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SOE Picks Up Former Monolith Employees

eXxy writes "1UP.com talked to SOE about the Matrix Online announcement, and came away with some info that wasn't in the public PR. SOE is picking up many former MxO employees and offering jobs at their Seattle office, the DC Comics game is PSP/PS3/PC and should be cross-compatible between all three platforms, stuff like that."

2 of 23 comments (clear)

  1. PSP-PS3-PC?!? by KDR_11k · · Score: 2, Interesting

    What does it imply for the graphics quality of a game that gets puton the PC, the PS3 and the PSP? I mean, the PSP is a full generation behind the other two, are they planning on making all assets twice, even with expansions and squeeze it all into the 1.8GB UMD size or what? The PS2 needed a HD to play FF11. The PSP obviously can't have a HD so it will have to rely on the overly expensive MS medium. Which again limits size. I believe they'd actually make more money by dropping the PSP and not making everything in the game twice.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
    1. Re:PSP-PS3-PC?!? by Babbster · · Score: 4, Interesting
      I doubt that the PS2 version of FFXI "needed" a hard drive. Square probably just didn't want to optimize for running from DVD - it's far simpler to decompress everything once during install, and with hard drive access you've got a much better speed cushion. As one example, Sony's own EQ Online Adventures ran straight from DVD on the PS2 and used memory cards for patches/network/login info.

      As for "making all assets twice," that's not really how it works. After all, you don't need to make all assets twice (or many times) for a PC game that will run from 800x600 to 2048x1536 on computers running a myriad of different video cards and a wide range of CPUs. Art assets (which take up the majority of space) can fairly easily be scaled down. Even the MMOG game engine itself requires much less space than those in single-player games because the majority of computations are done on the game server, not the client.