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Tomb Raider - A Tarnished Legend

An anonymous reader writes "1UP.com has posted a fantastic piece on the Tomb Raider series that examines how the franchise has been tarnished over the past few years -- and questions whether Lara can still win back the hearts of gamers. What's especially amusing is the inclusion of GameRankings scores, demonstrating the series' consistent drop in quality (Tomb Raider 1 averaged an 89%, while the latest installment, Angel of Darkness, came in at 54%.)."

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  1. Why are they not smarter by now by RickPartin · · Score: 5, Insightful

    Why are game makers not smarter than this by now? They create a game that people absolutely love and then instead of nurturing the franchise to make lots of money in the long run they exploit it for a few bucks short term and ultimately kill it. Big hits like Tomb Raider are the lifeblood of these companies. What are they treated so trivially? Can someone with industry knowledge please explain this to me?

    1. Re:Why are they not smarter by now by darthwader · · Score: 5, Interesting

      It's really simple to explain: it's hard to do good work.

      I know, once it's finished, it seems easy. So helpful people say "just do another thing like that one, only completely different". But it's not easy.

      What happens is this:
      1. Game company (or movie company, or car company or any other sort of company) makes a lot of things.
      2. Most of the things they make are average, some are way below average. Consumers brand everything that is less than way above average as "sucks".
      3. One or two turn out to be really good (way above average). The consumers like those ones.
      4. The company tries to make more like the ones that turned out good (the sequels).
      5. They make a lot of sequels.
      6. Most of them suck. See (2).

      By the way, the reasons consumers say that anything which isn't well above average "sucks" is simple: once they see the absolute best, they raise the bar, and want everything to be that good. Essentially, people want everything to be well above average, which is illogical, but nobody ever said people are logical.

      As to the question about exploiting for the short term, that's not the idea. The ideas are:
      1) You've got to ship something, or you go out of business. A crappy game (movie, car, etc.) released now is better than a perfect game never released.
      2) You really don't know how popular it's going to be until you release it. People are fickle.

      But I think that the main factor is the simple one: by simple math, most things are average or below. And most consumers are only excited by games that are well above average. So most consumers are going be disappointed a lot of the time.

      --
      I hate it when I make a joke and I get modded "+5 insightful". Mod the stupid comments "funny", not "insightful", pleas