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Graphics Don't Matter

Dave Long writes "My column at GamerDad features some musing on how unimportant graphics are becoming to enjoyment of games. Everything looks great today which removes the excitement of that bullet point on a game box. There's some historical context and speculation on next-gen consoles and graphics' effect on consumers." From the article: "I guess we're getting closer to photo-realism, but I just don't care. The games shown don't look markedly better than anything from this generation. I guess they're impressive in a 'that's close to the movies now' kind of way but the graphics aren't changing gameplay in any way that I can see. It just makes old types of gameplay look prettier. For the people who absolutely adore technology and this incessant need to replicate the real world, there will certainly be things to cheer in the next generation. I'm sure I'll eventually buy the new consoles myself and be at least modestly excited at the graphics, but I've just grown so accustomed to things looking nice on current machines that there's no 'wow' factor anymore."

2 of 131 comments (clear)

  1. graphids DO matter by alvinrod · · Score: 5, Insightful
    ... but just not in the way that most people think.

    Will it make any difference to me if each individual drop of water in a waterfall is individually rendered and given its own physics? No. But will it matter if the waterfall doesn't look like a real waterfall or doesn't seem to fit? Yes.

    It's not about how photorealistic something looks, but whether or not the art style used enhances the game by making you feel as if you're there. After a certain point, the graphics won't get any better. We'll be able to pump out more polygons than we know what to do with. Game designers need to use them to create a world that we can immerse ourselves in.

    For example, I absolutely love the graphical style used in Metroid Prime and Metroid Prime 2. The world I'm exploring feels so much deeper than Halo 2's. Don't get me wrong, Halo 2 has excellent graphics, but they just weren't used to design the same type of rich world that Metroid has.

  2. Unrealistic, should be... by Shazow · · Score: 5, Funny
    Imagine Doom3 without graphics and a Zork like interface:
    You are in a large room covered in blood. You can't see anything.

    > use flashlight
    You take out your flashlight which reveals a Revenant. The Revanent runs towards you.

    > shoot revenant
    You can't shoot with a flashlight. The Revenant runs towards you.

    > use rocketlauncher
    You put away your flashlight and take out your rocket launcher. The Revanent runs towards you.

    > shoot revenant
    You shoot a rocket at the Revanent. You miss. The Revenant runs towards you.

    > shoot revenant
    You shoot a rocket at the Revanent. You miss. The Revenant runs towards you. You are hit from behind.

    > turn south
    You turn south. You see a Revanent. The Revanent hits you. You are hit from behind.

    > run west
    You bump into a Revanent. The Revanent hits you. You are hit from the left. You are hit from the right. You are hit from behind. You fall mortally wounded to the ground.

    > fuck
    You cannot use your reproductive organs while dead.
    Weeeee!

    - shazow