Blender's Open Movie Project
MrAndrews writes "I just read on the Blender home page that Ton Roosendaal is going to be creating an open movie project called "Orange", which should kick off development sometime in the fall: "The Blender Foundation and the Netherlands Media Art Institute, Montevideo/Time Based Arts, have agreed on producing a 3D Animated Movie Short, to be created with the Open Source 3D suite Blender and other OS tools such as Yafray, Python, Verse, Gimp, and Cinepaint." Moreover: "... the resulting movie - including all the production files and software - will be published under an open public license." Open source entertainment is another step closer to reality!"
I'm not sold on Open Source entertainment. I have my tastes, you have yours. I doubt that you'd appreciate my imposing my creative vision on your work, and I know that I would resist your attempts to impose upon mine. Collaboration in creativity leads to such wonderful dreck as sitcoms and "dramedys". Just say no.
What I suppose is interesting about this is that the final product will be open and available for others to use. Free from copyright, so to speak. It seems like a nice idea, much like Creative Commons, but it doesn't seem like some really huge step forward in any respect.
The complete open-sourcing of the toolset would be cool (Blender and a few others are already open).
Lets hope it does for movies what Tux Racer has done for video games.
Oh.
While this would be quite an accomplishment should it come to reality, and could set the establishment on its ear, I can't help but thinking from browsing through their site that it's still 'vaporware'. Just take a look at the Sponsors page. They're requesting 6 quality 3D Unix machines and a 10-system rendering cluster, among other things.
I wish them the best of luck in their endeavor.
Whoever Has the Most Toys Wins!
Ever play that game as a kid where you go around in a circle and you make a sentence by each kid adding one word? It's just like that, only with animation.
Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
- Install it out of curiosity
- Open the interface and try and "figure it out" for ten minutes, being unable to do anything but move and rotate the default cube
- Close and uninstall and forget about it for months.
Then I bought an apartment and to test out various furnishing options I finally decided to seriously learn how to use Blender. It took way longer than 10 minutes to come to terms with the interface, but once you learn the various shortcuts interaction with the 3D space becomes really efficient. Now I completely love it and use it even for creating simple images. Who needs a pre-made icon of an arrow when I can generate a 3D model and a 2D rendering of it in a few minutes.Not to mention the facts that the package is smaller than your average text-editor, its start-up is almost instantaneous, that it runs identically on Windows and Linux and that you can extend it with Python routines?
Oh, and did I mention that I love it? :-)
As a student, I looked into many different fields before I chose computer science. One of which was digital film making. I spent a summer shadowing a documentary film crew, and I can tell honestly tell you that the amount of work that goes into even the simplest of films is insane.
When we start talking digital animation, the amount of work leaps exponentially. Long hours of modeling, shading, color checks, lighting checks, triangle counts, waiting for renders, etc. It's a tough business.
The "suicidal" part comes in when someone suggests making a feature length film, animated, basically with no money to pay people to come and work for you. You're looking at a group of 10 to 20 dedicated people, spending a great deal of their lives for the next year or two, churning away at scenes, storyboards, models, textures, etc, until finally they come up with something, instead of Pixar's or Dreamwork's thousands of support personel. You're looking at 10 to 20, midrange servers whereas Pixar or Dreamworks has hundreds, possibly thousands of highrange servers in their rendering farms.
Now, will the final product be worth it? Hell yes if it's a good story, looks good, and feels good. Put it in theaters, get a couple million in ticket sales and you've instantly paid for your venture. But the problem is getting even that far. And for that, I would call you suicidal, but I would commmend your work.
"Victory means exit strategy, and it's important for the President to explain to us what the exit strategy is." G.W.Bush
I recently switched over to blender from the more 'expensive' tools due to its extreme flexibility, open source nature, but also because it actually makes a lot of the big tasks pretty simple. It takes a little longer to learn the interface, but as people are starting to learn, different is not necissarily bad. Blender3D and the amazing "Wings 3D" winged-edge modeller make a powerful team.