Games We've Never Seen Before
anaesthetica writes "The Christian Science Monitor is carrying a story on new directions in game design. The article notes that big gaming companies are not pushing innovation beyond taking advantage of newer hardware. New areas of innovation are coming from education, training, and online communities." From the article: "Online games have the potential to transform entertainment into a global-community exercise, breaking down borders, cultural and language barriers, and even political prejudices...I doubt any other form of entertainment holds out that promise...We have only scratched the surface of what [interactive entertainment] can be."
3d immersive shooters have only really been around since Quake came out, for about a decade. Pretty much anything before Quake wasn't realized fully as games like Doom were missing the x/y/z components (and BSP AND lighting, for that matter).
Quake took the games industry by storm because it was the first true-3d game. Everyone had to eventually crank out their branded version of pretty much the same experience, twisted by the trends as they kept going towards the Counterstrike model of gaming.
Now we are overloaded with video game shelves filled with crap. Why?
Because nobody is inventing anything new. They are banking on what sells because the high cost of getting a new game on a shelf to begin with. This isn't the 80's when you could make two red square blocks fight a little jagged octagon shape, and bring home some big bucks doing it. You've gotta put millions into R&D and all that other jazz just to turn a profit. That's where companies like Id Software come in, who spend all their time working on the technology and only a sliver on the story anymore.
They are making it easier for games companies to get in, but you still have to come to the table with a pile of cash before you can launch anything at all. Back to LCD: Shooters.
I disagree, Doug. I have to make these choices in life -- I play games to escape life. That's what you guys have been doing WRONG this WHOLE TIME. Make a game where I can escape into a terrific story that lets me showcase myself and MY PERSONAL TALENT. I'll pay for THAT game. Not your moral ethics quandaries... they are simply boring to me.
The dangers of knowledge trigger emotional distress in human beings.
Its not graphics and such over gameplay people. Look at FF3. That game beat all with 2d graphics. It still does. Id rather play that than over blown crap like Luigis Mansion or Mario Sunshine
The problem with the large volume of sub-par games being churned out today is the budget. From TFA, millions of dollars to develop a game is no longer unreasonable.
The problem is where this money is directed. I'm pretty sure the code monkeys at EA aren't seeing much of this. Distribution/production costs I'm sure haven't changed in the past 5 years (and if they have, I would be certain that they would have decreased). Ridiculous amounts of money are being shoved at top level executives and art designers.
If the focus is shifted from game art back into development of the actual game concepts themselves, then innovation will return. Naturally that's not to discount the necessity or preference for the look of a game, but it should never come at the cost of gameplay. This is why HL2 was received quite well, but Doom III wasn't. The latter looked slick, but all in all felt like House of the Dead in a 2 metre wide corridor. The former looked gorgeous, was amazingly engaging and interesting.
Independent development and (to an extent) open source game design can assist in these areas. Honestly, a successful publishing company would trawl the net looking for innovative independent developers, snatch them up and give them a budget to produce a game. The industry has outgrown itself and needs to consolidate to remember what games are for: FUN.
all i want to know is... when can we have adventure games back?
they can't be that expensive to develop -- i don't know about you guys but I liked guybrush threepwood better in 2D.
shooting is not too good for my enemies
Here's a bit of what I call "the truth":
If anyone's racism or nationalism is even REMOTELY affected by something like Guildwars and the "Favor of the Gods" message, then they are fucking idiots.
The end.
We have secretly replaced these Slashdot mods' sense of humor with a rusty nail. Let's see if they notice!!
" Video games and other interactive media will never surpass textual resources for quality."
Erm okay. I don't buy that as an absolute. Teaching requires interacting with the student. Textual resources offer some interesting abilities here. However, it's not a safe assumption that this is correct every single time. I've actually watched kids pick up and grasp ideas they couldn't get from a book from simple Apple II games. Why did it work? a.) It was made interesting to the kids and b.) the games presented the information in a way the kids could really quickly wrap their minds around. Text books are fine and dandy, but they're not a one-size-fits-all approach.
"Give me a book any day. You can have your flash, video games, and propreitary applications."
Give me all of the above. A mix of all three has led me to indepdent study. Right now, I'm an animator for a full-length animated movie. Books got me interested in the story making process. TV/Movies got me interested in how the visuals are captured. (Special FX, filming actors, etc.) Video games got me interested in interaction and UI design. So now I'm writing tools to make the process smoother.
Nothing wrong with having multiple options.
"Derp de derp."
I'm sick of hearing everybody say that innovation is dead and nobody is trying to innovate, for two reasons:
1. Inventing is hard. Admitedly I can only speak from personal experience based on a budget of pocket lint, hardware rivaled by 2600s, and a social life outdone by hermits.
2. There's a lot of innovation happening out there if you stop reading glossies at the 7-11 and playing multinational-controlled consoles. This is the same reason I'm tired of hearing "pc gaming is dead" FUD. Plenty of independent shareware developers are quietly pushing the boundaries and pcs are one of the only places they're allowed free reign.
Multinationals have been keeping a stranglehold on the tech specs and apis for their hardware since day one and I've been struggling to figure out why. My best guess so far is because they don't believe they would benefit if they gave up a little control. There is no evidence to prove this belief but, imho, when you're a mega corporation the mere shadow of risk is enough to send you screaming in the other direction.
If you want to see a lot of innovation check out a 48 hour game making contest, or find an indie developer's website and start hunting through the affiliates. Tucked away in those dark, mossy corners of the web are some really cool things with no eyes that wriggle and glisten.
I don't care if something is "Innovative". I care if it's good. Two examples: Serious Sam and Morrowind. Was either remotely innovative? SS was a self-parody of shoot-em-ups. Morrowind was innovative only in the expanse of the game- there was nothing there that hadn't been done a dozen times before.
But both were fun. Thinking back, the last "innovative" games I really enjoyed were Thief and System Shock 2, and I'd be happy to play an SS3 or another Thief not crippled by XBox compatibility.
As far as online play transforming everything, I don't really want to play a game that requires a lot of interaction with other people around the globe- I've got two young kids, a wife, a job and a house to take care of. Every online game I've seen seems to assume that you have none of those and that you'll just spend 60+ hours a week in your guild.
"Seven Deadly Sins? I thought it was a to-do list!"