Spore on GDCTV
Will Wright's amazing Spore Presentation on "The Future of Content" has been added to the video selections at GDCTV. The streaming video offers up his vision of procedural driven gaming, sandbox entertainment, and a future where gamers own their entertainment experiences.
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thats all you need, no password required
The stream (not the article) has been slashdotted. Check back later.
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I was going to write a quick summary of the video. Fuck that. Watch the video. It's worth it.
You can just fill in whatever crap you want in the registration form, there's no email to verify your info and you get to go straight to the video.
Spore looks simply amazing.
It's like deja vu all over again.
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Not a Sim fan but this may win me over, I love evolution games as an idea, but they still feel cookie cutter. & they would have to. Spore's system seems to break that. I welcome his ideas of genre hopping and asynchonous content sharing.
I knew the demoscene was gonna get its props some day, I just didn't think it would come from the Sim master. Kudos Will, You can count my money now.
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All spelling mistakes are due to solar flares...honest
Okay, this makes no sense...
I have Slashdot's "Games" Section slashbox on my main account prefs. All the headlines just say my headline reader's banned. Uh, no. I'm not even using one(I doubt the slashbox counts).
Anyone else getting this? Might explain the so-few comments on this story. Nobody can see it unless they directly go to games.slashdot.org.
New! From the makers of the lameness filter!
Just got done watching this, its absolutely amazing. As he goes on and keeps pulling out to the next level of gameplay, I find myself thinking "wow, cool... it'd be cool if you could go further, but I bet it stops here..." Around the local stellar group level, I just stopped thinking and let the drool cup slowly fill up.
The world you experience is only a close approximation of reality.
I was very impressed with this concept, or more specifically that someone in the mainstream got it. Proceedural content is the best way to give a massive amount of content to players. In addition to laying that basis, Will realized that player content is just as important.
Leveraging the content created by the players is indeed a very smart move. From the ground up there will be entire universes of content overnight.
What Will missed was the next logical step in this evolution of game design and how this will affect MMOG games.
At the end of the remarkable series of player driven content, he imposes several end games at the highest levels. First Encounter games for the space fairing creations of the player. He quickly listed off several examples of mini-games that players can explore with their final creations.
What would be more impressive and would point to the future direction this technology will advance, is if a similar simple tool system used for creation of your creatures could be used for creating proceedural plots.
In the same way that software can be used to figure out how to make a three legged creation walk, it could also be used to find a way to make a three planet storyline work.
Obviously MMOGs need this technology to actually achieve the next level of play, where players are allowed to create plotlines dynamically for themselves and other players. It's not possible to create unique plots for hundreds of thousands of players from the publisher, nor is it required. Players are more than happy to supply plots themselves and they will be much richers content experiences for having done so.
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