Xbox 360 GPU A Vector Co-Processor?
Anyone Seen Thomas? writes "While Beyond3D's article on the ATI C1 (XENOS) graphics processor in the XBOX 360 gives you all you need to know about ATI's next generation hardware in terms of generating screen pixels, it also gives a big clue as to how it'll be useful for general purpose vector programming. XENOS is able to write data out of its unified memory architecture into system memory, and read it back again later. So with a large pool of powerful vector hardware available, does anyone fancy the idea of having a generalised , high-performance vector processor in their PC?. Read about that and the rest of XENOS." From the article: "Since XBOX 360's announcement and ATI's unleashing from the non disclosure agreements we've had the chance to not just chat with Robert Feldstein, VP of Engineering, but also Joe Cox, Director of Engineering overseeing the XBOX graphics design team, and two lead architects of the graphics processor, Clay Taylor and Mark Fowler. Here we hope to accurately impart a slightly deeper understanding of the XBOX 360 graphics processor, how it sits within the system, understand more about its operation as well as give some insights into the capabilities of the processor."
Not like Sony's current stance of producing nothing of substance, whilst slagging off the competition.
So is this a paid ad from Microsoft or just an independant review from a third party? I don't think they are trying to sell me anything other than an informative article.
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Does anyone else think Gran Turismo 4 looks actually better than Forza sports? Point being, the console world is always 50% hardware, 50% software.
Honestly, I thought this was a slap at Microsoft. In the article they admit that the GPU is not compatable with DirectX. The original XBox's DirectX implementation was a bit funky but basically it was DirectX8 and developers bitched about that. The XBox360's Shaders(and who knows what else) aren't DirectX9 compliant, and it sounds like their is no hope for it Being DirectX Next compliant. If developers are going to have to rework a lot of complex code for the XBox360 I think this will turn off many game developers who see the XBox as a console that's cheap to port.
You're right, but you're overlooking an important point. Xbox developers basically didn't think DX/D3D compatibility was especially important. It was a selling feature that Microsoft hoped would score big, but that didn't happen. The 360 apparently has an all-new 3D API which was created in concert with some of the largest Xbox developers.
Anybody with even a little 3D programming experience will tell you that it isn't too difficult to learn a new API. They all deal with essentially the same concepts.
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