Xbox 360 GPU A Vector Co-Processor?
Anyone Seen Thomas? writes "While Beyond3D's article on the ATI C1 (XENOS) graphics processor in the XBOX 360 gives you all you need to know about ATI's next generation hardware in terms of generating screen pixels, it also gives a big clue as to how it'll be useful for general purpose vector programming. XENOS is able to write data out of its unified memory architecture into system memory, and read it back again later. So with a large pool of powerful vector hardware available, does anyone fancy the idea of having a generalised , high-performance vector processor in their PC?. Read about that and the rest of XENOS." From the article: "Since XBOX 360's announcement and ATI's unleashing from the non disclosure agreements we've had the chance to not just chat with Robert Feldstein, VP of Engineering, but also Joe Cox, Director of Engineering overseeing the XBOX graphics design team, and two lead architects of the graphics processor, Clay Taylor and Mark Fowler. Here we hope to accurately impart a slightly deeper understanding of the XBOX 360 graphics processor, how it sits within the system, understand more about its operation as well as give some insights into the capabilities of the processor."
I know that both ATI/Microsoft and Nvidia/Sony really want to 'hype' their technologies but is anyone out there actually delusional enough to think that any of the upcomming systems ( XBox 360/PS3/Revolution) will actually produce graphics that are dramatically different from any of the other systems?
To a certain extent I'm personally expecting very little in the way of technical progress in graphics and a far greater focus on artistic considerations. Let's face it, we're hitting a point where using 'brute-force' and dramatically increasing the geometry in your objects is not what will produce a better looking game; what will make a difference is well designed objects and a more populated environment.
Now, more technical power is needed to obtain these more populated environments and can help with designing better objects but there is a limitation on what is currently needed. I expect that, for the most part, if you could produce 4 times the geometry of the XBox (twice the geometry per object and twice as many objects on screen) and you can have every pixel calculated by a shader (which is aproximatley 4 times as complicated as one that can be run on the XBox) you will be meeting the requirements of almost every game made in the next generation. I expect that every one of the upcomming consoles surpasses these specifications.
The GPU also functions as the main memory controller; it has full access to all of the memory on the machine.
MEMEXPORT is exceptionally cool because this means that the CPU can stream data to the cache and let the GPU access it directory. This reduces latency and yields more useable bandwidth for main memory for both the CPU and the GPU.