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Voice Actors Vote on VG Strike

The Screen Actor's Guild and the American Federation of Television & Radio Artists will vote today on whether or not to strike against publishers in the video game industry. The actors claim they are not getting a fair piece of the pie in the ever increasingly lucrative industry. From the article: "Voice actors say they are not sharing in the riches of the $10-billion-a-year industry. But game publishers say voice actors are just part of a increasingly costly and complex development process in which a typical game costs $5 million or more and several times that for blockbusters."

4 of 115 comments (clear)

  1. Re:What about.... by Dark+Paladin · · Score: 3, Interesting

    Because they're not willing to quit en masse and tell the publisher "pay us more or else no game"?

    "Then the publishers will hire scabs!"

    Yes - and how long will it take for the "scabs" to get up to snuff and be able to handle all of the tasks of the former programers/artists/testers? What if every employee at EA and Ubisoft all left the same day and said "We'll come back when we're offered a 40 hour work week with overtime of 1.5x an hour over 40 hours and 2x every hour past 60 hours, with paid vacation time between games and a independent mediator for disputes", and the publishers were left looking at their bankroll and deciding if just going scabs are worth it?

    The voice actors deserve it not because they're better, but because they're willing to fight and sacrifice what they want *now* for a better deal *later*. It's the way the entertainment industry rose up with the screen actor's guild and the like - and I think the game industry is about to get hit with it big time, and they won't like it.

  2. Re:NO by eht · · Score: 3, Interesting

    And yet Blizzard who seems to constantly produce high quality games (or at least massively selling ones) uses no professional voice talent, Bill Roper, one of their Senior Producers did a lot of voice acting for them.

    They commonly use their "programmers or the programmers' friends" and do so quite well.

  3. Re:For those who would say "Let 'em go!" by Cthefuture · · Score: 3, Interesting

    Not just the programmers, the game artists are in the same position. They sometimes get paid less than even the programmers. Without the game content there wouldn't be much of a game.

    However artists, much like voice actors, are a dime a dozen. The problem is that typically the end user doesn't give a crap how technically good the art and voice acting is, just as long as it's good enough. Pretty much anyone can tell if art or voice acting is good enough.

    On the other hand a programmer is a lot like an artist except it's not so easy to spot good talent (for one thing talent is less obvious when evaluating a programmer) and there are many crappy programmers out there because it's complex work and people rarely devote the time to practicing like other artists do. It's also rare to find someone that has the passion about their programming that traditional artists have about their art.

    --
    The ratio of people to cake is too big
  4. Re:Why do actors deserve special treatment? by neonfrog · · Score: 3, Interesting

    Because they have a union (darn, can't link to Wikipedia as it is undergoing maintenance). Devs and designers might want to consider forming their own.

    I'm not necessarily pro-union, but SAG et al were started to protect those types of workers from slimeballs. As such, they get to wield muscle in these types of things. Every worker deserves protections or "special treatment", but in this unfair world they often don't get it unless they band together and demand it. Actors do not deserve it more than game devs, but the actors are organized enough to actually try to get some respect.

    In the professional TV/Film/Theatre industry many of the folk involved have their own union or are a part of IATSE. Game devs might someday get fed up enough and form their own.

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    I'm thinking about it, therefore I might be.