Half-Life 2 Panoramics
rgovostes writes "VRMag, an online panoramic magazine, has QuickTime VR scenes from Half-Life 2. The corresponding article, Half Life 2: A Panoramic Approach, explains how the images were made and relates photographic elements with the game's rendering engine."
Why not just buy the game and get a better perspective? These "panoramic" screen shots don't do any justice to the game. The player's interation with the environment and its objects is what made the game stand out.
Unless his intention was to tease the users that can't afford the system required to play this game, it seems like a lot of work for nothing.
Oh come on! There should have been a panorama of inside the citadel. It was my favourite part and it has ammazing design and graphics.
That panorama itself may be a reason for some people to buy the game... Notably to fans of Science Fiction.
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Apparently nobody ever tried to tell a story in a game before 1998!
This is the best panoramic stuff I've seen sadly enough... Now what I mean is that no matter where you turn the camera, everything stays in pretty good perspective, but if you've ever looked at real world ones they're always warped and awkward looking. If we can do this in a game, then how come we can't make a camera do the same thing? Oh well...
"A truly wise man realizes he knows nothing."
While not as big as these, David Johnston has some of his own HL2 Panoramas that I think are a little better.
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