Classic MMOG Raised From the Dead by Past Players
Chromain writes "Back in 1996, the Seattle-based company Starwave created one of the first graphical MMOGs: Castle Infinity. Though it was well received by all who tried it, it quickly sank under bad marketing, extended downtime, and sloppy leadership. Now, nearly 8 years since disappearing off the map, the game has been (quite literally) rescued from a dumpster by a group of past players. It's available for free at their new website."
/., My name is Greg "Devil Dog" Kumparak, and I'm an Architect of Infinity. I hope I'm not doing the rest of the team a disservice by attempting to speak for them. I've been playing Castle Infinity since a very young age, and have volunteered on the game for quite a few years. Castle Infinity was developed around 1995/96 by Starwave. It grew a rather large fan base, which simply wasn't big enough to outweigh the cost of running it. After being transferred from company to company, it was eventually forgotten by all except for the original players. Sure, company after company brought it up for 2-3 months, but it was only a tease. Each and every time, Castle Infinity was closed down. The blow of signing on to see "Sorry, we're closing down until further notice" hit some of us quite a few times. That was until we realized that Castle Infinity had been thrown away. I do quite honestly mean thrown away. In a trash can. With a bit of good timing, and maybe a liiiiittle bit of fast driving, we got our hands on the server and a large portion of important data. (Thanks Kevin!) For the past few years, we've spent a large portion of our free time on rebuilding Castle Infinity. Months of server woes, countless bug fixes, and an unimaginable amount of stress on each and every member of the team.. and it's all lead up to this. We're up, we're running, and we're ready to dump as much cold water on our server as it takes to keep it from melting. Theres a lot of work to be done, but trust me - we're trying as hard as we can. We have quite a lot in the works. We're constantly working on ways to make Castle Infinity feel much more "modern", giving it features to make it compare to the MMOGgs of today's standard. Due to this, we're ALWAYS looking for a talented hand. Think you can help out in any way? Contact us. Don't worry, we're good people. With that, I welcome you. Welcome to the fruition of our noble quest. It's been a long, wild ride. Uncountable heartfelt thanks to all at Slashdot for running this story. Greg Kumparak Architect of Infinity
If only someone would rescue their webserver from the dumpster, so I could see what this is all about.
As you can tell, that went ..not so well. Not only did our server just eat itself in less than 2 minutes, but I managed to forget all about line breaks. *Laugh*
The server got a bit hot - we dumped ice cold water on it. Unfortunately no one told us that water on a server isn't actually a good thing. Yeah. Thats what happened. *cough*.
S etup.exe
.. just kinda limping. And as I typed that, it went back down. We're gonna throw up a static page with a link directly to the registration and download pages.
Anyways, I have good news! There IS a direct link to the download. Unfortunately, the only way to register is on the website itself. So. If you managed to register but didnt get to the download in time, head on over to:
http://www.mediamerlin.com/castle/C8/C8Install/C8
On that note - the site is currently up, it's
My apologies for the mess. If you're interested, please bookmark the link - we're workin hard here.
Many thanks IamLarryBoy. As i mentioned a bit further down, I managed to forget line breaks under the stress of "AHHHHH THE SERVER JUST LIT THE CAT ON FIRE."
hacked together
slashed,
a true hack and slash rpg
>>You have encountered a Slashdotting!
>evade
>>You cannot evade.
>evade!!!
>>You cannot evade.
>exit
geek@computer> nethack
Actually not. Once you throw it away, you're throwing it to the birds.
The problem is more how it was thrown away. If the dumpster was located on private property, then that's tresspassing. Public property - that's a different matter entirely. Laws vary from state to state on this. But you do not see much enforcement anyway, as it's trash.
I imagine that there are different laws for each state that prohibit people from climbing into dumpsters for safety reasons..
So much as the code goes, I searched and could not find information about the status of code ownership/trademarks or current license. I do note that a non-profit was started for the sake of preserving the game.
As an aside, I think this exemplifies why current copyright law is too long, and favors those who have deep pockets for lobbyists to protect a "few" things, while literally everything else goes to the trash.
Take the cheese to sickbay, the doctor should see it as soon as possible - B'Elanna Torres, "Learning Curve"
We were in fact given permission to "retrieve"(Read: Dumpster dive for) the server and do whatever we please with it. The ownership/trademark issue is one we've dealth with for the past few years, and is a large part of the reason we're just now trying to get a foot up in the world. And by the way, I absolutely agree with you on how copyright is currently handled. It's a bit absurd.
Obsolete video technology does not make a game crappy.
The vast majority of today's games suck, it's just that most people haven't realized it 'cause they're shiny and new.
-Jenn