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Blender's Open Movie Project

MrAndrews writes "I just read on the Blender home page that Ton Roosendaal is going to be creating an open movie project called "Orange", which should kick off development sometime in the fall: "The Blender Foundation and the Netherlands Media Art Institute, Montevideo/Time Based Arts, have agreed on producing a 3D Animated Movie Short, to be created with the Open Source 3D suite Blender and other OS tools such as Yafray, Python, Verse, Gimp, and Cinepaint." Moreover: "... the resulting movie - including all the production files and software - will be published under an open public license." Open source entertainment is another step closer to reality!"

40 of 156 comments (clear)

  1. Will FOP be soon behind? by Anonymous Coward · · Score: 2, Funny

    Free Open Porn for all!

    1. Re:Will FOP be soon behind? by neongrey · · Score: 3, Funny

      There's porn that isn't free?

  2. Trying to understand the point by Dancin_Santa · · Score: 5, Interesting

    I'm not sold on Open Source entertainment. I have my tastes, you have yours. I doubt that you'd appreciate my imposing my creative vision on your work, and I know that I would resist your attempts to impose upon mine. Collaboration in creativity leads to such wonderful dreck as sitcoms and "dramedys". Just say no.

    What I suppose is interesting about this is that the final product will be open and available for others to use. Free from copyright, so to speak. It seems like a nice idea, much like Creative Commons, but it doesn't seem like some really huge step forward in any respect.

    The complete open-sourcing of the toolset would be cool (Blender and a few others are already open).

    1. Re:Trying to understand the point by Beolach · · Score: 3, Insightful

      So make a fork. If you disagree with the direction something is going, and that something is Open Source, you can take what you do like, and leave what you don't. If you're the original creator, and you don't want people doing that, then don't use a Open Source license. Since these people are using an Open Source license, I doubt they would mind if you made a fork of their movie.

      --
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    2. Re:Trying to understand the point by Beolach · · Score: 3, Informative
      What I suppose is interesting about this is that the final product will be open and available for others to use. Free from copyright, so to speak. It seems like a nice idea, much like Creative Commons, but it doesn't seem like some really huge step forward in any respect.
      Sorry for the double reply, but this is a common misconception that I forgot to mention in my other post. Open Source does not mean free from copyright. Many Open Source licenses have stipulations on what you are required to do in order the use the licensed material in a certain way - for example, the GPL states that if you make any derivitive works, those derivitive works must also be licensed under the GPL. It is only because the material licensed under the GPL is protected by copyright that the GPL can make this stipulation. If the material was not protected by copyright (in the public domain), then anyone could use it in any way they wanted, without abiding by any stipulations of any license agreement.
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    3. Re:Trying to understand the point by sgant · · Score: 2, Insightful

      Then again, collaboration also leads to great things too. You can't lump everything into one basket and say "it will suck, without question, because of this".

      Don't like how something is going? You yourself can lead it in another direction if you wish. I don't know how many times I've watched a movie lately and said to myself "wow, this really needs to be edited more". Case in point is Revenge of the Sith...there are a few things in there I would slice out to make it a better movie. One would be to take out the Frankenstein moment at the end with Darth Vader learning about killing his wife....take out the "NOOOOOO". I mean, that was just bad. SNIP SNIP...that's gone. Also take out the "She's lost the will to live" bullshit.

      And being able to edit a movie could lead to better understanding of just what movie makers face with pacing and story telling.

      --

      "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    4. Re:Trying to understand the point by natrius · · Score: 5, Insightful

      I'm not sold on Open Source entertainment. I have my tastes, you have yours. I doubt that you'd appreciate my imposing my creative vision on your work, and I know that I would resist your attempts to impose upon mine. Collaboration in creativity leads to such wonderful dreck as sitcoms and "dramedys". Just say no.

      I agree. Stories aren't things that can be put together piecemeal, and generally don't adapt well to the traditional open source paradigm. However, there are other ways that Free thinking can help this type of creative project.

      There are some aspects of these projects that can be done piecemeal. Films typically have soundtracks, and most filmmakers aren't composers/singers/musicians as well. With shared work out there, filmmakers can build on top of the music that other people have put out there.

      Taking video clips from a shared work can be useful as well. In many typical dramas and sitcoms, they show a little clip of the city the story is taking place in or a shot of the skyline. Most people don't have the resources to do that sort of thing, but if a video that incorporates such a clip has been shared, another creator can make there work better by leveraging off of work that has already been done.

      The traditional open source methodology seems to be the focus of this article, however it seems that they have a core group working on the creative concept, though they say that others from the community will be involved as well. The collaboration of many people on the technical aspects of the film will work fabulously, but there are some things that just don't lend themselves to that way of working, and I think they realize that. I think the main benefit from shared crative works is being able to reuse bits of that content that suit new works, not the way people put them together. People have collaborated on creative works for a long time. The new development is that the product of that work will be able to be built upon by others.

      I actually have a research project on this topic that I should be working on instead of reading Slashdot.

    5. Re:Trying to understand the point by arose · · Score: 4, Insightful
      Stories aren't things that can be put together piecemeal, and generally don't adapt well to the traditional open source paradigm.
      Ever heard of folklore?
      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    6. Re:Trying to understand the point by MrAndrews · · Score: 2, Insightful

      I've been mulling this whole open entertainment concept for a few years now, and what you said was what I always came back to: too many directors and you get a big mess.

      The key, I think, is not that anyone can or should be in charge of changing the script, but that anyone can contribute to the final product. How many developers have commit access for the Linux kernel? How many can suggest changes and have them integrated if they're good? How many can fork the entire codebase at any given time to focus on a version they want to see developed?

      Most video entertainment is written by at least two people anyway (writer and story editor), but the real difference in open entertainment is that anyone can freely (in both senses) adapt what they do. And not just in the same context, but as branches from the main work... using a short throwaway scene from Attack of the Clones as your base, you could write an entire series about the adventures of some long-forgotten character, and not worry about a lawsuit from Lucasfilm.

      Open source methodology actually fits amazingly well when you think about the limitations we already impose on the software side of things, and figure out their equivalents in entertainment.

  3. How about Weta or Pixar? by pjbass · · Score: 3, Interesting

    As far as I recall, doesn't Weta and Pixar use Linux for their OS in the render pools? I concede that LOTR certainly didn't open-source the artwork, nor did Nemo et. al, but how much closer to open-source entertainment are we with this? Do I get to see the movie for free (small donation optional)? I'd go see it if I got my Sour Patch Kids for free I suppose...

    1. Re:How about Weta or Pixar? by ciroknight · · Score: 4, Interesting

      As a student, I looked into many different fields before I chose computer science. One of which was digital film making. I spent a summer shadowing a documentary film crew, and I can tell honestly tell you that the amount of work that goes into even the simplest of films is insane.

      When we start talking digital animation, the amount of work leaps exponentially. Long hours of modeling, shading, color checks, lighting checks, triangle counts, waiting for renders, etc. It's a tough business.

      The "suicidal" part comes in when someone suggests making a feature length film, animated, basically with no money to pay people to come and work for you. You're looking at a group of 10 to 20 dedicated people, spending a great deal of their lives for the next year or two, churning away at scenes, storyboards, models, textures, etc, until finally they come up with something, instead of Pixar's or Dreamwork's thousands of support personel. You're looking at 10 to 20, midrange servers whereas Pixar or Dreamworks has hundreds, possibly thousands of highrange servers in their rendering farms.

      Now, will the final product be worth it? Hell yes if it's a good story, looks good, and feels good. Put it in theaters, get a couple million in ticket sales and you've instantly paid for your venture. But the problem is getting even that far. And for that, I would call you suicidal, but I would commmend your work.

      --
      "Victory means exit strategy, and it's important for the President to explain to us what the exit strategy is." G.W.Bush
  4. Great news by saintm · · Score: 5, Funny

    Lets hope it does for movies what Tux Racer has done for video games.

    Oh.

    1. Re:Great news by MaestroSartori · · Score: 4, Interesting

      Funny you should say that...

      I recently took a trip from Glasgow to Amsterdam, for a job interview. In Glasgow airport, I saw a Tux Racer arcade cabinet!

      I was actually pretty shocked, didn't know the thing existed, but the little kiddies playing Tux Racer seemed to be having fun.

  5. Funding? by kjh1 · · Score: 5, Insightful

    While this would be quite an accomplishment should it come to reality, and could set the establishment on its ear, I can't help but thinking from browsing through their site that it's still 'vaporware'. Just take a look at the Sponsors page. They're requesting 6 quality 3D Unix machines and a 10-system rendering cluster, among other things.

    I wish them the best of luck in their endeavor.

  6. Blender + Orange? by Anonymous Coward · · Score: 2, Funny

    Anyone else thinking what I'm thinking?

    1. Re:Blender + Orange? by Dancin_Santa · · Score: 3, Funny

      Anyone else thinking what I'm thinking?

      I think so, but where are we going to find a duck and a hose at this hour?

    2. Re:Blender + Orange? by MoobY · · Score: 3, Funny

      You can find the stuff you need at amazon for $14.40.

      --
      --- Sigmentation Fault - Comments Dumped
    3. Re:Blender + Orange? by autOmato · · Score: 2, Funny

      Allthough I hate those "I wish I had mod-points" posts, just let me say this:

      I wish I had mod-points.

      This was surely the best uncalled-for post in a long time. Thank you Sir (or Madam, or whatever.)

  7. Re:What's it about? by nacturation · · Score: 4, Funny

    Ever play that game as a kid where you go around in a circle and you make a sentence by each kid adding one word? It's just like that, only with animation.

    --
    Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
  8. The tools used by LetterRip · · Score: 3, Informative

    Since they will be using Blender, you might be interested in the upcoming features that the next release will have along with some of the scripts available

    have a look at the development digest

    http://cgtalk.com/showthread.php?t=233256

    Blender now has manipulators and universal undo - two things that lots of slashdotters complained were missing the last time Blender was mentioned on slashdot.

    LetterRip

  9. Folk music by el_womble · · Score: 3, Insightful

    Open source entertainment is nothing new. There are plenty of examples from Folk Music and Hymns to Pantomime (christmas plays, that have nothing to do with christmas). You hear a song, you play a song, you change the lyrics/tune to suite your own politics. You never claim to have written it yourself, you just say something like "Here is a song I heard over in Sheepy Magna, it goes a little something like this..."

    Copyrighted entertainment is new, and a little bit counter intuitive. My understanding is that it was brought about to protect the incomes of the artists, whilst provide recording companies to profit from the sale of recordings. Now, as recording companies start to fear for their livelyhood, it seems to be coming full circle.

    People have always been able to make a living from providing entertainment and they always will (if they're good), they have not always been treated like gods and they have not always been richer than our leaders. Never mind the dotcom bubble bursting, I think the entertainment copyright bubble might be leaking a bit too.

    --
    Scared of flying, pointy things snce 1979!
    1. Re:Folk music by natrius · · Score: 2, Insightful

      Copyrighted entertainment is new, and a little bit counter intuitive.

      Copyrighted entertainment is as new as the means to copy the entertainment is. Copyright came right behind the printing press. It expanded after the player piano. Being able to copy creative works changes how things work.

      You describe a time when people create works to entertain themselves and didn't need copyright to prod them along. Folk music and hymns were satisfying entertainment until someone who was really good at singing decided that she could go and perform in front of a crowd and people would pay her to do it. People enjoyed being entertained by professional entertainers more than by themselves. So this trend continued.

      Once the means to copy this entertainment came along, that business model broke. People didn't need to go to concerts to hear music, because they could hear it in the comfort of their own homes. If anyone was allowed to copy these performances and pass them along, very few people would attend concerts and the performers wouldn't make money anymore. They would stop writing new songs.

      Lawmakers all around the western world saw this problem and enacted laws to prevent this from happening. The (American) founding fathers themselves explicitly gave Congress the power to make laws that would promote the progress of science and the arts by giving their creators special rights.

      So you're probably wondering why we can't just go back to the original system we had where we would all entertain ourselves. The cat's out of the bag, and imposing artificial limits on copying creative works is hard to enforce. That's true. But most people don't want to go back to the way it was before.

      The quality of creative works that are made by people who can devote large chunks of time to perfecting their works is far more often than not greater than that of someone who is just trying to pass the time in between naps and meals. The reason we gave up the right to copy works as a society was to increase the quantity and quality of creative works we'd have available to us as a society. It works, for the most part.

      Don't get me wrong, there are plenty of things wrong with copyright law, such as the extremely excessive duration of copyright. But that doesn't mean we need to do away with it. Instead, the laws as they are now should be fixed, and the people who want to give others the rights that are assigned to them as creators when they make a work are free to do so by using the various licenses out there that make it easy.

      You value the ability to share and build on top of other people's work. Other people value the quality and quantity of works that copyright makes possible. If you'd rather the shared paradigm win out, support the people who share their works. When you do that, they get the benefit that copyright was supposed to afford them, profit, and you and society as a whole get the benefit of being able to use the work with much less restrictions. Put your money where your mouth is. Head over to Magnatune and buy and album. Click the PayPal donate buttons on the sites of peoples works you enjoy. Do something to give people an incentive to create and share their works.

  10. More details on the people involved in the project by LetterRip · · Score: 3, Interesting

    Those of you not involved with Glender won't recognize the names of three of the individuals involved in the project thus far,

    Bassam Kurdali aka slikdigit - created the animation 'chicken chair' among others.

    Andy Goralczyk aka @ndy - has done both gorgeous stills and lively and fun animations.

    These are two of the best artists/animators using blender, both have excellent imagination and the talent to accomplish any bit of artistry they put their minds to.

    and lastly Ton Roosendaal - he is the creator of Blender and the primary driving force behind its open source development.

    With this combination of talent being the driving force behind project Orange, we can be sure to expect something truly entertaining and masterfully executed.

    LetterRip

  11. Blender by abell · · Score: 5, Interesting
    Blender is a truly impressive piece of software. I went a few times through the following steps:
    • Install it out of curiosity
    • Open the interface and try and "figure it out" for ten minutes, being unable to do anything but move and rotate the default cube
    • Close and uninstall and forget about it for months.
    Then I bought an apartment and to test out various furnishing options I finally decided to seriously learn how to use Blender. It took way longer than 10 minutes to come to terms with the interface, but once you learn the various shortcuts interaction with the 3D space becomes really efficient. Now I completely love it and use it even for creating simple images. Who needs a pre-made icon of an arrow when I can generate a 3D model and a 2D rendering of it in a few minutes.

    Not to mention the facts that the package is smaller than your average text-editor, its start-up is almost instantaneous, that it runs identically on Windows and Linux and that you can extend it with Python routines?

    Oh, and did I mention that I love it? :-)

  12. Re:What's it about? by Adrilla · · Score: 2, Funny

    I bet it has something to do with a penguin!

    --

    "Plans are for fools! Oglethorpe, the plutonian (Aqua Teen Hunger Force)
  13. Wouldn't it make more sense ... by maxwell+demon · · Score: 2, Informative

    ... to join the Free Film Project, instead of making another independent project?

    --
    The Tao of math: The numbers you can count are not the real numbers.
  14. Re:More details on the people involved in the proj by nunchux · · Score: 3, Interesting

    That's all well and good, and I'm sure it will be beautiful, but who's writing the actual story? I work in animation and I have seen many beautiful shorts, demos and portfolio pieces by many extremely talented technical animators... And most of them are boring and meaningless exercises, if that. Or they're based on a joke that's not funny in the first place.

    Myself, I'd rather watch the pathetically animated but extremely funny Home Movies on Adult Swim than the beautifully and painstakingly rendered but pointless Final Fantasy movie. Good characters and storytelling should come first, I hope this project realizes that before embarking on this effort...

  15. Re:But by Jaruzel · · Score: 2, Funny

    Of course. Everything has Paris Hilton in it. That woman's more-overexposed than a black negative feefalling into a sun thats about to go nova.

    -Jar.

    --
    Together, We Can Make Slashdot Better. I Do NOT Mod ACs. - Check Me Out
  16. Verse by Emil+Brink · · Score: 3, Informative

    Heh. As a full-time developer of the related technology, I'm glad the mention of Verse survived into the blurb!

    Verse is a low-level data model, network protocol and programming API for dealing with distributed applications involving 3D graphics and audio. It is completely open and distributed under a BSD license so you can use it in any kind of application.

    For details, see the top-level Uni-Verse site (toplevel page about the current research project). If you're a developer, perhaps heading directly to the Verse pages is more interesting. You could also check out the specification for the Verse core technology. Or why not just surf the CVS and read some code? :)

    If you have questions, you could drop by #verse on FreeNode, or use the mailing list. More developers would certainly not hurt.

    --
    main(O){10<putchar(4^--O?77-(15&5128 >>4*O):10)&&main(2+O);}
    1. Re:Verse by MrAndrews · · Score: 2, Interesting

      I'm glad the mention of Verse survived into the blurb!

      I left that bit in when I submitted it specifically because I wanted to see if I could drag someone like you into the discussion :) I am curious: what exactly does Verse do for this project, and is it used in Blender dev generally already? It seems like a brilliant technology, but I'm a bit confused about how it works in practice.

  17. Re:Kiss my shiney metal ..... by deetsay · · Score: 2, Funny

    I'm Blender, baby! Please insert liquor

    --
    "The looser the waistband, the deeper the quicksand", or so I have read.
  18. Re:An Open Source Script? by Adrilla · · Score: 2, Insightful

    ...or maybe you end up with a group of people who just keep overwriting each other with aimless direction. Just imagine a stadium full of people trying to decide where to eat lunch. Wouldn't be pretty.

    --

    "Plans are for fools! Oglethorpe, the plutonian (Aqua Teen Hunger Force)
  19. Render@home? by photonic · · Score: 3, Interesting
    From the linked website:
    Render farm: Especially during the last 3-4 months, november-march, we need online access to a render cluster allowing Blender to render movie resolution frames. Our estimate is that it will require at least 10 systems to render 3 months continuously.
    I am not really familiar with the technicallities of rendering, but wouldn't it be possible to use some distributed client model instead of a rendering farm? You could make a program similar to SETI@home that downloads the wire-frame of the scene and sends back the rendered frame once completed. Might be really nice for a screensaver since you actually have a picture to show instead of some alien noise. They estimate 10 systems full-time for 3 months. I guess the same work could be done in the background by 1000 systems in a few weeks.

    Some issues that I could imagine:
    -reproducibility: subsequent frames that were rendered by different clients should look exactly the same. This means that only a project provided rendering core can be used, no tinkering allowed by the user.
    -copyright (not an issue in this case): suppose Toy Story 7 would use this concept. I guess Disney/Pixar wouldn't be to happy if all the frames were posted online well before the final release. Posting only low-res previews might actually create a big buzz.

    --
    karma police: arrest this man, he talks in maths; he buzzes like a fridge, he's like a detuned radio. [radiohead]
  20. Blender is "deceptively good" by Vektuz · · Score: 4, Interesting

    I recently switched over to blender from the more 'expensive' tools due to its extreme flexibility, open source nature, but also because it actually makes a lot of the big tasks pretty simple. It takes a little longer to learn the interface, but as people are starting to learn, different is not necissarily bad. Blender3D and the amazing "Wings 3D" winged-edge modeller make a powerful team.

  21. The next killer app by master_p · · Score: 2, Interesting

    One of the next killer apps is the "movie director", i.e. an application that allows the direction of a movie using 3d graphics. There have been attempts in the past, but the technology at the time did not allow it. With all the 3d graphics power available now, it is quite feasible.

    The success of the Halo movies, the game 'the Sims' and Pokemon success are prime examples that people like the 'director' concept.

    Finally, Lots of people have been asking in various forums how to direct their own anime. A 'movie director' application would make it possible.

    1. Re:The next killer app by MrAndrews · · Score: 2, Insightful

      I read about this kind of product a few months ago (probably here) where one of the newer game engines was being adapted to work in a super-Machinima environment... you would basically just "tell" the characters to go from A to B and wait, and then move the camera around to capture the shots as you like. RvB with finer control. My feeling is something like that is almost entirely in the UI, so if one could completely re-write how people interact with Blender's animation tools, you could probably achieve what you're after.

      On the other hand, you still need the story and models and voices etc. But I agree it would be a fantastic next step.

  22. reminds me of writing class by Daktaklakpak · · Score: 2, Funny

    In a writing class we took, the teacher basically told the whole class to write a story. One person would write a page and then hand it off to the next person. All I remember is that the first person started the story off in some lab at a university, with some professor looking for funding or something, but eventually it morphed into a ninja/kungfu thriller with an ending that involved the professor blowing up her former lover with a rocket launcher.

  23. see it as a proof of concept of a tool chain by KnightTristan · · Score: 2, Insightful

    I agree entertainment is not something that is better of "free" per se. Though it can be. It's a matter of taste.

    However, I guess you have to see this project more as a proof of concept, that it is possible to create something like that using only open source tools. To try convincing others to use them to create open source or non-open source entertainment.

    Tristan.

  24. Bandwidth by anno1602 · · Score: 2, Interesting

    The problem here is the amount of data that needs to be transferred: You need all the textures, models, objects, everything from a scene before you can even start rendering. That can be quite a significant amount of bytes. And the resulting rendered frames are, while not large, still huge in comparison to SETI@Home. To sum it up, the CPU-time/data-size ratio is not as favourable. Consider that even in "professional" render farms of a few hundred nodes on a LAN, the delivery of scene data and return of rendered frames is a major bottleneck and needs to be planned carefully if your hundreds of nodes should not be sitting there waiting for the file server.

  25. Collaboriation hardly means Piecemeal by FreeUser · · Score: 3, Insightful

    I'm not sold on Open Source entertainment. I have my tastes, you have yours. I doubt that you'd appreciate my imposing my creative vision on your work, and I know that I would resist your attempts to impose upon mine.

    You don't seam to "get" collaborative projects. Don't feel bad--I used free software almost exclusively for years (based on quality, not politics) before I understood how and why collaborative projects work so well. When one is spoon-fed "you get what you pay for," "profit motive required for progress/production," "no one will create without monopoly entitlements (patents/copyright)," and similiar corporate untruths all of one's life (and we have all been spoonfed that nonsense since they day we were born), free collaboration can be a very difficult concept to get one's head around. As I said, it took me years, and I'm generally fairly quick.

    First, collaboration != piecemeal. For that matter, Free Software is rarely piecemail either--equating the two shows a fundamental lack of understanding of the process and its results.

    Second, unlike writing a novel (where what you say has some applicability, though by no means is it an axiom--there have been collaborative novels written in the sci-fi genre by well-known authors that are excellent) nearly every film and telivision project of any size involves multiple writers (in the case of telivision projects, sometimes hundreds of writers), and hundreds (sometimes thousands) of people performing supporting functions (compsing the soundtrack, performing the music, lighting, choreagraphy, set design, editing, post-production, etc.).

    In short, virtually every project of any size is a collaboration--we're just not used to seeing it as such. Indeed, there is absolutely nothing intrinsicly different between a large collaboration done under the the auspices of a commercial enterprise and that done under an open collaboration, other than perhaps the overall budget that is available. Star Wars Episode 3-1/2 "Revelations" is a fine example of a fan film made entirely through collaboration on a tiny budget.

    Yes, collaboration can and does produce absolute dreck. So to does Hollywood...in abundance. Profit motive and corporate-feudal power structures do nothing to insure quality, nor are the a prerequisite to the production of quality, whether it is software or a film.

    I do agree, doing the entire project start-to-finish using only free software would be a powerful demonstration of what is possible using only the resources of the Free World.

    --
    The Future of Human Evolution: Autonomy