re:Anything reliant on multiplayer doomed by syrinx · · Score: 1

      Exactly. Multiplayer can be awesome if you have a group of gamer friends, but I'd rather watch Star Trek V over and over than play an RTS or FPS with the random assholes you meet online.

      So... yeah, a good multiplayer function is nice, but it shouldn't be the focus.

      --
      Quidquid latine dictum sit, altum sonatur.
    2. Re:Anything reliant on multiplayer doomed by Sigma+7 · · Score: 1
      FPS games are worse. Near the top of some ranking? Expect kiddies on your team to frag you or throw flash grenades in your face... simply so that you'll lose your ranking.


      Quake: Team Fortress included an option that mirrors damage that registered on teammates (regardless of the normal FF setting.)

      Because of this, there is absolutly no reason stat tracking servers should keep track of death caused by habitual team-killers.

      The situation becomes harder with Team-Harmers, but any decent stat tracker can compensate for that as well (e.g. slightly reduce benefit for targets that were TH'ed to near death.)

      The last problem is with players that knowingly throw themselved in the line of fire... this is fixable but requires a bit of work, counting the damage received by the same team and enemy team, along with damage inflicted. In addition, there needs to be some form of distinction between malicious FF and accidental FF... but it can still be fixed.
    3. Re:Anything reliant on multiplayer doomed by aj50 · · Score: 1

      This is of course why Unreal Tournament failed so dismally.

      --
      I wish to remain anomalous
  12. Distinctions between AAA and "lesser" games. by syrion · · Score: 3, Interesting

    I've actually had more fun recently with games that aren't AAA titles than I have with the Latest and Greatest. Sure, I loved HL2, but that's basically the only one. La Pucelle and Disgaea have been some of the best games I've played recently, and the three Ratchet & Clank games were excellent. Last year's Chris Sawyer's Locomotion was flawed, but fun. Depending on how you differentiate between the "top tier" and other games, the Silent Hill series might also count. I think these games succeed by worrying more about the game mechanics and storyline than the graphics and "innovations" like physics. Those are basically black holes for money and development time, and I think designers need to remember that more people play chess, go, and checkers/draughts than any video game...

    1. Re:Distinctions between AAA and "lesser" games. by snuf23 · · Score: 1

      Rise of Nations and Rome Total War were great on the RTS side. I don't know if they classify as AAA games.
      Personally I think the term "AAA" is just marketing bullshit for a game the company wants to hype through the wazoo because they need to recoup the fuckwad of cash they dumped to make it - whether it's actually good or not is irrelevant.

      --
      Sometimes my arms bend back.
  13. Killing Like a Girl by MiceHead · · Score: 3, Interesting

    To me, the most interesting tidbits in this article are about women in gaming, and the implication that their influence on design will bring about new styles of gameplay. There's some interesting literature out there about how women play games:

    Killing Like a Girl (PDF)
    The Norrathian Scrolls: A Study of Everquest (PDF)

    I get the impression that this is one area where independent studios really have a chance to innovate. But given how conservative we can be, maybe the larger studios will figure it out first.
    ___________________________________________
    Epidemic Groove - Our casual/action/real-time strategy hybrid about curing a worldwide epidemic by constructing nanomechanical defenses. You know, the usual stuff.

  14. Re:Quake 3 was not pefect! by Anonymous Coward · · Score: 0

    Considering there was no nail gun in vanilla Quake 3, you have no idea what you are talking about.

    There is a nail gun in the expansion, but virtually no one plays it, and the nail gun isn't "gatling."

  15. Re:Quake 3 was not pefect! by Anonymous Coward · · Score: 1, Insightful

    Life's weapons are imbalanced, slim. Deal with it. I've plowed through plenty of rocket launcher-wielding morons with the machine gun.

  16. Its all about escape!! by slithytove · · Score: 2, Interesting

    The hardcore gamer doesn't think of gaming as a relaxing activity, but as an outlet for their egomania; its often the one thing they're really good at.

    For a game to be wildly successful, it helps to have the hype-machine that is the hardcore gamer croud, but the game has to be something you can escape into.

    MMOs are the wave of the future as far as this goes, because there are many interesting activities incorporating other human beings (usually more fun to interact with) in cooperative ways rather than in pure back-stabbing competition.

    My favorite right now is http://vendetta-online.com/ , not because it has every feature I could want, but because it is developer-owned and they just want to keep getting paid to make the game better. It has changed more since release last Nov. than most games change with an expansion pack they charge extra for.

    1. Re:Its all about escape!! by Anonymous Coward · · Score: 0

      That is so true! I thought multiplayer gaming was going to be the bee's knees when I was at the height of my gaming addiction back when Sierra Online was the shiznit and Doom was only a glint in Carmack's eye. It just didn't turn out to be fun, but I have some hope that eventually MMOs will get to be fun for people like me.

      Maybe I'll check out this Vendetta thing and try to encourage the developers to make it actually be fun!

  17. Re:Quake 3 was not pefect! by snuf23 · · Score: 2, Insightful

    Um, Quake 3 is just a little bit older than Halo 2. Saying "I don't play Quake 3 because it doesn't have these Halo 2 features" is like saying "Quake 3 sucks because it doesn't have planes and tanks like Battlefield 1942". It's irrelevant. Newer games benefit from new game innovations.
    I stopped playing Quake 3 and Unreal Tournament when Battlefield 1942 came out because the new game had all sort of interesting new features.
    Quake 3 is not perfect, and neither is Halo 2. Quake 3 was a pretty fun game that didn't quite live up to the legacy of Quake 2. You can say that Quake 3 is the point when Unreal over took Quake as the basic FPS of choice, especially with the mod community (ok, ok, so maybe the Half Life engine was number 1 - but for the life of me I'll never understand why people liked to mod it so much - it's my least favorite).

    --
    Sometimes my arms bend back.
  18. FPS rant by FriedTurkey · · Score: 1, Flamebait

    Quake 3 in my opinion is the best FPS ever. I am one person whole likes thing simple. I still play Quake 3 and find that playing Q3 is a lot more fun now than at the height of it's popularity. Annoying people moved on to other games.

    Here are things I DO NOT want:

    1. Tranporting device - I can Translocate across a map but it doesn't make it fun.

    2. Voice chat - I don't want to hear 13 year olds scream. Let them type their crap out. I rarely hear anything useful on team based FPS voice chat.

    3. Stat Tracking Stuff - This seems to create a bunch of people playing to keep up their stats. These are the guys endlessly killing people at spawn points like its a RPG.

    4. Stupid Mods - The developers spent 3 years balancing the settings. 12 year old spent 2 minutes messing the settings up.

    5. Cheats/Hacks - I don't get why people want to cheat at a game? Doesn't seem like fun to only win because you installed some crap off the web.

    1. Re:FPS rant by Anonymous Coward · · Score: 0

      Just want to point out that Quake 3 has a teleporter. It's a powerup and not a default item, but it's still there, and it's damn useful when you fall off the map...

      Secondly, if your rant was aimed at UT (which it looks like to me), you can turn off 1, 2 and 3 really easily. You don't have to play stupid mods either, this is an option in the server browser if you don't want to run your own server (but you're missing out if you've never played Excessive - the UT2004 or Q3 version). As for 5, any online FPS has cheat protection mods, Q3 is no better or worse than anything else in that respect.
      So, in summary, quit your whining. The developers already catered to your tastes.

    2. Re:FPS rant by karnal · · Score: 1

      Wow. That's a heaping lot o' requests.... lemme break this one down, in UT2k4 style:

      1. Game servers have the options of having the translocator on or off for that specific instance of the server. From what I've seen, most online games on 2k4 are "off".

      2. You can get out of all chat channels in 2k4. As well, you can turn on or turn off text-to-speech for the typed messages (which is actually more handy than you might think...)

      3. People are always going to check their stats. People want to beat other people. Don't look at them?

      4. Filters are a godsend on UT2k4. Just select the "standard servers" checkbox and off you go!

      5. When getting into a game, check to see if one of the popular anti-cheat routines is enabled (TCC, for one) - I've found that this gets you a decent game, without the people who can seemingly put a rocket into you as you're rounding a corner (when they're across the room...)

      There are FPS games out there that will eliminate most of the annoyances you speak of - I've been playing UT2k4 since it was released, and it's still a lot of fun. Oh yea - you mentioned the voice chat stuff... we now play a LOT of assault, and the game is 100 times better when you can chat with your teammates. But, you should use something like TeamSpeak - it has voice activation, and you can set up seperate rooms, and even password the server etc so that you don't end up with a bunch of immature potty-mouthed idiots.

      Just my 2 cents. Now you're making me want to re-install Q3 for some more FPS fun....

      --
      Karnal
    3. Re:FPS rant by Anonymous Coward · · Score: 0

      > Quake 3 in my opinion is the best FPS ever.

      I'm with this guy!

    4. Re:FPS rant by Sigma+7 · · Score: 1
      1. Tranporting device - I can Translocate across a map but it doesn't make it fun.
      That's why it's an option in UT2K4. It's left on by default, but it's an option.

      FYI, I wouldn't risk turning it off, since maps are balanced to require it. (They are playable without, but I wouldn't take that chance.)

      The real fun comes with tactical use of the translocator - place it at a guard location, watch a person walk by and teleport in behind him. It also gets fun when you realize that the beacon was damaged. :)

      2. Voice chat - I don't want to hear 13 year olds scream. Let them type their crap out. I rarely hear anything useful on team based FPS voice chat.
      I'm interested where you get that information or which games you played - when I've been playing TFC and other HL-based games, team chat gets used to inform other players of an upcoming plan (mass rush) or an incoming spy of some sort. It might not be as fast as hitting F8 for a "Incoming enemy" macro, but it is helpful if you don't want to waste time typing.

      Besides, if those 13-year olds scream, most real games allow you to mute them.

      3. Stat Tracking Stuff - This seems to create a bunch of people playing to keep up their stats. These are the guys endlessly killing people at spawn points like its a RPG.


      What's wrong with stats? They may seems silly, but it is very useful to keep players in their proper skill level - and also bring cheaters into the veteren bracket more quickly where they more frequently get called out for cheating.

      Spawnkilling is fixed with respawn invulnerability, combined with reasonable respawn selection (e.g. not one with a nearby enemy/sniper pointing at respawn).

      4. Stupid Mods - The developers spent 3 years balancing the settings. 12 year old spent 2 minutes messing the settings up.


      This is the only problem that exists for most online games... however, this can be fixed by filtering out non-vanilla (or non-whitelisted) mods. Hopefully, a later edition of the game gives finer control over which mods get "supressed", along with filtering out individual servers that have their own personal mod that trashes gameplay.

      I know that this problem trashed Tribes 1 - the most stupid mod kicked the player out of inventory selection after 10 seconds, saying to use favourites. Problem - the server had mods that incldued other weaponry, and you could not configure favourited without being in that inventory screen.

      Your complaints are valid overall, but are easily negated by properly designing games with the needs of the player. And as you know, the needs of the player have been identified for the past 10 years - first starting with 'w','a','s','d', and moving on to more important issues.
  19. Re:WHAT?!?!? by snorklewacker · · Score: 1

    Not to mention toon-ish powerup graphics so hardcore players could spot them across the map. And a dumbed-down lighting model .. Q2 had realtime radiosity lighting, and people bitched about fuzzy shadows. Well look the hell around: if there's more than one light in the room, I guarantee your damn shadow is fuzzy. Running speed in Q2 was more realistic, though I'll grant that needed to be cranked up a bit for gaming effect.

    Hell, the assault rifle in Q2 even had muzzle climb that you had to fight. Not that any of the other weapons were terribly realistic, but I thought that was still a nice touch.

    Hey mods, this is why downmodding people you disagree with doesn't work.

    --
    I am no longer wasting my time with slashdot
  20. Re:Quake 3 was not pefect! by TJ_Phazerhacki · · Score: 1
    Hmmm... Comparing Q3 and Halo 2... Interesting... Lets investigate further...

    1. Didn't Q3 come out before there was even a freaking xbox? And who online uses anything other than a Sword, Rocket Launcher, or sniper rifle?

    2. I don't really remember ANY games at the time that had official rankings..

    3. (and most of all) - I never fragged an idiot yelling obscenities into a microphone. Voice chat is not revolutionary. If you wanted to taunt back then - you damn well had better have had good typing skills. Cause if not, well..

    --
    Physics is nothing like religion. If it was, we'd have an easier time trying to raise money!
  21. Re:Quake 3 was not pefect! by Anonymous Coward · · Score: 0

    My guess on Half-Life is the engine was so underpowered that it played well on the crappy systems that the mod-makers had.

    Most mod-makers aren't new title gamers - they have a 5+ year old system, bitterly complain that new games that won't play properly, and modify old games that will play smoothly on their wheezing and creaking system.

  22. I wasn't comparing Quake3 and Halo2 by CrazyJim1 · · Score: 2, Insightful

    #1 I wasn't comparing Quake3 to Halo2. I think they're both very far from perfect.

    You claim ladder wasn't around in Quake3's days. Ladder play was in Starcraft, which was out about the same time. And so far, no game has done ladder play correctly. Theres always seems to be a flaw in matchmaking, or the rating system in general. Its funny too because you can chart a skill curve based on ladder ratings if done correctly. Most game manufacturers don't want the depth of skill in their game to be charted because there is very little depth. A well done game would have a properly done ladder system, and deep combat depth. So far no game has really got very far into combat depth, and I'd imagine its the next big thing.

    Back in 95, I was touting vehicles as the next big thing in FPS, and it took them about 10 years. I suppose it will take more than 10-30 years before you get skillfully balanced FPS combat if no one realizes it. Before you get all huffy, think about it. If you want to get realistic, you start getting into situations where one shot kills someone. If you want to head more into fantasy, you can balance guns more, and even have counters for different guns. When you want balanced PK, you should focus on guns for different situations. And in addition to guns, you could have defensive devices of all sorts.

    When someone calls a game 'perfect', it grates on my nerves because theres such a long way to go before someone puts together a perfect game. And here's another hint,"If your game is even close to perfect, then everyone is going to want to play it." I'm a hardcore gamer, and Quake3 to me is nothing more than a click and kill twtich fest that's far from perfect.

    1. Re:I wasn't comparing Quake3 and Halo2 by Anonymous Coward · · Score: 0
      Ladder play was in Starcraft, which was out about the same time.

      Oh man I was playing a game with ladders way before then. *And* it had chutes.

  23. WTF? by Frodo+Crockett · · Score: 2, Insightful

    'The game offered perfect multiplayer for hardcore players. In fact, they're still playing it. But the more casual gamers, and other people who actually have money, found playing next to impossible.'

    Quake 3 was a mistake? There goes your credibility. Your idea that games need only be good enough to enterain casual gamers has financial merit, though.

    --
    "The newly born animals are then whisked off for a quick run through a giant baking oven." --heard on Food Network
  24. Quake 3 not accessible? by MattW · · Score: 2, Insightful

    I don't really get it. I hadn't played an FPS since the original duke nukem. I sat down to play Q3, and I quickly found myself laughing out loud it was so fun. I played for more than 2 years, and even hit quakecon in 2002 to meet up with people I'd met playing the game. I went from clueless to just shy of pro level, and found lots of friendly, helpful people along the way who helped me with settings, strategy, etc. Sure, there were some rivalries - mostly good-natured - but by far the common theme was friendly but fierce play. The only people *I* ever saw getting called newbs as they walked in the door are the ones who immediately started accusing people of cheating.

    1. Re:Quake 3 not accessible? by Jacius · · Score: 1

      I'd say that most anyone who goes to Quakecon would be considered a fairly 'hardcore' gamer, wouldn't you?

      Except maybe that old lady who accidently wandered in looking for Knit-and-tell-old-storiescon.