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Total Conversion HL2 Mod

bbzzdd writes "A comprehensive total conversion of the Half-Life 2 game has been released. Crafted by students from SMU's Guildhall, Eclipse is a beautiful change of pace from the average FPS. From the site: 'You play as a young Sorceress named Violet whose father went missing five years back. After learning the secrets of Telekinesis, you are teleported into Auld-Haven, a lush and fertile land where Violet grew up. Your objective is to return to Violet's home where she last saw her father years ago and dig up any clues to his whereabouts. In the broken down tower of her home you discover a journal left by her father. The journal unlocks a handful of secrets that ultimately leads you on a quest to find the ancient teleportation device - the Standing Stones.'"

46 of 205 comments (clear)

  1. The First? by LFS.Morpheus · · Score: 4, Insightful

    No, the first was Plan of Attack, released over two months ago.

    A total conversion doesn't have change genres, like HL1, CS, TFC, and Natural Selection were also total conversions, and all are FPSs.

    --
    The space unintentionally left unblank.
  2. Re:Another Crying Game by PakProtector · · Score: 2, Insightful

    We have something called a 'market economy.' When it costs more to do something than you get back for doing it, say, paying all those programmers to port a game to another operation system as opposed to the number of units you will sell on those platforms, we don't do it.

    --

    Edward@Tomato - /home/Edward/ man woman
    man: no entry for woman in the manual.
    "Qua!?"

  3. *Spoiler* by mogrify · · Score: 4, Funny

    In order to find the Standing Stones, you have to develop a series of Java applications.

    --
    perl -e 'foreach(values %SIG){$_="IGNORE";}while(){}'
  4. pretty good by udderly · · Score: 3, Informative

    The screenshots look pretty good--and they're not even /.ed yet!

  5. Wow - that was quick ! - slashdot effect ! by bushboy · · Score: 4, Informative

    Managed to get onto the site, 5 minutes later, no longer possible :-

    obligatory google cache link :-

    http://64.233.183.104/search?q=cach...+&hl=en&st ar t=1

    Download links :-

    http://eclipse.gmwalek.com/viewtopic.php?t=21

    http://halflife2.filefront.com/file/;43287

    --
    A slashdotting - you get the stick first and then the carrot !
  6. *SPOILER* by Minced · · Score: 3, Funny
    "The journal unlocks a handful of secrets that ultimately leads you on a quest to find the ancient teleportation device - the Standing Stones.'

    Yeah, just to let you know you are going to Stonehenge.

  7. DOH - bad link by bushboy · · Score: 2, Informative

    http://64.233.183.104/search?q=cache:nbEeDXhjeqYJ: students.guildhall.smu.edu/eclipse/+&hl=en&start=1

    --
    A slashdotting - you get the stick first and then the carrot !
  8. Machima, Game Conversions - just awesome by Fox_1 · · Score: 4, Insightful

    I'm a big fan of the new paths opening in game development. Sure to some extent you could always modify games as an end user, but when they started to get beyond simple text based MUDs the programming knowledge required began to increase exponentially. Now that the games are starting to standardize on some standard engines at the core, modifying the game becomes simpler through the use of defined APIs and SDKs. This gives us the hacks (aimbots and ilk) that tend to crop up in Multiplayer games, but it also gives us stuff like this program (Eclipse) which was created in 5 months(!), and it gives us the burgeoning Machima world where people are building animated stories using these game engines.

    --
    The rock, the vulture, and the chain
    1. Re:Machima, Game Conversions - just awesome by william_w_bush · · Score: 2, Interesting

      yeah uh hi, it also means the craptacular game houses that basically do the same thing but do a worse job have to compete with people who are probably a lot better, and can tweak the game as it goes on, and sell it for free... so look for this to not happen for any game where the designer gets most of their money from engine licensing fees.

      i hate being this cynical, please kill me thx!

      --
      The first rule of USENET is you do not talk about USENET.
  9. Re:Not smart. by Nick+Harkin · · Score: 2, Informative

    Actually, it seems like people in Europe and Australasia have an advantage, for a change, thanks to filefronts Europe and Australasia only mirrors.

    Here for anyone in those areas.
    http://halflife2.filefront.com/file/;43287#Downloa d

  10. Yeah but, one big, glaring error by pair-a-noyd · · Score: 4, Funny

    where's the "remove clothes and run nude" button??

    1. Re:Yeah but, one big, glaring error by Council · · Score: 3, Funny

      You jest. But where is the HL2 porn? It's a good physics engine, I'm told, and has realistic people. Or what about all these other photorealistic games I see ads for?

      C'mon, adult industry, use a tenth of the creativity you use in titling your movies and find a way to make a business model for this.

      --
      xkcd.com - a webcomic of mathematics, love, and language.
    2. Re:Yeah but, one big, glaring error by Chris+Burke · · Score: 3, Funny

      I saw some Doom 3 porn once.

      Or at least, I think I did. There was lots of moaning, but I couldn't really see anything.

      *ba-dum ching!*

      --

      The enemies of Democracy are
  11. Objective by zephc · · Score: 3, Funny

    As Violet, you must save your father from a collapsing web server before it's too late.

    Whoops.

    --
    "I would say that 99 per cent of what my father has written about his own life is false." - L. Ron Hubbard Jr.
  12. Re:Not smart. by starwed · · Score: 2, Interesting

    I haven't kept up with this, but wasn't Valve going to let modders release their stuff on steam? Or does there have to be money involved for that to happen. :(

  13. Re:Another Crying Game by LilGuy · · Score: 2, Insightful

    They're not selling it, so the point is moot.

    --

    You're nothing; like me.
  14. Steam mentioned this game a couple of days ago by rawmule · · Score: 4, Interesting

    Steam's weekly update talked about this and another Source Engine mod done by the students at Guildhall, Samurai Legends (same url, but /samurailegends/, link also dead), a couple of days ago. The samurai game was multiplayer and from the screenshots looked very pretty. I couldn't find the link to the Valve page, but I found the relevant text on a bulletin board:

    "Next Saturday, Valve's CEO and founder, Gabe Newell, will be giving the commencement speech at Southern Methodist University's Guildhall, a university program offering course work in game design. Two groups of students enrolled in the program will be releasing the Source MODs they produced during their term."

  15. Re:third-person? by KDR_11k · · Score: 2, Interesting

    No. One of the Valve guys said they didn't place mirrors in HL1 because they wanted the player to imagine Gordon looks like him. It was probably an engine limitation but it was probably a reason not to include mirrors in HL2 (unless the engine can't do it either). They shouldn't have put him on the loading screen and HL2 box then.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  16. For the pretty pictures.. by Neoncow · · Score: 5, Informative
    That we're too lazy to look for..

    Coral Cache

  17. Fileshack has it by Anonymous Coward · · Score: 4, Informative
  18. Torrent Available by Kalak · · Score: 4, Informative
    --
    I am, and always will be, an idiot. Karma: Coma (mostly effected by .hack)
  19. Re:Another Crying Game by Omnifarious · · Score: 3, Interesting

    Interesting. That must be why more games get ported to Linux than the Mac, because Linux has a bigger desktop share... Oh, wait...

    This is a pititful excuse by game developers who don't want to change their attitudes or outlooks. All that make your game easily portable requires is dumping all the DirectBlah BS and using an API that doesn't make you Microsoft's whipping boy.

    Heck, if the API is inadequate, you could even add a bit to it for whatever it is you needed and release the changes back. It might make it easier to make games, which would make a bigger market, which would probably make things better for everybody.

    As it is, I tend to buy games from small independents (Garage Games, Guild Software, Introversion Software, the list goes on) instead of the big publishers because the game developers who work for them have minds of their own and tend to make Linux versions of stuff. As opposed to people like you who stick their fingers in their ears and chant 'Marketshare' over and over again.

  20. Re:Another Crying Game by PakProtector · · Score: 2, Insightful

    This is what it boils down to: There are next to zero sane individuals who will do something without something in return. However, that something can be broadly defined. But for most people, it's something tangible.

    Like money.

    On a note: The Last Game I Bought was NWN or WarCraft 3, whichever came out last. I've started making my own games now. Working on a MUD.

    --

    Edward@Tomato - /home/Edward/ man woman
    man: no entry for woman in the manual.
    "Qua!?"

  21. Re:Another Crying Game by UnrefinedLayman · · Score: 2, Interesting
    And if you think a 'market economy' is a 'bad thing,' please, go live in 'Soviet Russia,' where such a thing did not exis- Oh, wait. 'Soviet Russia' ceased to exist because... Wow. Communism doesn't work.
    And it took a very long time for Communism to collapse in Russia. Nevermind that there are other communist countries today, and nevermind that there is perhaps a slight chance that the reason these countries are destitute is because of the seventy year old vendetta the United States, one of the wealthiest countries in the world, has had against communists.

    I love it when people shout out "COMMUNISM DOESN'T WORK!!!" and point at the former Soviet Union, because then I can shout out "CAPITALISM DOESN'T WORK!!!" and point at every single failing capitalist economy and poor-as-fuck country. Let's take a look at one of the countries that has benefited the MOST from capitalism: Haiti.
    In this poorest country in the Western Hemisphere, 80% of the population lives in abject poverty, and natural disasters frequently sweep the nation. Two-thirds of all Haitians depend on the agriculture sector, which consists mainly of small-scale subsistence farming. Following legislative elections in May 2000, fraught with irregularities, international donors - including the US and EU - suspended almost all aid to Haiti. The economy shrank an estimated 1.2% in 2001, 0.9% in 2002, grew 0.4% in 2003, and shrank by 3.5% in 2004. Suspended aid and loan disbursements totaled more than $500 million at the start of 2003. Haiti also suffers from rampant inflation, a lack of investment, and a severe trade deficit. In early 2005 Haiti paid its arrears to the World Bank, paving the way to reengagement with the Bank. The resumption of aid flows from all donors is alleviating but not ending the nation's bitter economic problems. Civil strife in 2004 combined with extensive damage from flooding in southern Haiti in May 2004 and Tropical Storm Jeanne in northwestern Haiti in September 2004 further impoverished Haiti.
    Yeah, capitalism sure works for Haitians.

    What people like you don't seem to realize is that capitalism works GREAT if your country is already rich , but when you're broke as fuck it's the equivalent of being a broke as fuck private citizen in a capitalist economy. Sure, you can become super wealthy, but is it more likely that someone already rich will become richer or someone poor will become richer?

    Gimme a break, you narrow minded tool. Quit your whining about your one-right-way-to-live.
  22. Beautiful, but veryyyy short by SnowCrashed · · Score: 5, Informative

    Very cool concept, and incredibly lush outdoor environments (my 6600GT choked on it at a couple of spots). However, it's only got about an hour of gameplay. Hopefully more will come out of it, the little bit that's there is fun to play.

    1. Re:Beautiful, but veryyyy short by SnowCrashed · · Score: 2, Informative

      You are right about the jumping animation. It's either extremely choppy, or non-existant. Also, especially noticable in the movies, is that the walking animation is a little bit awkward as well.

    2. Re:Beautiful, but veryyyy short by Chyeld · · Score: 2, Interesting

      Just finished playing it. For any of you wondering if it's worth the download. It very much is.

      Beautiful environment, interesting concept, and wonderful soundtrack (I'm hoping to download the soundtrack for later listening after the slashdot effect is over.)

      It was created as a school project, so unfortunately the team indicated they won't be able to continue to develop it after they leave Guildhall, but it's still a wonderful work. I've seen recent professional games which don't match up to what these guys pumped out in just five months of college work.

      For those of you who didn't notice, you can do the last level as a mini-game if you scroll the 'New Game" menu to the end of the chapter list. My best time so far is a minute and twenty seconds.

  23. Menzoberanzan by dalutong · · Score: 2, Insightful

    This is probably nostalgia speaking, but I miss games like menzoberanzan -- it had more of a complete story than most of these FPS games have now adays.

    I'll admit, though, that the HLs have had good stories. And the new FFs probably have good stories, though the last one I've played is FFIII on SNES.

    i guess the same has happened in most industries though -- the need to keep up with technology/compete has reduced the depth and quality of the stories.

    and to make this social -- the same has happened in our society. we feel our priority is to be able to compete, so our schools have responded by becoming increasingly vocational.

    it's sad though when survival requires you live a shallower life. it's really making me question whether or not humanity's really progressing...

    --

    What comes first, finding a teacher or becoming a student?
    1. Re:Menzoberanzan by Oracle+of+Bandwidth · · Score: 3, Interesting

      I'd argue we're still apes in caves, our spears are just semi-balistic now, and our caves are above ground.

  24. Let them know! by WidescreenFreak · · Score: 3, Insightful

    Thank you! It's nice to actually see an informed opinion on this mod as opposed to the bullsh*t AC statements about it being "lame" and "gay" from the tards who didn't bother to download it and have nothing better to do apparently.

    I'm looking forward to trying it out myself and at least getting feedback to the team who made it. If they get enough positive responses and suggestions, hopefully they'll do more. Those who do really good and creative mods won't know that their work is appreciated unless we tell them so and as such will probably not make any more under a false impression that no one like what they've done. That would be a shame not only from their standpoint but also from ours since we would no longer get any quality mods from the group.

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
  25. Re:Another Crying Game by rpozz · · Score: 2, Informative

    You can run it on Linux with Cedega. There's a bit of a nasty performance hit though.

  26. Re:Just one Question by Antimatter3009 · · Score: 4, Funny

    Telekinesis

  27. Re:Another Crying Game by PakProtector · · Score: 2, Funny

    I probably did miss the sarcasm. I'm only compliant with CSS3.0 standard sarcasm tags.

    I'm sorry.

    --

    Edward@Tomato - /home/Edward/ man woman
    man: no entry for woman in the manual.
    "Qua!?"

  28. Re:Another Crying Game by The+Ultimate+Fartkno · · Score: 2, Interesting

    No, no it didn't.

    Quake was open-sourced three years after it came out and a full two years after Quake II's engine made the Q1 engine financially obsolete for licensing purposes. Releasing the Q1 code did little "work" for id except earn them a tremendous amount of goodwill from the open-source community. Their only financial benefit came from the licensing fees that came in when the dozens of commercial games developed by the OS community and based on Q1's code were released.

    Don't confuse your rabid hatred of closed-source software with a sense of how to run a profitable business.

  29. Re:third-person? by hunterx11 · · Score: 3, Interesting

    More impressive is the fact that if you stop walking mid-step in Halo 2, your character will actually move slightly as he readjusts into a standing pose. It's a small thing compared to all the bugs Halo 2 shipped with, but we need more things like this in games. Certainly nothing is an funny as the way kneeling characters slide around when they move while crouched in GoldenEye, though :-)

    --
    English is easier said than done.
  30. Re:Another Crying Game by Staats · · Score: 2, Insightful
    You're mistaking the word "developers" for "publishers." (Though you got it in the last paragraph.) Remember developers usually have to ask for money from publishers, who are a cautious lot, not wanting to hand out checks for twenty million dollars unless they're sure they'll get it back... and Linux is most definetly an unproven game platform - why would they allow a developer to spend any time writing for it? If it was my money, I wouldn't.

    On a second note, I don't think the solution to a non Microsoft game API is to take an API, "add a bit" and release it back... do that few times, with a few developers, and you're likely to end up with a mess.

    I also don't know if OpenGL is a valid cross platform API... or maybe it won't be in the future. Microsoft did buy up some of the patents, and while it looks like you're still free of Microsoft control, it sure would make me nervous as a game developer. They could easily bury me in lawsuits, even if they were obviously on made up grounds.

  31. They've also been busy with NWN by Hybrid34 · · Score: 2
    Some students from the Guildhall at SMU have been busy making a Neverwinter Nights module called The Hunt.
    Haven't tried it yet, but in the process of downloading it (alas, I'm not blessed with a T3).

    Shamelessly ripped from NW Vault:
    "We had 4.5 months to create, design and develop a Neverwinter Night module with one hour of gameplay. Our team consisted of 7 Level Designers and 3 Artist. Teammates chose a Team Lead, Game Design Lead, Level Design Lead and Art Lead. We then had to create a company name and logo, mission statement and team contract. Several documents were created for direction; Concept, Game Design, and Asset & Development Plan. The focus was to create a module with custom content including custom character models, placeables, storyline and scripts. Milestones were put into place to insure team productivity. Gameplay testing was enforced throughout the project. Once the module was completed we then focused on marketing our module through creating an install executable on a promotional CD, DVD cases including custom art, game info, and a manual. We also produced a minute and a half trailer. To complete the process we then promoted our game at The Guildhall's "Game Exhibition" where we presented our game to the public and industry professionals."
    And the game description:
    "An ancient forest grows dark with the coming of a looming shadow. Ko, a primal hunter, is a champion of the tribe. He has to find and destroy the source of the shadow to save his world from unending darkness. The Hunt is a single player, Action/RPG set in an Ancient Period. In this Demo Module, you'll play a tribal hunter who fights beast of legend in order to gain the respect of the Village Elder."
    The module can be found here:
    http://nwvault.ign.com/View.php?view=Modules.Detai l&id=4119

    Requires SoU, HotU and CEP.
  32. Re:Legal to sell them? by Nogami_Saeko · · Score: 2, Informative

    It's not legal to sell them. Valve's license specifically prohibits people from selling anything that's developed with their tools, or interfaces with their software/engine.

    But that said, if it becomes popular (aka CS), I'd imagine they'd work something out.

    I'm still fairly surprised that Valve hasn't picked-up Natural Selection yet. It's far more fun than CS and actually requires real teamwork and strategy.

    Hopefully when NS 3.1 (or NS-Source) comes out, they'll make it available on Steam.

    If you want to try something that's a little more satisfying than the "run around and shoot stuff, round after round in CS", pop over to the Official Site and give it a try (It takes some time to learn how the game works, so reading the manual [the wikipedia entry is pretty good!] will help you look less like a newb).

    N.

    --
    "Nothing strengthens authority so much as silence." - Charles de Gaulle
  33. Yes, genius, LET THEM KNOW EITHER WAY! by WidescreenFreak · · Score: 2, Insightful

    It might very well suck, but at least I plan on giving it a chance to prove itself rather than pass judgements based only on its web site. That's like critiquing an entire book because you read the back cover.

    And I only said that they should be thanked if it's good. So, tell me, genius, if it sucks and you don't tell them, how the hell are they supposed to know WHY you didn't like it and therefore correct what you don't like? Do you think the fact that you think it suck will somehow reverberate through the air thereby subconsciously communicating with them why you didn't like it? Duh! They need feedback either way! Ignoring them because you don't like their mod isn't going to do anyone any good!

    Then again, I should know better than to expect logic from someone who has to post as AC.

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
  34. Re:Aso by WidescreenFreak · · Score: 2, Interesting

    That explains why they were able to develop it in just five months. :-)

    Excactly. This was probably just a first run, no different than what most game companies and even animation studios do - release something small, get feedback, apply the feedback to a larger project. It seems that too many people on /. expect mods like this to be perfect and have everything ready from the start. Man, why doesn't this .04a version have a full storyline! That's freakin' lame! Waiter, reality check, please.

    Now that they have some experience under their collective belt, they should be able to get future mods out with more efficiency. This of course pertains to any mod-maker, not just the Eclipse team.

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
  35. Jumping sound by PylonHead · · Score: 2, Funny

    Just once I'd like to play a game with female lead character that doesn't make my neighbors think I'm watching porn when I press the jump key.

    --
    # (/.);;
    - : float -> float -> float =
  36. Yeah, it's not very good. by Austaph · · Score: 2, Interesting

    http://img61.echo.cx/img61/5208/eclipse5ra.jpg

    At first I thought 1 FPS was a rounded-up value, as it was more like 0.2 FPS... but I was proved wrong. I figured I could just wait it out, but then I realized it isn't really worth it. I understand it's promotional, but if they'd spent even 15 more minutes developing a storyline (in addition to the 5 they did spend) then I might've actually played it through. Instead I spent 20 minutes in total ignorance of who I was, where I was going, and why I could make objects float in mid air... that is, if I wasn't spending my time waiting.

    Compromising game quality for graphic quality is one thing, but if you're going to go the eye-candy route then do it right and use at least a little discretion, ensuring that the game will actually play on anything other than a particle accellerator. The glow-effect annoyed the hell out of me. I found myself rubbing my eyes and putting my face right against the screen because I thought I was going blind.

    I dunno. I didn't find it very entertaining or challenging, unless you consider suffering through long choppy intro sequences full of faeries and flowers a challenge.

  37. Re:Au: 'got Escape from Woomera working? by fostware · · Score: 2, Insightful

    Especially poignant, considering it World Refugee Day today...

    --
    "We know what happens to people who stay in the middle of the road. They get run over." - Aneurin Bevan
  38. Alas by Snaller · · Score: 2, Interesting

    The page itself is a case of bad design: Thumbnails should be direct links, so people can quickly quick them open in tabs - as opposed to this where there is a javascript on each link which only allows you to open one - and totally leave out browsers who do not have (or have enabled) javascript.

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating