The Future of Game Licensing
Gamasutra has a writeup of an E3 event where representatives of some of the big publishers discussed the future of game licensing. Representatives from THQ, Viacom, and Marvel were there, among several others. From the article: "The perception of quality has also hit the publishers. Gioia noted that at THQ, the company has shifted to where one SKU can cost as much as 15 million dollars. 'Why would I do that unless you're dealing with a substantial license or an original IP?' She argues that you have to be narrowly focused on what will work for your target demographic; properties like The Godfather with mass-market capability are really quite rare. With that in mind, there are plenty of other game size opportunities out there for content producers looking at games; it doesn't have to be the AAA game that so many licensed games seem to be skewing towards."
Has THQ ever made a AAA title?
"A truly wise man realizes he knows nothing."
15 million for a single SKU (or product, as normal folks call it)? Check the release list. Kim Possible, That's So Raven, 80 other Disney licences for handhelds only. The WWE licence (getting to the point of being a complete joke when it comes to quality) and some random comic licences. Oh, and Full Spectrum Warrior.
My Mind Is Rewired. Is Yours?
This article doesn't really say anything new. To me it sounds like everyone is saying concentrate on the game, the IP is icing on the cake. Without this article, we already know that IP holders are looking at games just as another merchandising opportunities. Which is why most of the time the quality is low and veteran gamers stay away from them. Everyone is familiar with the saga of the worst game ever, right?
makes me sick. The Godfather is a piece of art (whether a good or a bad one is another discussion) and culturally belongs to everybody; the fact that it "belongs" to someone in some narrow copyright sense is incidental.
Fortunately, over the next decades, technology will make the creation of movies and computer games no more difficult than typing out a story on a typewriter, and computer networks make publishing them essentially free. Lots of good content will be free, and the content that won't be free will cut out the kind of windbags that talk about "properties", "franchises", and "mass-market capabilities".
We need more original content, not liscenses and franchises.
-Its time for some Agent Orange!-
The perception of quality has also hit the publishers. Gioia noted that at THQ, the company has shifted to where one SKU can cost as much as 15 million dollars. 'Why would I do that unless you're dealing with a substantial license or an original IP?'
Has anyone noticed the games industry has got slightly over obsessed with how big business it thinks it is?
It's like the claim they're bigger than the movie industry when, in fact, they only just beat box office sales and don't come close when comparing DVDs, Video, Rental, Cable and other distribution channels of the exact same product.
A single SKU can cost "as much as $15m"?! Woo. So what you're saying is that games are now comparable to small movies where the very cheap ones still go for a couple of million to around $20 million, the mid size ones around the $60m mark and the massive ones around the $100m mark.
Hollywood is somewhat discerning about licenses but only somewhat. For every Batman or Spiderman movie, there's going to be a Darkman, Phantom or Dick Tracey. If their budgets are even bigger still, how come they keep doing it?
Because they've got over themselves and stopped being impressed with how big they've got. Instead, they ask the simple question: Will what I invest in an IP allow me to recoup more at the end? If yes, they buy it, if no, they don't.
Just as in the movie industry, the games industry is going to discover:
The Spiderman IP is probably worth quite a few million. You can no doubt recoup that investment and more if you make a decent game.
The Darkman IP isn't ever going to add several million to what you recoup on the strength of the name alone. Thus it's not worth several million to buy in the IP. But the point is you don't buy in the IP for several million. You buy it in for several tens of thousands or whatever and it adds more than that amount to your otherwise anonymouse masked hero game.
Yes, games cost a lot and make a lot these days. But get over yourselves. You're still relative babies by the movie industry's standards. They still buy in the occasional small IP for a smaller title because it's still profitable. That's the only thing that counts. If you're so hyped up yet nervous about making a mistake that you've lost track of return - cost = profit, you really shouldn't be in the position to be making those decisions.
Someone give these pussies a hanky. I play video games because I like games. Not because I want to be part of some piece of shit movie. The whole reason I started playing games in the first place was to get away from this silver screen diarrhea. I think it's all summed up in one line:
developers should be focused on franchises, not games.
Yeah, I'm always like "man, I wish the developers focused a little less on this game, and a little more on 'the franchise'". These douchebags better keep working on polishing up their turds so that unsuspecting parents can continue to disappoint their children with licensed games.
Kingdom Hearts, from what i've seen the only tv/movie liscenced game that was actually a great piece of work on its own, i really enjoyed it and i hate disney stuff, but my partner loves it, whereas i love square stuff and she had never been exposed to it, and we both started to develop a like for the other side of the liscence. anyone know of any others that succeeded?
www.TECHNETIUM.net.au
What the hell is a SKU?
Shelf keeping unit. It's sort of equivalent to a UPC code but references the product rather than the code. In gaming it is equivalent to titles if you count each platform as a separate title.
Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
Thank you.
After being attacked numerous times for my statements that developers do not have good things to say about the Xbox 360 this news today was released by developer Factor 5:
"yesterday development company Factor 5 helped Sony fire another blow to Microsoft's camp by declaring allegiance to the Playstation 3. President Julian Eggebrecht told News.com that the Playstation 3 offered more processing power to more easily simulate the real world for a better game experience. The company had previously stated that it would work on the Xbox 360."
Now all the pro-MS Xbox crowd can start to see my inside contacts ARE CORRECT, and that this will not be the last such statement by developers as they become available in the main stream press.
http://teasphere.wordpress.com - A little spot of tea