WoW, EQ2, SWG Content Updates
Several of the larger commercial MMOGs are gearing up for updates in the next few weeks. The Everquest 2 Producer's Letter details more quests and PvP news, SWG's Patch 19 has smuggler updates and animation fixes, and World of Warcraft lead producer Shane Dabiri offers up a Battleplan for your perusal. (N3rfed has some leaked patch notes, if you're so inclined.) From the WoW Battleplan: "Some of our upcoming plans have already been mentioned on our community site. For example, in our next major update, we will be releasing Blackwing Lair, a 40-person raid dungeon, where you will be able to battle against the epic dragon Nefarian and his minions. We are also working on a 20-person dungeon called Zul'Gurub, and the mysterious lands of Ahn'Qiraj in Silithus. Outside of dungeons, we want to continue adding new world events, such as a carnival that will take place in Mulgore and Elwynn forest."
WoW expansion just confirmed...
http://ve3d.ign.com/articles/628/628010p1.html
Why can't MMORPGs have user-modifiable, organically-growing worlds? It's pretty inefficient for a small group of developers to have to create everything: you're obviously never going to get the same level of detail (could they create something as detailed as even a typical small town?).
By comparison, allowing players to construct buildings, create communities, etc., on randomly generated terrain would create a world with detail proportional to the number of players.
I'd nearly play that game.
((lambda x ((x))) (lambda x ((x))))
Although it's a really good game, World of Warcraft isn't what I'd call finished, there are still a lot of glaring problems and annoyances that can ruin the otherwise wonderful gaming experience a person has when playing. For Blizzard to even think about working on an expansion or devouting any staff to it is a waste of time and counterproductive.
Just like at how this has caused problems for Microsoft. They've started working on Longhorn thinking that they were done with Windows XP. However, nearly every month some design flaw or security hole is found which requires dozens of developers or coders to be reassigned to fix the problems in their current generation software. You could have two different teams, one for each project, but you still end up splitting your work force.
Like Longhorn, the next generation software will only be delayed because there are too many problems with the current generation software to devout the entire company towards building the next. The project can't be delayed for ever and eventually needs a target release date. It's likely that it won't be on schedule, features will need to get left out, and in the end a lot of shoddy coding will be done to get the software out the door. Then the problem repeats.
Software companies, Blizzard included, shouldn't be worrying about sequals or next generation software before they've got all the problems fixed. The article really doesn't give much information other than it's been announced (big surprise there), so it's difficult to say whether or not they're giving the project developement time. However, the temptation will most assuredly be there at some point.
Hopefully they'll learn a valuable lesson where so many have gone wrong before, otherwise things just tend to get worse and worse as time goes on and the cycle repeats.
I don't see anything on either the IGN site or their "source" to confirm this. I'm certain they will release an expansion (it is the Blizzard MO) but this wasn't anything close to confirmation.
You better watch out, there may be dogs about . .
Personally, I am done with WoW. WoW was never terribly innovative in my opinion. It refined the drab MMORPG equation for sure, but it was not Half-Life to replace my Doom.
I had leveled up to level 40 at my leisurely pace on a PvP server and really couldn't stand the thought of killing more NPCs or doing more increasingly mindless 'quests'. My real hope had been with battle grounds. My hopes for BGs was quickly shattered when it became abundantly clear that being a level 40 in the BGs was pointless. I personally had hoped that the BGs would try and match up levels to offer a competitive atmosphere for all.
I am sick of MMORPGs. There was so much promise originally when people started connecting thousands of people together in online worlds. I was not surprised to see the original ones were just static NPC slaying games, but I really had hoped that after nearly a decade a spark of creativity would be injected into these MMORPGs. I am not saying I want a Tail in the Desert or a Second Life. I just want am MMORPG that offers a living and breathing world, not another friggin MMODC (Massive Mutliplayer Online Diablo Clone).
This is deja-vu from the year Doom came out and was immediately followed by roughly a thousand knock offs with absolutely no creatively or thought put behind them. The only difference is that the MMORPGs that have come out are even less creative then the Doom knock offs were, and the drought did last a frigging decade. It is sad and pathetic that the original pre-release Ultima Online remains to this day BY FAR the most innovative MMORPG to date. Wake me up when someone grows the balls to make a truly grand and inspiring MMORPG.
I've participated in three raids to kill Onyxia (we haven't gotten her yet, but she goes down this Friday, darn it -- the international Coalition of the Willing Aussies, Kiwis, and American expats in Japan will beat that overgrown lizard) and I'm hardly hard core -- recently I put in, oh, about 10 hours a week to WoW. I knew 20 of the 40 in the raid personally, the rest were from my extended social circle -- people who grouped with people I grouped with, basically. Each attempt on Onyxia, who isn't exactly the pinnacle of end-game content but is vastly harder than any non-raiding instance in the game, takes 30 minutes, and if you've got a 2 or 3 hour block to set aside on the weekend you can keep running until you get her. The level of tactics during the encounter aren't quite chess but you can definately sort out the people who are just hitting autoattack from the ones who are thinking it through -- we had one frost mage singlehandedly stop a wipe (total loss of raid group) by distracting some of the mini-dragons that spawn and try to eat your casters, and then fighting fifteen of them at once... and winning, without an ounce of support from anybody. Unfortunately, despite his heroic efforts the main tank bit it five minutes later, and then Big Momma Onyxia decided that frost mage had done enough damage for the day, and ate him.
Help poke pirates in the eyepatch, arr.