Voice Actors Vote on VG Strike
The Screen Actor's Guild and the American Federation of Television & Radio Artists will vote today on whether or not to strike against publishers in the video game industry. The actors claim they are not getting a fair piece of the pie in the ever increasingly lucrative industry. From the article: "Voice actors say they are not sharing in the riches of the $10-billion-a-year industry. But game publishers say voice actors are just part of a increasingly costly and complex development process in which a typical game costs $5 million or more and several times that for blockbusters."
...the artists, coders, and designers whose work makes up the game? Why do they deserve royalties any less than a voice actor?
I was a voice actor on the first Pong game. You think I've ever received a penny? Nah...
If Microsoft was mass, stupidity would be gravity.
I know there will be those who simply say "Well, them let them go - they get overpaid for their $300 an hour work anyway", or "Voice acting in games sucks!" or "It's a free market!"
To which I would respond "Yes, it's a free market - and they are free not to work unless they get the pay they demand."
Electronic Arts makes multiple billions of dollars of profit (not revenue - profit) every year, while they treat programmer like dirt. Their response to the voice actors request is something like "But - we don't pay the programmers this much - what's your problem?"
To which the voice actors, which come from a history of which using a guild (or a union, really) has gotten them what they want: pay for their work, and residuals for using their talents to promote someone else's product. As I wrote in a column not too long ago, it's a system that's served Hollywood well.
And yes, with all of the unions about, Hollywood still makes a lot of money. A *ton* of money.
Maybe this is the wakeup call that the game industry needs. Maybe EA and other publishers (sorry to pick on EA, but they're the most egregious example I know), if the voice actors get their way, will be faced with developers saying "Holy fucking shit - where's my piece of the pie then?.
Maybe the big publishing houses will have to break up, or deal with lower profits - or maybe monkeys will fly out of my butt.
Who knows. Personally, I'm rooting for the voice actors. Overpaid hams? Sure - but they're overpaid hams who know the value of their dollar, and are willing to sacrifice profits now to do better in the future. Maybe they'll lose. But it won't be because they just bend over a desk when the guy with the paycheck wants to ram it up their ass.
Just my opinion. I could be wrong.
52 Weeks, 52 Religions with John Hummel
I am not an experienced voice actor. However, I am fluent in English and have been speaking it my entire life.
I have been recently made aware that you are having difficulty with the voice actors you have hired, and you may be in the market for prospective new talent.
I am willing to work for one third the going hourly rate performing voice acting work, which I understand is $300/hr. Please reply.
Kindest Regards,
NonUnion Voice Actor
And yet Blizzard who seems to constantly produce high quality games (or at least massively selling ones) uses no professional voice talent, Bill Roper, one of their Senior Producers did a lot of voice acting for them.
They commonly use their "programmers or the programmers' friends" and do so quite well.
Look, I do my duty as a good customer. I pay for your games. I honor brand loyalty over bad reviews. I'm willing to forgive the odd dropped feature now and then. In short, I do everything you've asked of me.
And yet, I'm not getting the same value for my dollar any more. Oh, sure, the visuals are prettier, and the sound is amazing. But the games you're putting out these days, frankly, don't have any soul. It's as if you used the same voice actor for every character, and asked them to just grunt a little more for the guys voices and suck helium for the girls voices.
Until I as a consumer get my fair share, I'm striking. No more broken and buggy games. No more repetitive and bland gameplay. And I want royalties, too -- free or inexpensive content for years after the release of your product.
I do my part. It's time for the industry to meet me half way.
I'm not sure if you realize how odd those two statements are together.
Think about the idea of a union: it's sole purpose is to say "We, the people who provide a service, will not do any work as a group until our demands our met." It's about saying "We don't like our work conditions, so we refuse to work here."
Only instead of just Bob one cubicle down quitting, which just means that Jane is hired instead at the same wage while Bob kicks the pavement and starves, it's Bob and Bill and Mary and Sally and Jane who doesn't even work there saying all at once "We don't like our work conditions, so we refuse to work here, and we're going to sit here outside and tell our fellow professionals not to work for you either until you meet our requests for a work condition."
I'm trying to see how that's "not taking a stand for yourself". I don't state that all unions are good (often, like any other organization, they become grossly inefficient and corrupt), but as opposed to working 80 hours a week without overtime, hardly any vacation and the threat of "Don't like it? Then quit!", then a union can be a very effective means of telling your employer "I don't like the working conditions, so I quit."
52 Weeks, 52 Religions with John Hummel
Meanwhile, I was busy with three lab reports and studying for an exam, all on the same night, which, oh yeah, happened to be the same night that I was turning 21.
Engineers > Actors -- Get in line, theater major.
Because they have a union (darn, can't link to Wikipedia as it is undergoing maintenance). Devs and designers might want to consider forming their own.
I'm not necessarily pro-union, but SAG et al were started to protect those types of workers from slimeballs. As such, they get to wield muscle in these types of things. Every worker deserves protections or "special treatment", but in this unfair world they often don't get it unless they band together and demand it. Actors do not deserve it more than game devs, but the actors are organized enough to actually try to get some respect.
In the professional TV/Film/Theatre industry many of the folk involved have their own union or are a part of IATSE. Game devs might someday get fed up enough and form their own.
I'm thinking about it, therefore I might be.