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The Epic Story of Black and White

Disgruntled Goat writes " The Guardian Gamesblog recently visited Lionhead Studios, and had a chance to talk to Peter Molyneux about the future of the Black and white series. From the article: 'Among lots of other interesting details, Lionhead chief Peter Molyneux reveals that there will be five installments to the series, each game following the progression of the relationship between the citizens in the game and the god, represented by the player.'"

10 of 26 comments (clear)

  1. Sorry Peter by alvinrod · · Score: 2, Insightful

    I'd like to believe you about all of the wonderful things you'll be giving us, but after Fable (possibly the most overhyped game I've ever played) I just can't trust you. What you promise today just might not be there tomorrow.

  2. Obligatory scoffing..... by Red+Moose · · Score: 2, Funny

    In separate news John Carmack announced that there will be a total of 6 games in total in the Doom series, and that everyone should keep buying them based on his name.

    --

    Acting stupid isn't much fun when there's someone around who knows better

    1. Re:Obligatory scoffing..... by DavidLeblond · · Score: 2, Funny

      I can't be bothered to buy them, I'm saving up for Daikatana 2-8.

  3. Focus on One at a Time, Please... by wuie · · Score: 5, Insightful

    Lionhead should focus on the game at hand instead of projecting 5 total games in the series. It's a bit worrysome that they're already talking about having 5, and the hype machine might get rolling incredibly early on all these games.

    Going along that thread, it says that by game 5, the citizens will outclass their god (player), with examples such as throwing rocks vs. cannons and fireballs vs. atomic bombs. They then say that B&W as a series is focusing on letting the players feel all-powerful and do extraordinary things (at least in the early ones). It seems a bit contradictory, and with the last installment of the game, I have to wonder if it'll even be worth playing. I personally like the theory of manpower vs. godpower in the philosophical sense, but I'm not too sure on the gaming sense. The allure and fun of the B&W series is being omnipotent, and if you strip that out, what will be the game's selling point?

    1. Re:Focus on One at a Time, Please... by Momoru · · Score: 3, Insightful

      I think maybe your not familiar with the Lionhead development cycle: 1) Hype up a game beyond belief...it will be the most realistic best game ever made, with such detail your brain will explode 2) Game is delayed for years 3) Game is released to much praise 4) Game has a bug so bad it cant be beaten (Black & White) or Players lose interest in game after about 2 hours (Fable or Black & White) Their ideas are neat, but their execution is always half assed.

    2. Re:Focus on One at a Time, Please... by wuie · · Score: 2, Informative

      I think maybe your not familiar with the Lionhead development cycle

      I played B&W1 when it was released, and I never got past the third island due to sheer boredom. The first level was alright since you got the creature fairly early, and the second level was basically a playground where you could teach your creature tons of miracles and shape most of its personality. The third level was such a bummer for me because it's that level where the player's creature is captured (iirc). I had spent all that time teaching my creature to do all sorts of miracles only to have it locked up for a whole level.

      Couple that with villages that are never happy (it's impossible to get all the flags on the Village Store to disappear), and it made for one overhyped game that I only enjoyed on the second level.

    3. Re:Focus on One at a Time, Please... by Jacius · · Score: 2, Funny

      See, they've already got an idea all planned out:

      - In the first game, you'll learn all about controlling your creature and caring for villagers.
      - In the second game, you'll discover a rival god as well as a friendly ally, and you'll have to use your creature to defeat the rival while getting useless tips from your ally. At the end of the second game, the rival will take your creature away from you in some sort of cut-scene while you are alienated from the action, helpless to interfere.
      - In the third game, you spend a very long, very frustrating time trying to get your creature back from the rival, having absolutely no fun and considering abandoning it and the later game altogether.
      - In the fourth game, you and your rescued creature will return to the world from the first game, only to discover that it's being ravaged by an even more evil rival god.
      - In the fifth game, you will follow the super-rival to his home turf and try to defeat him, all the while your creature slowly becomes diametrically opposed to you in alignment due to a curse. Players will have no fun in this game either, and they probably should have stopped playing back at game 2.

      I must say, I'm excited by the prospect. These are brilliant concepts! I've never seen anything like them!

      (I shouldn't be telling you this, but they already have plans for an expansion pack to the fifth game: you and your creature, through some stupid plot device, end up on an island with lots of other stupid, wise-cracking creatures. You will engage in dozens of pointless mini-games and your creature's AI will be modified so it doesn't feel like the same creature anymore. You will spend the entire game wondering: why, oh why, didn't you actually abandon the series at game 2!? But on the plus side, your creature will gain some pointless accessory you can show off while playing the game's ill-conceived multiplayer mode.)

    4. Re:Focus on One at a Time, Please... by Tofino · · Score: 2, Funny

      Mod parent up and cc Richard Garriott please!

  4. Interesting, but... by Dachannien · · Score: 3, Interesting

    Molyneux and Friends come up with some interesting game ideas on a regular basis. I liked the concepts behind Black and White, and thought it was a marvelous-looking game, but after you played it for maybe ten or fifteen hours, you started to realize that there were serious problems in terms of execution (competition against the computer was repetitive and boring, and training your creature was often confusing) (not counting the bugs).

    It's sort of like the concept of the MMORTS. SOE worked on that concept for a couple years with Sovereign, but cancelled the project when it became clear that while you could come up with an interesting concept, you couldn't execute it properly without creating significant problems for some segment of the playerbase (generally, that you had to pick between hardcore gamers and casual gamers, if you planned to have persistence in the game).

    I wish Molyneux the best of luck. He's a thinker, and there aren't enough thinkers these days in an industry that just keeps cranking out FPSes, fighting games, and GTA. Unfortunately, he's also very proud of what he thinks of, to the point of blindness of his games' flaws, and that means I probably won't be buying another Lionhead game before I get the chance to read several reviews of it and peruse some message boards about it.

  5. Oh goody by jayhawk88 · · Score: 4, Funny

    Now I can spend another 8 hours trying to get my creature to poop in the right place.