GPL First Person Shooter Released
Lisandro writes "Nexuiz v1.0, an fast paced deathmatch FPS, has been released under the GPL. It uses a heavily modified version of the Quake 1 engine, with real time lighting/shadowing, improved particle effects and more. It looks really good and it's available for Windows and Linux, with a Mac version said to be coming soon."
But "This website was designed for Internet Explorer 6 and higher"!?
Game! - Where the stick is mightier than the sword!
According to a post on their forum, there is a Mac app in the download, but it is non-functional out of the box -- they are working on including some libraries with the download that will alleviate the need to compile anything. They "expect the patch to be out within a week", so that's cool.
I watched C-beams glitter in the dark near the Tannhauser gate.
If by "Looks really good" you mean "Looks like they tried to recreate Unreal Tournament with the Quake engine and turned the bloom up to eleven" then sure. I'll wait until I can find a server with a good ping before I judge the netcode.
Seriously, it's not really bad. It's basically just Quake with enhanced graphics support and awful weapon models, but having everything be GPL is nice in theory for mods. However, I could see people not wanting to release their mod to the world under GPL and thus giving this a pass.
It's a nice effort.
..how do y'all think it compares with Cube? http://www.cubeengine.com/
jz (Je-Tze)
No, the real test is how many people will play it and like it enough to become developers for it.
Help us build a better map!
Well, part of it is a faux "wide angle lens" effect, but you can see the art is a bit crude and cartoonish. If I recall reading this correctly artwork on professionally developed games is as or more expensive than the programming.
I'm not much of a gamer myself; does having really refined artwork make that much of a difference after you've been playing for a while?
Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
If it's reasonably fun to play and gets enough attention, I can see this project attracting contributors looking into an alternative to modding as a way to break into professional game development.
I wonder though whether people programming cheats will undermine its attractiveness for network play? Maybe people working on this should be aiming for careers at RSA instead of EA?
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The game looks interesting, though the artwork looks like it could use some work (maybe after the summer of code is over with I'll contribute some artwork), too bad I'm not really a big fan of first-person shooters.
Famous Last Words: "hmm...wikipedia says it's edible"
Now I'm not a sad fantasist who thinks people actually RTFA, but you could read the /. summery. It's available for Linux, Mac and Windows (in other words anything, given someone who wants to port it), and it runs on a modified Quake 1 engine (the screenshots make it look very heavily modified; it looks more like UT2004 than Quake 1).
# cat
Damn, my RAM is full of llamas.
or high at work