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SOE Picks Up Former Monolith Employees

eXxy writes "1UP.com talked to SOE about the Matrix Online announcement, and came away with some info that wasn't in the public PR. SOE is picking up many former MxO employees and offering jobs at their Seattle office, the DC Comics game is PSP/PS3/PC and should be cross-compatible between all three platforms, stuff like that."

3 of 23 comments (clear)

  1. Re:PSP-PS3-PC?!? by KDR_11k · · Score: 3, Insightful

    The gap here is much larger than what you find in the PC world. It's like trying to port Unreal Tournament 2003 to a P2/233 with a Voodoo 2 card and 64MB RAM. With such a huge gap you cannot rely on downsampling textures and autoLODs, you have to pretty much redo your assets. MMORPGs also have unpredictable numbers of objects onscreen (think marketplace), that might become problematic with the RAM unless the game is designed for the PSP first.

    As for the HD/storage meduim, well, something's got to hold the addons and patches.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  2. Yes, all hail the SOE benefactors by Anonymous Coward · · Score: 1, Insightful

    Sony has offered jobs to 25 people on the Matrix team, yes. But around 100 people got laid off. 1UP's story is fluff.

  3. PSP maybe low end PC equiv? by Taulin · · Score: 2, Insightful

    I guess the PSP version will be the same thing as just turning down some settings on the PC version. This usually just means automatically using low poly LOD objects and textures. The best part of online games is that the client software is nothing more than a representation of the data. How it looks has no impact on how the data is manipulated on the server. I am really excited about seeing a console/pc/handheld union.