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POV-Ray Competition Winners

An anonymous reader noted that you can "See how far POV-Ray developers have pushed the limits of raytracing in the POVCOMP 2004 Raytracing Contest." Yes it's from 2004. It's still neat. And you try finding something interesting on a holiday monday ;)

40 of 168 comments (clear)

  1. The thin line between reality and digital reality. by Bananatree3 · · Score: 2, Insightful

    Many of those things I would at first glance say are real! If this is the kind of quality we can get now in 2005, imagine what kind of quality we will get in 5-10 years!

  2. Callback by Anonymous Coward · · Score: 3, Informative

    Here's the story about the contest.

    1. Re:Callback by XFilesFMDS1013 · · Score: 2, Funny

      Long holiday, they haven't been back since /. was created.

  3. Quicklink Top-25 by Anonymous Coward · · Score: 5, Informative

    1. 'The Last Guardian' by Johnny Yip 2. 'The Kitchen' by Jaime Vives Piqueres
    3. 'Dissolution' by Ziga Petric
    4. 'Victoria's World' by Douglas Eichenberg and 'Twin Girls With A Pearl Earring' by Rene Bui
    6. 'Pirates' by 'seawolf'
    7. 'Bradbury Atrium' by Gary MacKinnon
    8. 'Model Expo Entry' by Chris Holtorf
    9. 'Waiting for the relief' by Marc Jacquier
    10. 'Sentinel Rock' by Glenn McCarter
    11. 'Song For The Earth' by Fabien Mosen
    12. 'Natural History Museum' by Sean Day
    13. 'Cybernetic Organism Caealis - Narcissism' by 'selsek'
    14. 'The Three Blind Mice Return' by Jeremy M. Praay
    15. 'Autumn' by 'Slime'
    16. 'The buzzard and the dove' by 'emkaah'
    17. 'Evie Evolves' by Joanne Simpson
    18. 'Early morning tea' by 'St Dunstan'
    19. 'Christmas Eve' by Gennady Obukhov
    20. 'The Peek-a-Blocks' by 'danBhentschel'
    21. 'After the Storm' by Christoph Gerber
    22. 'Montezumas last meal No.2' by 'splendor'
    23. 'Pathways' by Robert W. McGregor
    24. 'Japanese spire!' by 'miyoken'
    25. '13 Spiral Spheres' by Robert W. McGregor

    1. Re:Quicklink Top-25 by Ford+Prefect · · Score: 4, Informative

      And he (or she?) put some sort of weird head scarf on her so he wouldn't have to render hair. Shame on you, Rene Bui.

      And shame on you, Johannes Vermeer! ;-)

      --
      Tedious Bloggy Stuff - hooray?
    2. Re:Quicklink Top-25 by idlemachine · · Score: 2, Funny

      Ah, slashdot...where ignorance should never be reason enough not to voice your opinion.

  4. Holiday monday? by temojen · · Score: 4, Insightful
    And you try finding something interesting on a holiday monday ;)

    Try looking outside the US. it's not a holiday here.

    1. Re:Holiday monday? by slavemowgli · · Score: 2, Insightful

      Or, for that matter, don't post news. It's not like Slashdot is a printed publication that just *has* to fill this and that many pages each day, no matter whether there's actually news or not.

      --
      quidquid latine dictum sit altum videtur.
    2. Re:Holiday monday? by yotto · · Score: 2, Insightful

      *It's not like Slashdot is a printed publication that just *has* to fill this and that many pages each day, no matter whether there's actually news or not.*

      They are largely supported by advertisements, though, and not putting up news stories on holidays, especially holidays observed in America where most of their readers live, would cut down their hits. Plus, the link's nice and I hadn't seen it before.

    3. Re:Holiday monday? by coopaq · · Score: 5, Funny
      And you try finding something interesting on a holiday monday ;)

      Try looking outside the US. it's not a holiday here.

      I think taco is just saying it's hard to find news on a holiday Monday because he is really sunburned and drunk.

  5. Gilles Tran by Ford+Prefect · · Score: 4, Interesting

    Of course, no article on POV-Ray is complete without the obligatory link to the site of Monsieur Gilles Tran, surrealist and POV-artist extraordinaire...

    Has he entered the competition? Haven't seen his name anywhere so far...

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    Tedious Bloggy Stuff - hooray?
  6. Re:The thin line between reality and digital reali by Anonymous Coward · · Score: 5, Funny

    You are talking about pr0n right?

  7. Needs new caption by nizo · · Score: 2, Interesting
    I think this one needs a caption, something like: "Leaving a trail of crap wherever we go". The boy reaching for the stars is an ominous portent of things to come if we ever achieve a means of intersteller travel.

    (You can see the homepage of the same image here if the pov website gets slashdotted)

  8. Also of interest.... by JaF893 · · Score: 3, Informative
  9. Aaaah,,,the memories by Wired303 · · Score: 2, Interesting

    Aaaah...Pov-ray, that brings back memories. Back in '93 putting my trusty 286 to work on a 320x200px image of a chessboard and some cubes. Took 12 hours, you could see every pixel being generated :-)

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    ..hello ?..is this thing on ?...
  10. It's all too clean by m50d · · Score: 2, Insightful

    That's how you tell. Look at the way the light's coming down in the winning entry - absolutely uniform. Natural light is never that good. The water in the sixth-placed entry is amazing - but it's ruined by the sails. They're far too clean, and those crisp shadows look nothing like reality. I'm sure it wouldn't be too hard to add randomness to make pure digital textures look real, but at the moment they don't.

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    I am trolling
    1. Re:It's all too clean by brianmf · · Score: 5, Funny

      The light is the only unusual thing you noticed about the first entry?

      I'd say the big dinosaur is a further tip-off that is is not real!

    2. Re:It's all too clean by ballpoint · · Score: 3, Interesting

      Actually I do like the surreal lighting of raytraced images a lot. It imparts an abstract sense of cleanliness into the decrepit and muddy real life we all know.

      Over time raytraced images will no doubt look more natural, but I hope to still be able to see new and interesting images rendered 20th century style in the future.

      Compare the essence of a Bach fugue with the bombast of Mahler. Both have their place.

      --
      Flourescent (adj): smelling like ground wheat.
    3. Re:It's all too clean by RichardX · · Score: 2, Interesting

      actually, depth of field is really easy to do with a raytracer. Most of them can do it automatically, but even if not, all you need to do is get a depth render (render the image in greyscale, with stuff that's close to the camera being light, and stuff that's far away being dark), then use that as a mask in photoshop to apply a blur to the beauty render.

      --
      Curiosity was framed. Ignorance killed the cat.
  11. Re:The thin line between reality and digital reali by AgNO3 · · Score: 5, Informative

    You must be kidding that those look real. Those renders look like they are more like 5+ years old. Have a look at what a modern rendering looks like here. http://www.highend3d.com/artists/

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    OMG Ponies!!! with Glitter!!!! I miss Pink :-(
  12. Exemplified by fenodyree · · Score: 2, Insightful

    Actually, Gilles Tran work is used as an example of what a submission _should_ look like. In the first explanatory paragraph of TFA.

    Quoting:
    It can be used to generate photorealistic http://www.povcomp.com/hof/1b.html images that resemble objects in the real world, or to visualize 'virtual' objects that do not physically exist.

    1. Re:Exemplified by Ford+Prefect · · Score: 4, Informative
      Actually, Gilles Tran work is used as an example of what a submission _should_ look like. In the first explanatory paragraph of TFA.

      Plus, later in the text...
      We would like to thank our sponsors Appro, AMD, Zazzle, and Planet Mirror for making this competition possible, plus our judges Dennis Miller, Evan Hallein, David Hook, Gilles Tran, Lance Birch, and Juha ('Warp') Nieminen for taking time out of their busy schedules over the past two weeks to rank the entries.

      D'oh! Note to self: in future, read article, don't just look at pretty pictures... ;-)
      --
      Tedious Bloggy Stuff - hooray?
  13. Re:The server... by vrt3 · · Score: 2, Funny

    That's because it's rendering the images on the fly.

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    This sig under construction. Please check back later.
  14. Wow by 88NoSoup4U88 · · Score: 2, Interesting

    This image got me stunned. Looks quite real.

  15. rednering contest by MichaelGospatric · · Score: 3, Interesting

    All of the images are good (especially the office), but far from photorealistic. What is keeping designers from making completely photorealistic renderings? Is it because the amount of computing power required is not practical at this time, or because they just do not know how?

  16. Re:Learn povray in 24 h by suitepotato · · Score: 2, Informative

    Learning by doing is the only way you can make POV-Ray work for you. While there are modellers out there which will output POV-Ray compatible script code, the best way to be good is to learn the language and write it by hand, keeping in your mind what each thing will do when it runs.

    Sort of like entering two HTML line break codes while posting here on /. when you want a clear blank line between paragraphs, it becomes second nature after a while.

    Start with the simplest sample scripts and step through each entry and compare it to the directions and manuals.

    The more you do it, the more you learn how to rationalize in your head the simpler geometric forms that comprise more complicated objects and how voids in those objects can be represented by negative structures subtracting from the remaining positive structure. A rectangular block with a chunk taken out corresponding to an intersection with a sphere creates a simple ash tray. Add a marble texture and tweak the surface properties.

    I myself put POV-Ray aside pretty much years ago when I went full-on into Caligari trueSpace. I was scripting all night until my eyes were falling out and I started to do verbal deconstructions of things in public, pointing out what simpler objects made them up. Similar to where you catch yourself thinking, "potato, instance of tuber..." after too much OOP.

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    If my grammar and spelling are off, I am [distracted/tired/careless] (take your pick)
  17. It's the modelling required... by Phil+John · · Score: 4, Interesting

    ...to make something photorealistic you need to create extreemly high-poly models, plus you need either humungous texture files or to write a dynamic shader. All that takes lots and lots of time.

    The only thing that makes that office render not photorealistic is that a lot of the textures are too "perfect" for want of a better word. Look at the filing cabinet in the background, if this was a real office there would be lots of tiny dings and scratches. That kind of thing takes a lot of time to model.

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    I am NaN
  18. Re:Learn povray in 24 h by j1m+5n0w · · Score: 4, Informative

    Here is a link to the documentation. The first section is a tutorial, the second is a reference for all of the povray features.

    The language is very simple, yet includes programming language constructs like loops, variable assignment, and procedures (which can be recursive). Modelling by typing into a text file works suprising well for most things. I have two pieces of advice: 1) use graph paper for initial planning and 2) if you use the same number more than once, declare it as a variable rather than hardcoding it (it makes it easier to tweak the shape of complicated objects later).

    Povray takes much longer than 24 hours to learn to use well, but you should be able to learn to program simple scenes with a camera, a light, and some geometry in a few hours.

  19. Re:The thin line between reality and digital reali by uberdave · · Score: 3, Interesting

    I don't know. I think this one is pretty good.

  20. Lots of entries on IRTC use POV by joe+user+jr · · Score: 2, Informative

    But given the higher prestige and longer prep time of povcomp (irtc competitions are bi-monthly) it's not so surprising that the balance of the images have a more polished feel. On the other hand, some of the povcomp entries are recognisable versions of irtc entries. The Gilles Tran "Wet Bird", posted as an example of good tracing (yeah! It's my favourite ever raytraced image - see the link somewhere up above) was itself an irtc winner. Anyone inspired to look into POVRay by this story should take advantage of http://news.povray.org/ too. Lots of expertise available for mere politeness over there.

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    .sigs: Just Say No!
  21. Re:rendering contest by symbolic · · Score: 4, Interesting


    I'd say a little of both.

    I read a very interesting interview quite a while ago in (I think) a Wired magazine article. The topic of discussion was the creation of realistic 3D human models. One point, if I recall, was that you have a lot of leeway as you're moving toward a realisting image, but once you cross a certain line, the absence of the most seemingly benign details will give it away.

    I think the same applies to modeling in general. Take the office image for example. The lighting is very good - if you look along the edges where the walls meet the ceiling, you'll see subtle light "spots". It's not that this is anything unique, but that they were rather well done. They're subtle - if they were missing, you might not notice at first, but I can pretty well bet that it would still register- not as something that would be readily identifiable, but something that's just "missing".

    If you look at something in real life, and you set yourself to reproduce an exact replica, you're forced to deal with the collective imperfections that make the object what it is. Suffice it to say, straight edges are rarely perfectly straight, but 3D modeling makes it exceedly easy to produce them as such. The challenge is introducing just the right amount of imperfection.

    Add in lighting - that's often something that will make or break an image. In fact, lighting is so important (imho), and getting it "right" takes a lot of time and tweaking. When you factor this into the length of time required for a good test render, you may find yourself settling for "not exactly what I want, but good enough."

    So, it's a combination of things. Even if someone had a supercomputer at their disposal, I think you'll still see a lot of work that comes close, but just slightly misses the mark for one reason or another.

  22. Remember when... by eguaj · · Score: 3, Funny

    I remember playing with POV on my Atari 1024 STe upgraded from 1MB to 2MB (so it was a 2048 STe). Editing my scene by hand with Everest and rendering them in 80x50 with the lowest details to adjust the elements. Then, launching the final fullscreen rendering in 320x200 that could last half a day, just to get a glass ball over a heighfield rendered mountain. Then, the day I got my first PC (a P100 with 8MB) and could render those scenes in 5 minutes in 640x480 with full details, I never touched POV again...

  23. This IS News by RealityMogul · · Score: 3, Funny

    This actually is news. While the competition was from 2004, the rendering just finished yesterday.

  24. How about this/ by autopr0n · · Score: 2, Interesting
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    autopr0n is like, down and stuff.
    1. Re:How about this/ by tono · · Score: 2, Informative

      Yes, it does actually, it's probably the best CG render I've seen but you can still tell it's a render instead of a photo. Why? The eyebrows and eyelashes are too blurry, you can't make out individual hairs easily. Second, the out of focus blur is too perfect, especially around his face.

      --
      cheese logs keep my wang warm at night.
  25. what about this? by autopr0n · · Score: 2, Interesting
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    autopr0n is like, down and stuff.
    1. Re:what about this? by Breakfast+Pants · · Score: 2, Interesting

      Scroll down to where the guy produces his wireframe... that entire picture is a bunch of photographic plates, not that impressive.

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      WHO ATE MY BREAKFAST PANTS?
  26. Re:Yay for POV ray! by De+Lemming · · Score: 2, Insightful

    Interesting, was expecting shiny metallic balls on a chequered floor plane

    Have a look at "The Kitchen", it has a reflective-sphere-on-checkered-plane fridge magnet and "POV Flakes" "with checkered board inside!" :-) (See detail view for the flakes.)

  27. Actually... by xRelisH · · Score: 2, Informative

    we aren't quite at the point where we can pull out every single stop on making computer generated movies.
    Some frames from the Jellyfish Scene from Finding Nemo took twelve hours per frame to render.

    A study of raytracing which simulates how light behaves on a normal scale really gives one a good idea of how many intricacies there are in our world.

  28. Re:Learn povray in 24 h by digitalhermit · · Score: 2, Interesting

    Shameless plug:

    http://www.digitalhermit.com/linux/ray_tracing

    The link is to a presentation I gave to my LUG on Linux Ray Tracing. It's very basic, but (hopefully) is a good start.