Blender Now Has Soft Body Support
johnnyb writes "For those who haven't been paying attention, Blender has been gaining features like mad over the last year. The Blender Foundation has just released 2.37, which adds soft body support, force fields, and deflection for realistic cloth, skin, and other effects. This in addition to all of the smaller additions, and all of the work that has gone into previous releases. If you haven't tried Blender yet, now is the time!"
"I'm sure this new release is great and all, but I don't see what soft body support adds to entice someone new to try it.
If you haven't tried Blender yet, then these additions are not likely to affect you or matter to you."
Are you serious? Soft body is a Big Deal(TM), especially when you're a character animator. It's exactly the sort of thing that would make somebody spend $1,500 on Lightwave instead of using Blender.
"Derp de derp."
Try checking out the Project Orange. I'm not sure if any major studios are using blender, but I do know Spider Man 2 used Blender for a pre-visualization rendering...it worked rather well.
I'm just upset that the new HDRI code uses features only available in Yafray 0.0.8....which doesn't happen to be out yet. All my HDRI renders turned out like crap once I upgraded. But every other file sure is rendering a lot quicker. Thats a definate plus. And with new features coming quickly, I'm in monkey heaven.
simply being a gray screen if you attempted to "maximize" the blender window
I'm using Blender in Linux, and I've noticed a similar bug that crept in a few versions back. In full screen mode, I usually resize the window manually with ALT-MMB (I think its ALT-RMB or something silly in KDE) so that I can see my panel, and switch to another desktop quickly. I've noticed that if I'm off by one pixel, so that the top left corner of the blender window is offscreen then the blender interface isn't drawn properly, and looks like this (the top image is the correct image, and the lower one is after resizing the window one more pixel to the left). If OS X has some key combo to force the screen to resize, maybe you could experiment with that. I haven't upgraded to 2.37 yet either, maybe its gone now.
Yeah, those are the ones I'm talking about. Broken. The files they export don't load properly in Quake 2, among other games.
OMG! Wau!
Enough said...
People, Blender has a bug-tracker here. Knock yourselves out!
To err is human, but to forgive is beyond the scope of the Operating System...