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The Path to AAA Games

Gamasutra has up a feature discussing an E3 discussion session haunted by some illustrious names in game design. The topic of the panel was The Path to Creating AAA Games. Hosted by Carly Staehlin, the panel featured Matt Firor, Todd Howard, Tetsuya Mizuguchi, Tim Willits, and Will Wright. From the article: "'My biggest failure was Quake 3,' Willits said. 'The game offered perfect multiplayer for hardcore players. In fact, they're still playing it. But the more casual gamers, and other people who actually have money, found playing next to impossible.'"

3 of 58 comments (clear)

  1. AAA Games by Anonymous Coward · · Score: 3, Funny

    The first step on that path is to admit you have a problem. Oh, sorry thought you ment "AA Games"...

  2. What's a AAA game? by Anonymous Coward · · Score: 1, Funny

    Is this like Crazy Taxi, except instead of driving a cab you drive a tow truck?

  3. The Path to Creating AA Games by lbmouse · · Score: 2, Funny

    I hear there are 12 steps.