Slashdot Mirror


The Path to AAA Games

Gamasutra has up a feature discussing an E3 discussion session haunted by some illustrious names in game design. The topic of the panel was The Path to Creating AAA Games. Hosted by Carly Staehlin, the panel featured Matt Firor, Todd Howard, Tetsuya Mizuguchi, Tim Willits, and Will Wright. From the article: "'My biggest failure was Quake 3,' Willits said. 'The game offered perfect multiplayer for hardcore players. In fact, they're still playing it. But the more casual gamers, and other people who actually have money, found playing next to impossible.'"

1 of 58 comments (clear)

  1. FPS rant by FriedTurkey · · Score: 1, Flamebait

    Quake 3 in my opinion is the best FPS ever. I am one person whole likes thing simple. I still play Quake 3 and find that playing Q3 is a lot more fun now than at the height of it's popularity. Annoying people moved on to other games.

    Here are things I DO NOT want:

    1. Tranporting device - I can Translocate across a map but it doesn't make it fun.

    2. Voice chat - I don't want to hear 13 year olds scream. Let them type their crap out. I rarely hear anything useful on team based FPS voice chat.

    3. Stat Tracking Stuff - This seems to create a bunch of people playing to keep up their stats. These are the guys endlessly killing people at spawn points like its a RPG.

    4. Stupid Mods - The developers spent 3 years balancing the settings. 12 year old spent 2 minutes messing the settings up.

    5. Cheats/Hacks - I don't get why people want to cheat at a game? Doesn't seem like fun to only win because you installed some crap off the web.