Mulligan's First Ryzom Letter
Jessica Mulligan, new Executive Producer for Saga of Ryzom, has put up her first top-down look at the Saga of Ryzom dev process. From the article: "Without boring you with obvious details, it became obvious that we needed to do some work on our tools, continue to work on content and redesign or upgrade some existing game systems. What we've done with this reorganization is to combine all the various "pools" such as coders, level designers, et al, into one large Live Content team, and then create 'strike teams' within that organization to deal with specific issues." It's also worth mentioning that Saga of Ryzom's next expansion is going for the brass ring of online worlds in their next expansion: Player Created Content. MMORPG.com has some first hand impression of Ring of Ryzom.
I was happily surprised to find out Saga Ryzom runs on an Open Source Game Engine (Nevrax.org) a few weeks ago. Unless your making tons of money off them like Epic or ID, there's no reason to keep your game engine proprietary...the engine is not what makes your game unique it's the content built on top of that engine that makes you the money.
"A truly wise man realizes he knows nothing."
But where is the Endoplasmic reticulum
The only things certain in war are Propaganda and Death. You can never be sure which is which though