The Lost Art of Class Balancing
GamePro has a look at the delicate touch needed when balancing classes in a Massive title. From the article: "Bad class balancing has been an endemic problem to MMORPGs--unfortunately especially in games where PvP is a major component. Dark Age of Camelot tanked the usability of the original classes with the emergence of Vampiirs in the ill-reputed Catacombs expansion. Users were incensed when Creature Handlers ruled the universe in Star Wars Galaxies--then angered even more when the class was beat down with the nerf bat in subsequent patches."
I've been told that I'm quite the geek, but after reading the blurb for the article and not understanding a single sentence, I feel like Brad Pitt.
Ladies, here I come!
It would be a lot more fun if you could set up your PvP group like a real life battle, keeping your archers, healers, mages, etc protected behind a line of grunts.
Ahem,AFAIK, mages didn't prove very successful in actual battle in real life. That's why we see so few of them in battle nowadays...
I don't need a signature.