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GPL First Person Shooter Released

Lisandro writes "Nexuiz v1.0, an fast paced deathmatch FPS, has been released under the GPL. It uses a heavily modified version of the Quake 1 engine, with real time lighting/shadowing, improved particle effects and more. It looks really good and it's available for Windows and Linux, with a Mac version said to be coming soon."

15 of 70 comments (clear)

  1. GPL'd game... by Mad+Merlin · · Score: 4, Funny

    But "This website was designed for Internet Explorer 6 and higher"!?

    1. Re:GPL'd game... by NitsujTPU · · Score: 2, Funny

      Not all people make sense you insensitive clod!

    2. Re:GPL'd game... by Anonymous Coward · · Score: 5, Funny

      Firefox is higher than Internet Explorer 6... What are you complaining about?

    3. Re:GPL'd game... by FidelCatsro · · Score: 2, Funny

      You pretty much have to be High to use internet Explorer

      --
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  2. Mac version by daeley · · Score: 3, Interesting

    According to a post on their forum, there is a Mac app in the download, but it is non-functional out of the box -- they are working on including some libraries with the download that will alleviate the need to compile anything. They "expect the patch to be out within a week", so that's cool.

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  3. BLOOOOOOM! by Galaga88 · · Score: 2, Informative

    If by "Looks really good" you mean "Looks like they tried to recreate Unreal Tournament with the Quake engine and turned the bloom up to eleven" then sure. I'll wait until I can find a server with a good ping before I judge the netcode.

    Seriously, it's not really bad. It's basically just Quake with enhanced graphics support and awful weapon models, but having everything be GPL is nice in theory for mods. However, I could see people not wanting to release their mod to the world under GPL and thus giving this a pass.

    It's a nice effort.

    1. Re:BLOOOOOOM! by irc.goatse.cx+troll · · Score: 2, Interesting

      Compare it to current quake1, not original quake1. Q1 has been enhanced a ton since the original days. Compared to the original winquake/dos quake, sure this looks great. Compared to the duel I had earlier on dm6, it looks about on par. I'm judging only by screenshots of course, I'm about to play it now. One thing that looks especially nice is I think I saw md3 player models. Q1 is capable of this in its current moddified form, but noone uses it as it breaks netplay compatability.

      Forking a new game like this so as to not worry about netplay compatability is nice for progression, but does come at a cost. When my 1.9ghz 1gb ram gf5600 gaming box died and I was stuck on a 350mhz 128mb of buggy sdram with 8mb onboard sis.. I just had to to turn off all the particle explosions, dynamic lighting, cut the res down, etc and still had a great game. Once you start forcing people into one modernized client you start to screw over the older ones.

      Off to go give it a test play. I wonder if it still uses original quakec, or if they used the FTEQuake mods to load quake2 or quake3 dll/qvm's.

      --
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  4. Cube? by Je-Tze · · Score: 2, Interesting

    ..how do y'all think it compares with Cube? http://www.cubeengine.com/

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    jz (Je-Tze)
    1. Re:Cube? by Lisandro · · Score: 4, Informative

      I like Cube, but it's a slower game, and more oriented to single player as far as i've tried it (never played it online; all servers i've found are outside my country and ping kills me). However, it has nice (yet basic, a bit cartoony, but quite likeable IMHO) graphics and an interesting engine which lets you do things like editing levels while playing the game.

      Nexuiz is quite more fast paced; think of it being Quake 3 and Cube being Serious Sam, and you'll get a basic idea. It boils down to personal taste :) The downloadeable clips give a good idea of how Nexuiz plays, IMHO.

  5. Re:Not bad. by Baloo+Ursidae · · Score: 2, Insightful
    Of course, the real test is how many peopel will play it.

    No, the real test is how many people will play it and like it enough to become developers for it.

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  6. Re:wtf -- ugly by hey! · · Score: 2, Informative

    Well, part of it is a faux "wide angle lens" effect, but you can see the art is a bit crude and cartoonish. If I recall reading this correctly artwork on professionally developed games is as or more expensive than the programming.

    I'm not much of a gamer myself; does having really refined artwork make that much of a difference after you've been playing for a while?

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  7. Farm Team? by hey! · · Score: 2, Informative

    If it's reasonably fun to play and gets enough attention, I can see this project attracting contributors looking into an alternative to modding as a way to break into professional game development.

    I wonder though whether people programming cheats will undermine its attractiveness for network play? Maybe people working on this should be aiming for careers at RSA instead of EA?

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  8. Looks Interesting by miyako · · Score: 2, Interesting

    The game looks interesting, though the artwork looks like it could use some work (maybe after the summer of code is over with I'll contribute some artwork), too bad I'm not really a big fan of first-person shooters.

    --
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  9. Re:This looks good! by bcmm · · Score: 2

    Now I'm not a sad fantasist who thinks people actually RTFA, but you could read the /. summery. It's available for Linux, Mac and Windows (in other words anything, given someone who wants to port it), and it runs on a modified Quake 1 engine (the screenshots make it look very heavily modified; it looks more like UT2004 than Quake 1).

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  10. Re:You pretty much have to be High by wed128 · · Score: 2, Funny

    or high at work