Windows Mobile Development No Longer Free
Jacco de Leeuw writes "Windows Mobile developers have enjoyed free development tools like the eMbedded Visual Tools and that in turn has helped popularize Windows Mobile devices and a number of free or cheap applications. But now the SDK for the upcoming Windows Mobile 5.0 has a number of 'technical (not political) dependencies' on Visual Studio 2005, which starts at $299. Is it time for an open source Windows Mobile toolchain?"
Well, that's it then. Since my hobbist software development budget is approximately zero - I'm going to have to give up on Windows Mobile development. A $300 machine that I can develop for is fine, a $300 machine that requires $300 worth of tools to develop for is not.
Charging for the OS, then charging for development tools is just getting ridiculous. Either developers producing for their platform is beneficial to them - or it isn't. The free command-line tools for Windows 32-bit were an awesome move (although I personally prefer MingW32 for cross-platform similarities). If Microsoft can update their free command-line tools to build for the Windows Mobile platform, I'll probably stay. Or if I can figure out how to build Windows Mobile apps with GCC (although I'm not looking forward to that mess).
Otherwise, I'll be looking for a new platform for my next handheld. And this was after me moving on from Palm. iSteve iJobs and Apple, please come out with a handheld pocket computer. Pretty please! I'll even take back everything I said about the splintered mess of APIs on OSX. Hello?
- To acquire a Visual C++ development system, and
- To purchase an add-on for Windows CE development.
Nowadays, one just has to spend 15 minutes downloading eVC++ 4 for free. Same goes for Windows-oriented development. Same for dozens of other SDKs. There are ways to develop for each and every Microsoft platform using free tools from Microsoft.What is going to happen actually, in my opinion, will be similar to the situation with development tools for .NET framework:
Now on a personal note. I think, I am willing to pay $299 if this would give me a single tool that would provide coverage for all Pocket PC and Windows Mobile target platforms without the sheer madness of having to install eVC++ 3, eVC++ 4, VS 6, and VS.NET 2003 (let alone a half dozen of platform SDKs). This alone is well worth $299. ;-)
The part that's expensive is not that $300. The part that's expensive is that now you have placed your future in the hands of that commercial vendor. It's the rewrites and ports you have to do when Microsoft decides to change the OS. It's the workarounds you have to come up with for bugs in the IDE or compiler until Microsoft gets around to releasing the next version. Proprietary software is risky in the long run.
There were more figures on the slide I got this from; but since they were done on different architectures, they do not really compare. There are valid reasons not to rely on Java for everything; just try to explain this to the latest generation of engineers
Genius doesn't work on an assembly line basis. You can't simply say, "Today I will be brilliant."
use 'orca' from the platform sdk ( see orca.msi )
to edit the 'Property' table, and change 'SupportOnlyWhidbey' to '0'
then it will install without requiring vstudio 8.0
I got it free, shipped in 1 week time. I do not have a MSDN subscription.
It is not the Express version.
Came with some SQL server software also.
Of course, if you actually read the EULA for the Beta (including the Express edition Betas), you'll see that they're distributed for informational and testing purposes only, and you're specifically excluded from distributing anything you compile with them, or for using them for commercial applications. So while you may be able to (for a limited time) get the software for "free", you most certainly cannot use them as a free platform for Windows Mobile development.
If you buy just the C# or VB.NET ide instead of the complete Visual Studio. I believe they start at about $100.