Xbox 360 GPU A Vector Co-Processor?
Anyone Seen Thomas? writes "While Beyond3D's article on the ATI C1 (XENOS) graphics processor in the XBOX 360 gives you all you need to know about ATI's next generation hardware in terms of generating screen pixels, it also gives a big clue as to how it'll be useful for general purpose vector programming. XENOS is able to write data out of its unified memory architecture into system memory, and read it back again later. So with a large pool of powerful vector hardware available, does anyone fancy the idea of having a generalised , high-performance vector processor in their PC?. Read about that and the rest of XENOS." From the article: "Since XBOX 360's announcement and ATI's unleashing from the non disclosure agreements we've had the chance to not just chat with Robert Feldstein, VP of Engineering, but also Joe Cox, Director of Engineering overseeing the XBOX graphics design team, and two lead architects of the graphics processor, Clay Taylor and Mark Fowler. Here we hope to accurately impart a slightly deeper understanding of the XBOX 360 graphics processor, how it sits within the system, understand more about its operation as well as give some insights into the capabilities of the processor."
The only problem is that if the GPU has to use the same bus as the CPU in which case they'll have to compete with each other, potentially leading to bottlenecks and/or messy bus arbitration. Hopefully Microsoft will give the GPU direct access to the memory.
Performance-wise, it wouldn't be quite as good as having built-in memory on the GPU, but it will be a lot cheaper and have access to a lot of memory since the Xbox 360 is supposed to have 512 Mb of RAM.
Kind of funny how both ATI and Nvidea are pushed more by console graphics developement now days than anything else. At least something is fueling better technologies.
Not like Sony's current stance of producing nothing of substance, whilst slagging off the competition.
So is this a paid ad from Microsoft or just an independant review from a third party? I don't think they are trying to sell me anything other than an informative article.
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Does anyone else think Gran Turismo 4 looks actually better than Forza sports? Point being, the console world is always 50% hardware, 50% software.
Exactly-
Real information, rather than "ours will be better." (because we said so)
No reason to lie.
I know that both ATI/Microsoft and Nvidia/Sony really want to 'hype' their technologies but is anyone out there actually delusional enough to think that any of the upcomming systems ( XBox 360/PS3/Revolution) will actually produce graphics that are dramatically different from any of the other systems?
To a certain extent I'm personally expecting very little in the way of technical progress in graphics and a far greater focus on artistic considerations. Let's face it, we're hitting a point where using 'brute-force' and dramatically increasing the geometry in your objects is not what will produce a better looking game; what will make a difference is well designed objects and a more populated environment.
Now, more technical power is needed to obtain these more populated environments and can help with designing better objects but there is a limitation on what is currently needed. I expect that, for the most part, if you could produce 4 times the geometry of the XBox (twice the geometry per object and twice as many objects on screen) and you can have every pixel calculated by a shader (which is aproximatley 4 times as complicated as one that can be run on the XBox) you will be meeting the requirements of almost every game made in the next generation. I expect that every one of the upcomming consoles surpasses these specifications.
Honestly, I thought this was a slap at Microsoft. In the article they admit that the GPU is not compatable with DirectX. The original XBox's DirectX implementation was a bit funky but basically it was DirectX8 and developers bitched about that. The XBox360's Shaders(and who knows what else) aren't DirectX9 compliant, and it sounds like their is no hope for it Being DirectX Next compliant. If developers are going to have to rework a lot of complex code for the XBox360 I think this will turn off many game developers who see the XBox as a console that's cheap to port.
Correct me if I'm wrong (which I very well may be), but wasn't Microsofts big selling point to developers the fact that the original Xbox used DirectX, so development would be easy?
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Yes, that was the point I was trying to make. Since this article says DirectX has been basically thrown out the window when designing the XBox360's GPU it will alienate a lot of the game developers that were drawn to the original XBox. Ports of Windows games will also need to rework all their SSE optimizations to altivec and make sure their code is big endian safe for the PowerPC CPUs.
I have never written a game for the original XBox but I know you can't rely on DirectX8 completely for 3D. The XBox's 3D API is just strongly based on DirectX8. To utilize the XBox's console properties(like truly shared RAM) you have to use some extra libraries that Microsoft included in the XDK.
> The GPU also functions as the main memory controller
Cool.
What's next? A floppy controller in charge of CPU to CPU communications?
The PSP's CPU architechture is VERY close the the PS2's, but the PS3 is a whole nother beast. The PS2 has 2 VPUs with 32 128-bit(4x32bit) floating point registers and 16 integer registers with 16KB of Data Memory. The main CPU is MIPs based. The PS3 uses the new CELL CPU which is PowerPC based, the CELL will use 7 SPEs that each have 128 128bit registers and each has 256KB SRAM.
The PS3's SPEs will be used very sililarly to the PS2's SPUs(dot-products, etc) although they are much much bigger, there are a lot more of them, and they are a LOT faster. The CELL CPU was developed by Sony, Toshiba, and IBM and is slated to be put into TVs, PVRs, etc. It is very good at compression/decrompression, showed it off decoding 48 MPEG2 streams with power to spare.
So the answer to your question is; not yet. Sony will put a CELL CPU in many of their electronics, but not until it is cheaper.
So does this mean that apple can rewrite vecLib to take advantage of future vector processors? With a fast enough interconnect (PCIe?) this would be a viable replacement for altivec.
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You're right, but you're overlooking an important point. Xbox developers basically didn't think DX/D3D compatibility was especially important. It was a selling feature that Microsoft hoped would score big, but that didn't happen. The 360 apparently has an all-new 3D API which was created in concert with some of the largest Xbox developers.
Anybody with even a little 3D programming experience will tell you that it isn't too difficult to learn a new API. They all deal with essentially the same concepts.
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You are correct, DirectX was over looked by the majority of XBox developers. I think this is because most console games are developed with game engines and frameworks that have already been ported to each console. However, many of the XBox exclusive titles are ports from Windows; i.e. Counter Strike, Star Wars KotoR, Star Wars Republic Commando, and even Halo.
While DX/D3D had little impact on most of the games released for the XBox, it probably did have a large impact on exclusive titles. Exclusive titles are one of the main reasons to buy one console over the other.
Can someone explain to me what a vector processor is and what is it good for?
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So, when the XBox uses PC parts people complain that it's just a PC, when it uses custom parts meant for embedded devices (e.g. consoles) everybody complains that MS is using cheap parts? What do you want, a 500$ chip? Would you pay 1000$ for a console?
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Yea, occasionally I'd like one, but I'd rather it didn't take away from what my graphics card can do, wouldn't I ?
Like, maybe I'd like to have a generalized DSP chip like the one in my NeXT machine here, or one of these specialized DSP boards ?
But if you want a GPU that's targeted to supporting DirectX, I don't know if using it for a DSP is really the right idea. Maybe it is. Or maybe Intel's own vector processing capabilities could improve. Or maybe you could get an extra board and actually make use of those empty, fast PCI slots. Your call. TFA does a good job of pointing out that GPUs aren't exactly 'general purpose', and that's why the article contains :
So, what's the story even talking about here? Something that's possible except for Microsoft? Or something that's possible, in a completely different form? What's the point they're trying for?
Ah, but nothing Microsoft has put out about XNA says jack about this discrepency. If you are developing a game for the XBox360 and Windows in parallel I'm sure XNA will work well. If you have already developed your game for Windows without giving any thought to the XBox360's hardware limitations then it's going to be a giant pain in the ass to port to the XBox360, it may be easier to port to the PS3.
Nobody is complaining that the parts are cheap. They're making the point that Microsofts consoles video card is using API software FAR removed from Microsofts proprietary DirectX stuff, which was originally created to be a unifying graphics architecture....
Good point.
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