Classic MMOG Raised From the Dead by Past Players
Chromain writes "Back in 1996, the Seattle-based company Starwave created one of the first graphical MMOGs: Castle Infinity. Though it was well received by all who tried it, it quickly sank under bad marketing, extended downtime, and sloppy leadership. Now, nearly 8 years since disappearing off the map, the game has been (quite literally) rescued from a dumpster by a group of past players. It's available for free at their new website."
/., My name is Greg "Devil Dog" Kumparak, and I'm an Architect of Infinity. I hope I'm not doing the rest of the team a disservice by attempting to speak for them. I've been playing Castle Infinity since a very young age, and have volunteered on the game for quite a few years. Castle Infinity was developed around 1995/96 by Starwave. It grew a rather large fan base, which simply wasn't big enough to outweigh the cost of running it. After being transferred from company to company, it was eventually forgotten by all except for the original players. Sure, company after company brought it up for 2-3 months, but it was only a tease. Each and every time, Castle Infinity was closed down. The blow of signing on to see "Sorry, we're closing down until further notice" hit some of us quite a few times. That was until we realized that Castle Infinity had been thrown away. I do quite honestly mean thrown away. In a trash can. With a bit of good timing, and maybe a liiiiittle bit of fast driving, we got our hands on the server and a large portion of important data. (Thanks Kevin!) For the past few years, we've spent a large portion of our free time on rebuilding Castle Infinity. Months of server woes, countless bug fixes, and an unimaginable amount of stress on each and every member of the team.. and it's all lead up to this. We're up, we're running, and we're ready to dump as much cold water on our server as it takes to keep it from melting. Theres a lot of work to be done, but trust me - we're trying as hard as we can. We have quite a lot in the works. We're constantly working on ways to make Castle Infinity feel much more "modern", giving it features to make it compare to the MMOGgs of today's standard. Due to this, we're ALWAYS looking for a talented hand. Think you can help out in any way? Contact us. Don't worry, we're good people. With that, I welcome you. Welcome to the fruition of our noble quest. It's been a long, wild ride. Uncountable heartfelt thanks to all at Slashdot for running this story. Greg Kumparak Architect of Infinity
If only someone would rescue their webserver from the dumpster, so I could see what this is all about.
Wow. How can they expect to host an MMORPG when the site is slashdotted in a few minutes?
Zero comments and the linked site is toast. Perhaps "Castle Not-Quite-Infinity ..."
...that is, if you want any part of your life back ;)
Posting to slashdot is a poor way to avoid outages that killed it the first time.... /. before first post
As you can tell, that went ..not so well. Not only did our server just eat itself in less than 2 minutes, but I managed to forget all about line breaks. *Laugh*
No Coral Cache, No google Cache, not even a mirrordot page. Now thats a Slashdotting.
It's time for MORE extended downtime!
I figure that a fire hose is the only thing that's gonna keep that server from melting down now that it's on Slashdot's front page.
Sometimes boldness is in fashion. Sometimes only the brave will be bold.
Twelve years ago the landscape of the Internet was totally different. We had Clevnet, and that could get us anywhere!
BBS games were before my time (or I just missed out on the craze), but I was a big fan of single-person text adventures before they were Interactive Fiction. I was especially fond of a couple of adventure games on some pay-per-minute service, Compuserve or Prodigy maybe. One in particular stands out because it involved a vampire (Dracula?) and it was designed to be incrementally solvable. It's where I learned the maze mapping skills that came so handy in Adventure later (even though it came out earlier).
Does anyone else remember this vampire-themed adventure game that was available on some early ISP? Even a name would be a start...
We recently had heard in the office over one of the Yellow Machine that's made by Anthology Solutions.
/., My name is Greg "Devil Dog" Kumparak, and I'm an Architect of Infinity. I hope I'm not doing the rest of the team a disservice by attempting to speak for them.
I've been playing Castle Infinity since a very young age, and have volunteered on the game for quite a few years. Castle Infinity was developed around 1995/96 by Starwave. It grew a rather large fan base, which simply wasn't big enough to outweigh the cost of running it. After being transferred from company to company, it was eventually forgotten by all except for the original players.
Sure, company after company brought it up for 2-3 months, but it was only a tease. Each and every time, Castle Infinity was closed down. The blow of signing on to see "Sorry, we're closing down until further notice" hit some of us quite a few times. That was until we realized that Castle Infinity had been thrown away. I do quite honestly mean thrown away. In a trash can.
With a bit of good timing, and maybe a liiiiittle bit of fast driving, we got our hands on the server and a large portion of important data. (Thanks Kevin!) For the past few years, we've spent a large portion of our free time on rebuilding Castle Infinity. Months of server woes, countless bug fixes, and an unimaginable amount of stress on each and every member of the team.. and it's all lead up to this.
We're up, we're running, and we're ready to dump as much cold water on our server as it takes to keep it from melting. Theres a lot of work to be done, but trust me - we're trying as hard as we can. We have quite a lot in the works. We're constantly working on ways to make Castle Infinity feel much more "modern", giving it features to make it compare to the MMOGgs of today's standard.
Due to this, we're ALWAYS looking for a talented hand. Think you can help out in any way? Contact us. Don't worry, we're good people. With that, I welcome you. Welcome to the fruition of our noble quest. It's been a long, wild ride.
Uncountable heartfelt thanks to all at Slashdot for running this story.
Greg Kumparak
Architect of Infinity
The server got a bit hot - we dumped ice cold water on it. Unfortunately no one told us that water on a server isn't actually a good thing. Yeah. Thats what happened. *cough*.
S etup.exe
.. just kinda limping. And as I typed that, it went back down. We're gonna throw up a static page with a link directly to the registration and download pages.
Anyways, I have good news! There IS a direct link to the download. Unfortunately, the only way to register is on the website itself. So. If you managed to register but didnt get to the download in time, head on over to:
http://www.mediamerlin.com/castle/C8/C8Install/C8
On that note - the site is currently up, it's
My apologies for the mess. If you're interested, please bookmark the link - we're workin hard here.
Yup, I saw the front page, no comments and then made the rounds. I'm seriously bummed that it died that quickly. I mean, I realize the old one ran well on a P1 system, but I figured they'd have sense enough to upgrade since then.
Well ... I can't get to the page, and all I can find about it on the web are vague descriptions which describe it as a child's game that involves dinosaurs.
... I was sortof hoping it was going to be an RPG, like Yserbius, or something. Anyone have details? Am I totally off base here?
"Monsters have invaded Castle Infinity, and it's up to you and your new dinosaur friends to keep them at bay. Kids can play the game with their friends over the Internet."
Is this the game?
Uh
To confirm you're not a script, please piss in my ear.
It's less about hardware and more about configuration. Even Google has been brought down by a Slashdotting (it was an https: page for something.) If you are feeding a small text file on your front page, you can survive a lot. If you have lots of database lookups, forget it.
Nipok Nek
Why choose white shoes?
That got me thinking about easy reading an the human mind. It's not the sentence, or really a logical paragraph split, but it seems to be almost a pure visual limit where after x number of words we have problems comprehending.
http://64.233.187.104/search?q=cache:g67FaBUao30J: www.castleinfinity.com/+castle+infinity&hl=en&star t=1
I'm not sure, perhaps something like this?
09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
oops !!! the links mentioned here seem to be down.
My friend introduced me to this game several months ago.
They've been playing it on and off with few problems connecting for years.
I think the tenses in the story are a bit off...
It's only an insult if it's not true.
Who are we? Well, for one thing, we're a public-benefit, not-for-profit, California corporation. We're also all volunteers who were originally players, and who love Castle Infinity and want to see it fulfill its potential. We range in age from 15 to 53, and spend minutes to hours a day working on Castle Infinity.
Kevin Quitt ...
In putative charge is
Rev. Kevin D. Quitt, who came into his position of Benevolent Dictator by virtue of the fact that he went dumpster diving when Castle Infinity's creators (Starwave) decided there was No Commercial Potential for the game, and threw out the baby with the bath (servers and all). He is the game's and the corporation's administrator, but besides that, he designs some algorithms and codes some of the utilities we use.
John Cantu joined the Castle Infinity staff in 2000 and does assorted administrative tasks. (Have you ever noticed you can't hack connect.dat? That's because he did it first.) Outside C8, John is working towards his B.S. in Computer Information Science with a goal of becoming a systems/network administrator, and currently works as an analyst for a multinational media information company.
David Estes
David Estes is possibly insane due to being a mad scientist
David Estes is glad that this intruder chose to invade his wheat field
David Estes is well known throughout the community for his soccer talents
David Estes is the new assistant provost for teaching
David Estes is president of the lutheran child and family services of illinois
David Estes is one of the owners of pacific northwest distributing
Greg Kumparak's been around Castle Infinity longer than he wishes to disclose. He started playing around the same time he began sporting a Power Rangers lunch box. Greg is responsible for the majority of the new art (including this site) and likes to brand himself as "Lead Level Design" when discussing Castle Infinity with others. Children simultaneously adore and fear him.
He still carries around a Power Rangers lunch box.
Edward Marks, unlike the other architects, never had a chance to play Castle Infinity when it was still operated by Starwave. He began playing in 2000 and joined the architect team in 2002. His original job was as an artist, but Greg has taken over most of his former responsibilities. Now he is responsible for the organization and use of original Starwave material (a lot of it was left on those abandoned hard drives) and has created several body parts, items, levels, and ideas. Outside of the game, he attends Thomas Jefferson School, with Andy, but will soon graduate and enroll full time in Stanford University in California.
Andy Matuschak joined the Castle Infinity team in 2001 as a client programmer (he likes to refer to himself as the "Lead Programmer"), but he's served in various capacities since then. His largest projects for the game include the site you're reading now (which he coded), the Infrared update system, the currency system, and the HUD. On a day to day basis, Andy is responsible for new features in the client, web site updates, and most of the levels that require code. Outside of the game, he attends Thomas Jefferson School in St. Louis, MO (graduating in 2006) and spends much of what time remains working with the Open Sword Group on open-source Mac software.
© Castle Infinity, Inc. 1996-2005 (( -- but I hope they don't mind me posting this here. ))
Sometimes boldness is in fashion. Sometimes only the brave will be bold.
hacked together
slashed,
a true hack and slash rpg
>>You have encountered a Slashdotting!
>evade
>>You cannot evade.
>evade!!!
>>You cannot evade.
>exit
geek@computer> nethack
Since you guys are about the game experience rather than money, does this mean some kind of meaningful PvP is in store for downloaders of your game?
You sooo need to take pictures of this! I would really be interested in seeing what a slashdot effect can do to a computer. Actually I just want to see a computer on fire.
Anyway, any clues as to when the server could possibily be up? This looks interesting..
CAn'T CompreHend SARcaSm?
Classic MMOG Server Razed From Slashdot by Future Players
Get your Unix fortune now!
A bit off in your math, though close. I'm actually 17, and I'm in no way "the guy" who rescued Castle Infinity. I'm part of a team of guys who each had a huge part in the process, ages ranging from 16-50. On that note, Agism is lame.
Isn't .. er, removing items from peoples trash stealing?
And on that note, do they have the 'right' to use the game code?
What kind of server hardware were they throwing out? And where can I get some!?? :-)
I'm only asking because I find it - well - wasteful that some company would literally throw away a complete server whole like that. Was it low end? Or was it just too old? Do you guys still run the same exact hardware, or did you guys upgrade to newer stuff? And if you guys upgraded, can I have the handmedowns?? ;-)
Thanks in advance!
No, *very* young is under 20. *Young* is 20-45. That way I have 10+ years to be young.
jred
I'm not a mechanic but I play one in my garage...
Heh. Oh - we've definitely upgraded. The server is actually quite nice. The software required to run some of the database related stuff is the real problem, and is what we're working on right now.
I think this raises interesting questions about abandonware...
what's the legality of taking over a project that was aborted? even though the company who owned it literally trashed the project, don't they still own some sort of rights to it?
if it became popular, could they do anything, since they bought the rights from Starwave... or does throwing it in the trash forfeit those rights?
On this subject anybody else remember Meridian 59? I have such fond memories of it. Especially playing it 5 days at a time on the slow "free servers". And waiting for it to load over my 28.8k modem and parallel port zip drive. Is this game at all comparable to Meridian? Also, what don't they just provide the client via bit torrent? Isn't this what it's there for?
"UNIX is very simple, it just needs a genius to understand its simplicity." -Dennis Ritchie
Yay, someone else remembers Yserbius and Twinion! I have the boxed single-player versions of both games, but half the fun was the multiplayer.
LOAD "SIG",8,1
Archive.org has it, despite not being the most up to date. It appears to be a game targeted to children ages 8 to 14, so... slashdot probably isn't the best audience to advertise this game to. But the story behind how it came to be was a nice read.
Obsolete video technology does not make a game crappy.
The vast majority of today's games suck, it's just that most people haven't realized it 'cause they're shiny and new.
-Jenn
Was one of Redmoon. (http://www.redmoon.co.kr/ Korean version) An english server lasted for at least 5 years, but due to mismanagement, ingame and secuirty, the server software was "obtained", and now countless old players can download it and set up their own, or play on one of the many private servers, I have first hand knowledge of these events because I was a Redmoon player for a long time, I've followed it from the US version, to the Singapore company that bought it, to its home right now as a player created/tinkered operation.
Sure some of the things done to obtain the software were ethically questionable, but when you really love a game a lot, its hard to see it completely given up on. A lot of this love comes across with the development team that ressurected castleinfinity. It wasnt the first MMORPG that was resurected, and it wont be the last, as long as you have a deep emotional tie with a game (bordering on adiction, believe me, I know) you cant just let it go.
Thanks for bringing back some memories that were close to me with this story.
There is truth in humor.
I've seen slashdot down a couple times. And each time I nearly had a panic attack.
-Jenn
There's a web-based remake you can play if you have Internet Explorer:
http://pages.prodigy.net/rdbrownmsb/MadMaze2/
Yeah eventually the maps started to sort of "overlap" as though certain parts were on top of each other. It was enough of a headache to begin with, that's where I quit as well.
To confirm you're not a script, please piss in my ear.
And drugs! Surprise, fear and drugs!
It seems only a brief time ago it was
espn.starwave.com
or was that a completely different seattle startup company?
0- Eamonman Proud member of DNRC
Was there ever a Mac version of Castle Infinity made ? Macs weren't nearly so popular back then and even if there had been one made it would only run in Classic mode.
What are the chances of a version being ported to Mac OS X ?
Sig matters not. Judge me by my sig, do you?
http://www.filelibrary.com/Contents/DOS/5/15.html
http://www.andashdesigns.com/
*laugh!* True enough. Oddly, the dictionary definition of agism defines it in relation to prejudice against the elderly. A bit off. But I know what you mean:-P
All the time; most legal proceedings of age discrimination are filed by people who believe they were unfairly treated (most often, unfairly dismissed from a job) for being too old, not too young.
Serve your website from a Windows machine. 80% of slashdot will refuse to read it out of spite. Presto, Slashdot effect averted. As an alternate to the Windows machine, post something supportive of the RIAA -- then you won't even need a server to handle all the people who won't be visiting the page you don't really have.
Help poke pirates in the eyepatch, arr.
You may want to talk to the guys at http://www.the-underdogs.org/, forgotten gems of gaming are their specialty and you might get some advertisement. That is, after the slashdotting wears off... -_-;
Obviously "Massive" has been redefined in the past decade.
On the other hand will 5-10% of the Slashdoters (depending on time of day when it is posted) (D)DOS the server without spending much time reading the article or even clicking the link, just because they feel thats the right thing to do .
I read a couple of pages on your site (sorry), and I must say I like your style, tongue-in-cheek as it is. I'll definitely return later to view a screenshot or two.
I hawe to ask: any plans to make this into a cross-platform thing? Otherwise I'd be stuck on my work computer, and I'd much rather run it on my own hardware.
"Good news, everyone!"
You're new here, aren't you?
I am trolling
And Goatse.
Surprise, fear, drugs, and Goatse.
Assume I was drunk when I posted this.
Young is perhaps id > 400K. 200K-500K is getting warm (ranges overlap somewhat), 100K-250K is medium rare, 50K-120K is experienced, 20K-50K is on the brink of ultimate geekhood, and < 20K is ye olde bearded type.
But hey, look on the bright side: you have some impressive hair cultivation to look forward to!
-RMS by proxy.
(yes, of course I'm kidding)
True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
True...Most modern games do suck. But so does this...
My Site, My Life
The original promo video. 9.1 MB, realplayer (works fine with mplayer), funny.
There's a hidden treasure in Python 3.x: __prepare__()
I'm the old bearded type? I guess I'll have to go get a rocking chair and sit out on my front porch and complain about the weather.
"I disapprove of what you say, but I will defend to the death your right to say it."
- Evelyn Beatrice Hall
A majority of yesterdays games sucked as well. Its just that people tend to remember the good ones. I suspect that the same will be true of current games.
No, your standards have merely risen. Honestly, try comparing one of the old games and shut off nostalgia or "well, for its time..." logic and compare those old games to a good modern one (no point in comparing them to utter crap). You will usually find major improvvements that you'll find make the game much more playable. For RTSes stuff like queues, multiselection and even unit behaviour, for RPGs comprehendable interfaces and stats, etc. Many games have a better save and "respawn" logic nowadays, often you're not thrown back to the start of the dungeon if you die somewhere in it. Controls have become more precise, visibility has improved, puzzles are less erratric, dialogue is more expressive, levels less repetitive (unless you're comparing to Halo) and often gameplay more varied (what passed for fourty hours of entertainment back then would count as stupid grind or repetition nowadays).
Oh, and games have become longer on average. most games simply relied on the fact that you had to start over when you lost your last life.
Most old games would never hold up to modern expectations, even if graphics and such were not a factor. They often relied on novelty to get the player. Crap such as Space Invaders or Tempest is held in high regard.
And don't get me started on the games that weren't considered good even back then, the cheap dev costs allowed for a whole lot more of those to be thrown at the market. What passes for bad these days can often still be enjoyed though it won't be on par with the greatest titles.
Though, of course, you said the "vast majority" sucks which would just be a rephrasing of Sturgeon's Law and applied even back then. The "vast majority" can be disregarded because noone likes, buys or plays those games.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
Seriously. You can claim rights on your additions, but you've laid claim to the whole thing. Did you re-write it from scratch, server, client, graphics, sound, videos, everything?
If you were blocking sigs, you wouldn't have to read this.
hey, I'm not medium rare, it's damn hot here so I'm pretty sure I'm well done by now!
I think you meant:
Hacked Together
True Hack And Slash R.P.G.
Don't You Love, Haiku?
Hey now, Tempest rocks. So do any number of other early games, although I'm not much of a Space Invaders fan.
The main games played in my MAME collection are Tempest and Joust. They are simple, precise, and fun.
Has anyone considered writing a P2P webserver? The pages are stored on multiple boxes and are fetched via a bit-torrent-esk protocal.
Admittedly dymanic content such as ASP/perl would be tricky however it would reduce server load.
In the not too distant future, next Sunday A.D.
and no mac version either. I guess I shouldn't complain since it is free, but maybe someone will do a port some day.
It always cracks me up when I see this "first MMOG". I remember using Q-Link (AOL predecessor) when I was so young on my C-64. At one point they developed a game where you could walk around this island and collect stuff and chat using avatars. You could see other peoples avatars and they would walk around. It would be something of a conquest to run around and see who could find the most junk. They ended up ruining by having a bunch of mods that abused people for fun.
But that's just my own experience. Look at all the MUDs and such. I think the massive in MMOG is somewhat relative. There have been MMOG's for a long time in my opinion.
So would a 4-digit id mean anything special? ;-)
good work on resurrecting the game, folks. It'll be interesting to watch the story unfold now that it has a dedicated, passionate crew running the show.
All the best, hoover
Ever wondered whats wrong with the world? http://www.ishmael.org/
you would -think- that was true, and it is certainly reasonable, but it is simply not how the Sonny Bono Copyright Extension Act left things.
There is no such thing as a corporation which has no "heirs". At a minimum, if the corporation is dissolved, the debtors (in the case of a bankruptcy) and the stockholders have on-going rights in any intellectual property that existed unless the board of the corporation EXPLICITLY turned the companies intellectual property over to the public domain.
Or, under some circumstances the copyright reverts to the employees who did the work.
You may _consider_ the title abandonware and freely distributable, but that does not mean that it is _legally_ so.
This is why Project Gutenberg has such trouble scanning anything written after 1924. There are a gazillion photographs, magazine articles and so forth where the author can not be found, the PUBLISHER doesn't exist, no one knows if "Mark Trail" was a pseudonym or not, and finding him or her is impossible, but by golly, if we PUBLISHED that photo and made any money out of it, his or her GRANDSON might come after us.
Samething with software. Your position (abandoned) is one the Library of Congress recently asked for comments about. I hope you submitted one.
What if the company who tossed this in the dumpster comes and says they want it back? Did they ever give up their rights?
Find Nearby Indie Events
There was a company out of South Florida called Galacticomm. They ran a game called Faazuul or Freezuul or something like that. Anyways, it had a max of 16 players and it was all text based. You had to put together objects to make new stuff and so on... This was WAY ahead of it's time. Around the mid to late 1980's. I can remember setting my computer to auto-dial to try and connect. That or call someone who I KNEW was playing and have the call-waiting signal disconnect their modem!
Some of us 800000'er's smell kind of rare... does that count?
I don't moderate anymore. Karma penalty for 90% fair mods? Can I mod that unfair?
The game is old enough that it would probably play fine via an emulator. Something to try if you have time on your hands.
The _best_ 3D pr0n -> http://www.hookup3d.com
What's that sonny? You gotta speak up for us 4-digit fogeys... "SPEAK INTO THE TUBE SONNY!" ;)
-- There is no sig line, only Zuul.
Aren't you guys affiliated with the GNAA.org?
The game could have gotten this much attention back before it went down..... But then again, it's now free, so Starwave's loss is our gain.
In undeveloped countries, the consumer controls the market. In capitalist America, the market controls you.
I know agism is lame, but I'm impressed with teenagers ( no offense) who manage to do more with their life than I've done to the present point. I've got 10 years on you, and I'm starting to feel like a geezer who hasn't amounted to much. It has to do with guys like you involved in projects like this ;)
Computers are useless. They can only give you answers.
-- Pablo Picasso
The vast majority of today's games suck, it's just that most people haven't realized it 'cause they're shiny and new.
Exactly. There have been few good games in the last several years. Plenty of pretty ones, but if it only holds your interest for a few months, then it was NOT a good game.
Not sure if it is funny, or sad, that if a game holds interest for a few months, it is considered good by today's players?
I still love Joust to this day...
One of the simple facts of the new systems are side scrollers are gone.
PS specifically has regulations regarding how games should be and the closest you can get to a side scroller is a long off back drop. The one exception I know of is the arcade classics.
I don't know if XBOX has any such restrictions, but they probably do.
"You should always go to other people's funerals; otherwise, they won't come to yours." -- Yogi Berra
I would add Defender to the list. There was another game like Defender that was really good but I can't remember the name of it.
Tempest was one of the greatest.
B
You got to talk slow and into my good ear. No, my *other* good ear! Damn whippersnappers ... and stay off my lawn!
old bearded type? fah!
When I got my ID i actually twiddled my thumbs for two hours wondering what to choose as a nickname. what would my ID be if I had not? hehe.
No, your standards have merely risen. Honestly, try comparing one of the old games and shut off nostalgia or "well, for its time..." logic and compare those old games to a good modern one (no point in comparing them to utter crap). You will usually find major improvvements that you'll find make the game much more playable. For RTSes stuff like queues, multiselection and even unit behaviour, for RPGs comprehendable interfaces and stats, etc. Many games have a better save and "respawn" logic nowadays, often you're not thrown back to the start of the dungeon if you die somewhere in it. Controls have become more precise, visibility has improved, puzzles are less erratric, dialogue is more expressive, levels less repetitive (unless you're comparing to Halo) and often gameplay more varied (what passed for fourty hours of entertainment back then would count as stupid grind or repetition nowadays).
Don't be so quick with generalizations, my dad and I used to play the original Starflight (four colors, when was the last time a game fully used the available color pallet?) in the eighties. I played and it's sequel it off and on since. The graphics get the job done, even today (although I have the upgraded EGA version 16 colors and it still uses them all). If you aren't familiar with Starflight, Starcon II was very similar in overall goals and some mechanics (though the fictional settings are rather different). The big differences are that in Starflight; you only have one ship (though you can still upgrade it through bought or found technologies), you can select and train crew members, and lastly exploration and diplomacy are more important than combat to winning the game (though there can be quite a bit of ship to ship combat).
Oh, and games have become longer on average. most games simply relied on the fact that you had to start over when you lost your last life.
Maybe with arcade type games. However, it has taken almost twenty years for the games to get as long as Starflight was. And the story was more than just long, it was rather engaging too.
Though, of course, you said the "vast majority" sucks which would just be a rephrasing of Sturgeon's Law and applied even back then. The "vast majority" can be disregarded because noone likes, buys or plays those games.
Sturgeon's Law is called a law because there is validity in it. 90% of everything is crap, but the other 10% is what will be remembered for long after it was made. There are few older games that stand the test of time, but some do. Those are the reasons people make programs like DosBox and the like
In Korea, only old people complain about agism.
Stargate is the game of which you are thinking. It was a sequel to Defender. Same basic idea, a few new enemies, and a few new controls (I can't remember what the new controls were though)
First off, good for them. That was a remarkable rescue.
I do have a small bone to pick, though. Castle Infinity is not "one of the first" by a decade or so.
The first graphical MMOG I know of was Habitat from 1987. Yes, that's 1987 not 1997. Habitat was built by a partnership between Lucasfilm Games Division (now LucasArts) and Quantum Computer Corp (now America Online). It ran on a Commodore 64. Though usable at 300 bps, you really needed 1200 bps to do more than poke around.
Habitat didn't make it out of the beta test in the US because it used an indecent amount of server hardware. Quantum needed the hardware for the beta version of AOL. Habitat's bastard stepchild did make it to release, though: Club Caribe. In 1988 it had tens of thousands of players and supported upwards of 1000 at once.
Lucas later released a standalone game using the Habitat engine. You may have played it: Maniac Mansion.
Moderating "-1, Disagree" is simple censorship. Have the guts to post your opinion.
You could save a lot of bandwidth if you use torrent for distributing your startup code and your patches.
She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
Man, this brings back memories. Way back in 1995/96, the company I worked for was doing support Starwave products. Besides Castle Infinity and ESPN SportsZone, Starwave did multimedia CD's. Sting, Clint Eastwood and The Muppets were the ones that I supported.
Now, the company I worked for was a call center that did outsourcing for Starwave on the Customer Service and Tech Support side. They took me to do training on Castle Infinity. I spent a full day sitting at a Dev's desk playing on their test system. That was it. I was a bit nervous about having to take support calls.
There wasn't a Knowledge Base, and when the system launched I expected a deluge of problems. Launch day happened, and I sat at my desk. No calls, nothing. It went like this for weeks. I received more support calls on their other products than on Castle Infinity.
In retrospect, I think two things happened. The client was stable and ran an almost all systems. Also, I don't think anyone knew about the game. I left the company not long after CI sent live, and later heard about Starwave selling their assets to Go.com, and later Disney Interactive.
It's 11PM, do you know where your pants are?
http://www.pcworld.com/downloads/file_download.asp ?fid=1422&fileidx=1
"Simplify, simplify, simplify!" Thoreau
Jeez I'm old...
- No swearing or dirty language.
- Don't tease, be mean to, or threaten anyone.
Back in the old days this was ok, but nowadays I need intimidation skills to bugger down those experienced youngsters.Just because they rescued all of the I.P. from a dumpster does not give them copyright ownership to the game. I sure hope they have some form of transfer of ownership agreement with the last owner of the game, otherwise when/if the make this successful that companay can come back, take the game and sue them for damages.
Heh? Back in my day, we had to submit our slashdot replies on punch cards two weeks in advance! In the snow, both ways!
-- Too lazy to get a lower UID.
That was a funny thread! OMG. Where are the moderators + Funny!!!?
Authority questions you. Return the favor.
Of course, the weather we get now isn't hardly like the weather we used to get here in 1998. It's nice, mind you, but it's not REAL weather.
You youngsters and your newfangled rocking chairs! In my day they didn't rock! We were lucky to even have chairs!
(Translated from middle engish)
could be that old people are just cranky old bastards out to make a quick buck at someone else's expense, while young people are actually willing to work as well. ;)
That was my favorite of the pre-UO MMO's. It was up on TEN (Total Entertainment Network) and well worth the price of admission. I wish someone would put up a new DSO server.
Knight37 - Once a Gamer, Always a Gamer
I too remember Castle Infinity with deep sadness. Then again, at the time I was also an ardent fanboy of such classics as Reader Rabbit and Mario Teaches Typing.
Note to mods: I'm probably being sarcastic.
Gee, thanks for calling me "olde". No beard, though. Oh, well---my two small girls keep me feeling young. I've got them calling me a "computer geek".
Transcript show: self sigs atRandom.
This is a blatant ad for the game-- it has nothing to do with some people "raising the game from the dead." Recently on the penny-arcade.com forums, someone (who registered 1 minute before posting) posted a huge article advertising this game in the games/technology forum. It was instantly locked by a moderator... Im not sure how many other forums they are doing this on... But seriously, this isn't news. Its just an ad. Im not sure why the slashdot mods would put this up, but it isnt right.
Damn. You mean if I'd gone ahead and registered instead of lurking all those months, I could have been an old bearded type?
Oh well.
(shrugs, goes back to writing COBOL on the mainframe)
I guess you can consider yourself a olde bearded type in waiting. The limits move upwards all the time, see. Actually, I wonder when users will start dropping off the low end of the list due to extreme old age or plain death? Will slashdot survive that long?
True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
http://ftp.techline.com/corwin/castleinfinity/C8Se tup.exe
A mirror of the setup file is here
But then again, you have to account some deviation for people who've read slashdot for several years before even starting up an account.
Punched cards? Feh. Try punched tape, sonny.
MAC | A polar bear is a cartesian bear after a coordinate transform.
Here is a review on another site that is not presently slashdotted. You can read about the game and see several screen snapshots.
That's probly all you'll get until the CI server stops being melted.
Oh man, wait until you see our next smash hit - Mario Teaches Online Etiquette. IT WILL BE A BLOCKBUSTER. (Not really, by the way. Please don't sue us, nintendo.)
Ah, those were the days. Sorry, "Realms of Chaos".
Aww, I always knew I should've registered when I first came here...
ZoeP
wazzat? Speak into my hearing tube! :o)
Kids these days... Can't understand a word they're sayin'!
Hmphh.
Brink of ultimate geekhood? Crap! Missed it by *that much*...
Oh, nevermind, you wouldn't understand. Whippersnapper.
NetHack.
Disabling sound allows for good play under wine and SoftPC on the Mac.
96.37% of all Statistics are made up.
Back in the early days we were not in a hurry to get an UID... most of us were anonymous and wanted to stay that way... but as the Slashdot system evolved it become apparent that having an UID was the shade of the future.
Systems Analyst in 1962. Now that is old!
And in the end, the love you take is equal to the love you make
If it wasn't for the internet we'd never know about all this stuff and it would be easy for guys like us to feel good about our meager accomplishments.
Play Command HQ online
Past MMOG Players Raised From the Dead
Whoa! That is certainly more respectable than any old id!
True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
You bring an interesting question. If the sole copy of a copyrighted work is thrown away by being placed in a trash recepticle on public land, is it as free to anyone taking it as any other discarded property?
One can certainly divest oneself of a copyright prior to its expiration by transfer to another party or to the public domain. Throwing the work away should certainly qualify.
Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
So you're to tell me that if Steven King writes a book and throws it in the trash after he's finished with it. I can pluck it out of the trash and claim it's mine?
You wouldn't claim it as your work any more than you'd claim a discarded Tonka truck as manufactured by you, but I don't see why you couldn't publish it as what it is: a discarded work of Steven King.
;)
But I think you'd get more interest if it were a book by Stephen King.
Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
Actually, as I understand it. The current folks have some kind of permission to use it as a non-profit venture. More power to 'em!
hmm.. what about on the icq # scale? imo = 999999 is pretty old, = 99999 is in the early days, the before time, before aim, msn, yahoo im, etc... used to have like 4????.. but changed isp's and couldn't remember my password, couldn't get my password sent.. :(
Michael J. Ryan - tracker1.info
There is no provision in Title 17 for abandonment. None. There is no need for the apocryphal reasonable person to decide this, because there is no ambiguity to be decided. The rights remain with the creator. You might as well argue that dead tree authors lose their rights if they agree to having remaindered copies pulped.
If you were blocking sigs, you wouldn't have to read this.
YES!! Stargate.
I sucked at both equally...but I pumped in the quarters just the same.
Thanks for the memory jog.
B