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Kutaragi Thumbs Nose At Other Consoles

Ken Kutaragi thinks very highly of the PS3. So much so, that he is once again badmouthing his competitors in the press. From the article: "This time, Microsoft has stated clearly that it is going after PlayStation. However, they're going not after the PlayStation 3, but the PlayStation 2. They were looking at 2, and that's why [Xbox 360] became like that". And by "that", he probably means crappy. I'm just guessing.

5 of 128 comments (clear)

  1. Re:Oh really? by noodler · · Score: 5, Informative

    afaik the PS3 hardware is (almost) mass-production ready.
    Epic stated at the sony E3 event that they have had the actual hardware for a a few months or so and they managed to port UnrealTournament2007 to it.

    then i saw an article in the Inquirer :
    http://www.theinquirer.net/?article=23807

    which basically states the same.

  2. Re:I'll believe it when I see it by Anonymous Coward · · Score: 0, Informative
    the battlelines have already been drawn, even before E3 for a lot of people
    In A.D. 2101
    War was beginning.

    Captain: What happen ?
    Mechanic: Somebody set up us the bomb.

    (spoken in the Flash animation as Someone set up us the bomb.)

    Operator: We get signal.
    Captain: What !
    Operator: Main screen turn on.
    Captain: It's you !!
    CATS: How are you gentlemen !!
    CATS: All your base are belong to us.
    CATS: You are on the way to destruction.
    Captain: What you say !!
    CATS: You have no chance to survive make your time.
    CATS: Ha Ha Ha Ha ....

    (spoken in the Flash animation as Ha Ha Ha.)

    Operator: Captain !!*
    Captain: Take off every 'Zig'!!
    Captain: You know what you doing.
    Captain: Move 'Zig'.
    Captain: For great justice.
  3. Fanboy! by XXIstCenturyBoy · · Score: 3, Informative

    Ken Kutaragi is just a Sony fanboy and therefore must be ignored like any console specific fanboy on any internet forum.

  4. I love this stuff by Morinaga · · Score: 2, Informative
    People feign that they are fed up with the posing and back and forth banter of these companies but I for one welcome as much vitriol these companies can muster against each other. I hope they both remain very strong and we have a long term competitive relationship like we've seen with Intel/AMD and ATI/Nvidia.

    Here's one for you.

    http://www.bit-tech.net/bits/2005/06/10/richard_hu ddy_ati/1.html

    Interview with Richard Huddy of ATI. In a nutshell he basically says that CPU power of the PS3 will face a bottle neck with it's GPU. Pretty interesting

    This time around, they don't have the architecture and we do, so they have to knock it and say it isn't worthwhile. But in the future, they'll market themselves out of this corner, claiming that they've cracked how to do it best. But RSX isn't unified, and this is why I think PS3 will almost certainly be slower and less powerful.

  5. Re:No Sound/All Cell by Hast · · Score: 4, Informative

    There has already been comments on Cell-Core vs Cell-SPE so I'll be brief.

    The problem (and this is a very real problem for all processors, not just Cell or consoles) is getting data into and out of the processor in a timely fasion. If a processor (core/SPE/whatever) doesn't have input data or if it's unable to send data out of the chip then it stalls. If it stalls then that processor part can't get any work done until this block is resolved. This is why it's important to manage input and output of the CPU in order to keep the processor working as much as possible.

    Besides this little misunderstanding you can't have "2 running the data", a processor (of any kind) doesn't work that way. The processor itself loads data from memory as part of the operations it executes. So each of them "runs their data" on their own just fine.

    And the Cell doesn't have 5 of anything, it has one core and 8 SPE (vector units). Finally if you have 3 actions (data, sound, graphics) and 5 cores to execute them on that gives you 243 different combinations. (And this is counting many duplicates as sound-sound-gfx is calculated separately from sound-gfx-sound.) In any case it's pretty far from an infinate amount of combinations.

    "Hannibal" over at ArsTechnica has some great no-nonsense articles (1 and 2) on both the Cell and the X360. I recommend that you read them as he tends to dispell the hype and misunderstandings quite well.