Half-Life 2 Panoramics
rgovostes writes "VRMag, an online panoramic magazine, has QuickTime VR scenes from Half-Life 2. The corresponding article, Half Life 2: A Panoramic Approach, explains how the images were made and relates photographic elements with the game's rendering engine."
Apparently nobody ever tried to tell a story in a game before 1998!
At this point in time, yes, these images don't serve much of a purpose with the game being available and all.
However if they were released before the game, they would have given a much better overall environment that screenshots provide.
These would have been great teaser shots. I think Prince of Persia released some, but they were pretty low quality to be any good.
This is the best panoramic stuff I've seen sadly enough... Now what I mean is that no matter where you turn the camera, everything stays in pretty good perspective, but if you've ever looked at real world ones they're always warped and awkward looking. If we can do this in a game, then how come we can't make a camera do the same thing? Oh well...
"A truly wise man realizes he knows nothing."