Total Conversion HL2 Mod
bbzzdd writes "A comprehensive total conversion of the Half-Life 2 game has been released. Crafted by students from SMU's Guildhall, Eclipse is a beautiful change of pace from the average FPS. From the site: 'You play as a young Sorceress named Violet whose father went missing five years back. After learning the secrets of Telekinesis, you are teleported into Auld-Haven, a lush and fertile land where Violet grew up. Your objective is to return to Violet's home where she last saw her father years ago and dig up any clues to his whereabouts. In the broken down tower of her home you discover a journal left by her father. The journal unlocks a handful of secrets that ultimately leads you on a quest to find the ancient teleportation device - the Standing Stones.'"
No, the first was Plan of Attack, released over two months ago.
A total conversion doesn't have change genres, like HL1, CS, TFC, and Natural Selection were also total conversions, and all are FPSs.
The space unintentionally left unblank.
In order to find the Standing Stones, you have to develop a series of Java applications.
perl -e 'foreach(values %SIG){$_="IGNORE";}while(){}'
Managed to get onto the site, 5 minutes later, no longer possible :-
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t ar t=1
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obligatory google cache link
http://64.233.183.104/search?q=cach...+&hl=en&s
Download links
http://eclipse.gmwalek.com/viewtopic.php?t=21
http://halflife2.filefront.com/file/;43287
A slashdotting - you get the stick first and then the carrot !
http://www.filerush.com/torrents/Eclipse-Setup.exe .torrent
I'm a big fan of the new paths opening in game development. Sure to some extent you could always modify games as an end user, but when they started to get beyond simple text based MUDs the programming knowledge required began to increase exponentially. Now that the games are starting to standardize on some standard engines at the core, modifying the game becomes simpler through the use of defined APIs and SDKs. This gives us the hacks (aimbots and ilk) that tend to crop up in Multiplayer games, but it also gives us stuff like this program (Eclipse) which was created in 5 months(!), and it gives us the burgeoning Machima world where people are building animated stories using these game engines.
The rock, the vulture, and the chain
where's the "remove clothes and run nude" button??
Steam's weekly update talked about this and another Source Engine mod done by the students at Guildhall, Samurai Legends (same url, but /samurailegends/, link also dead), a couple of days ago. The samurai game was multiplayer and from the screenshots looked very pretty. I couldn't find the link to the Valve page, but I found the relevant text on a bulletin board:
"Next Saturday, Valve's CEO and founder, Gabe Newell, will be giving the commencement speech at Southern Methodist University's Guildhall, a university program offering course work in game design. Two groups of students enrolled in the program will be releasing the Source MODs they produced during their term."
Coral Cache
http://www.fileshack.com/file.x?fid=7218
http://www.iddl.vt.edu/~jackie/eclipsesetup.exe.to rrent/
I am, and always will be, an idiot. Karma: Coma (mostly effected by
Very cool concept, and incredibly lush outdoor environments (my 6600GT choked on it at a couple of spots). However, it's only got about an hour of gameplay. Hopefully more will come out of it, the little bit that's there is fun to play.
Telekinesis