Kutaragi Thumbs Nose At Other Consoles
Ken Kutaragi thinks very highly of the PS3. So much so, that he is once again badmouthing his competitors in the press. From the article: "This time, Microsoft has stated clearly that it is going after PlayStation. However, they're going not after the PlayStation 3, but the PlayStation 2. They were looking at 2, and that's why [Xbox 360] became like that". And by "that", he probably means crappy. I'm just guessing.
afaik the PS3 hardware is (almost) mass-production ready.
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Epic stated at the sony E3 event that they have had the actual hardware for a a few months or so and they managed to port UnrealTournament2007 to it.
then i saw an article in the Inquirer
http://www.theinquirer.net/?article=23807
which basically states the same.
War was beginning.
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(spoken in the Flash animation as Someone set up us the bomb.)
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Captain: It's you !!
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CATS: You are on the way to destruction.
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CATS: Ha Ha Ha Ha
(spoken in the Flash animation as Ha Ha Ha.)
Operator: Captain !!*
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Ken Kutaragi is just a Sony fanboy and therefore must be ignored like any console specific fanboy on any internet forum.
Here's one for you.
http://www.bit-tech.net/bits/2005/06/10/richard_hu ddy_ati/1.html
Interview with Richard Huddy of ATI. In a nutshell he basically says that CPU power of the PS3 will face a bottle neck with it's GPU. Pretty interesting
This time around, they don't have the architecture and we do, so they have to knock it and say it isn't worthwhile. But in the future, they'll market themselves out of this corner, claiming that they've cracked how to do it best. But RSX isn't unified, and this is why I think PS3 will almost certainly be slower and less powerful.
There has already been comments on Cell-Core vs Cell-SPE so I'll be brief.
The problem (and this is a very real problem for all processors, not just Cell or consoles) is getting data into and out of the processor in a timely fasion. If a processor (core/SPE/whatever) doesn't have input data or if it's unable to send data out of the chip then it stalls. If it stalls then that processor part can't get any work done until this block is resolved. This is why it's important to manage input and output of the CPU in order to keep the processor working as much as possible.
Besides this little misunderstanding you can't have "2 running the data", a processor (of any kind) doesn't work that way. The processor itself loads data from memory as part of the operations it executes. So each of them "runs their data" on their own just fine.
And the Cell doesn't have 5 of anything, it has one core and 8 SPE (vector units). Finally if you have 3 actions (data, sound, graphics) and 5 cores to execute them on that gives you 243 different combinations. (And this is counting many duplicates as sound-sound-gfx is calculated separately from sound-gfx-sound.) In any case it's pretty far from an infinate amount of combinations.
"Hannibal" over at ArsTechnica has some great no-nonsense articles (1 and 2) on both the Cell and the X360. I recommend that you read them as he tends to dispell the hype and misunderstandings quite well.