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Pac-Man As Pot Head

1up.com has a look at the history of drugs in games, from the pellet-popping days of Pac-Man to the industrious sales efforts of the GTA games. From the article: "As games drew a wider audience, not to mention a wider variety of creative talents (some pretty weird stuff reportedly went on at the Atari offices in an evening), they necessarily drew on a wider spectrum of influences and inspirations...some of them chemical in nature. There have been games that were probably made on drugs -- Rez springs to mind, or the Virtual Light Machine -- and even reviewed on drugs, when A.C. Styles dosed the office coffee pot at Die Hard Game Fan."

11 of 58 comments (clear)

  1. Interesting but not surprising... by Oldest+European · · Score: 3, Interesting

    Not a surprise if you think about it, or is there any relevant social group where there are no drug users?

    And sadly enough art and drug (ab)use almost always were related.

    1. Re:Interesting but not surprising... by MyLongNickName · · Score: 2, Funny

      You know what. I am so tired of hearing there everyone is a drug abuser. I'd write out a long, detailed scathing response, but I have to go get my 12th Coke of the day now...

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    2. Re:Interesting but not surprising... by badasscat · · Score: 2, Insightful

      You know what. I am so tired of hearing there everyone is a drug abuser. I'd write out a long, detailed scathing response, but I have to go get my 12th Coke of the day now...

      What I immediately think of whenever I see a story like this is that Simpsons episode where they go behind the scenes (I think at Itchy and Scratchy) and Otto says something like "man, what were you guys on when you came up with that?" And the writers respond "Um, we'd just ordered a big bucket of chicken wings..."

      I worked at one of the companies involved in one of the games mentioned in this article and while yes, some of the employees are definitely recreational drug users outside of work (no different than any other company, really), I can assure you everybody was completely sober and straight during company hours. The game industry is far too competitive to be at anything but your natural best... the worst drug anybody did at work was Red Bull. (Though oddly enough, we also ate a large quantity of chicken wings... coincidence?)

      People who do a lot of drugs like to justify it to themselves by telling everybody how creative it makes them, and articles like this try to reinforce that. Well, in my experience, while illegal drugs can be fun (and I don't deny doing the occasional d00b myself once in a while), they do nothing whatsoever to enhance creativity. You're either creative or you aren't; a drug isn't going to change who you are. All drugs do in the workplace is make you less productive.

      I'm fairly sure, based on my experience with drugs, the game industry, and life in general, that none of the games mentioned here had anything to do with drugs whatsoever in terms of their creation. (Except in some of the few recent cases where they're an actual gameplay element - but in those cases, it's generally been so poorly implemented that it almost seems obvious that those who designed and programmed those elements have no experience with the drugs in question whatsoever, in the workplace or anywhere else.)

  2. You miss the lichen. by N3Roaster · · Score: 2, Interesting

    Hallucinogens weren't the only thing to make Nethack great. It's nice how you can die from eating too much:

    This lembas wafer is delicious!
    You're having a hard time getting all of it down.
    Stop eating? [yn] (y)
    You choke over your food.
    You die...
    Do you want your possessions identified? [ynq]

    I love the attention to detail on little things like that. BTW, has there ever been a count of how many distinct ways to die in Nethack there are?

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    1. Re:You miss the lichen. by Scarblac · · Score: 2, Informative
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  3. Yoshi's a crackhead! by BandwidthHog · · Score: 4, Funny

    Ya know how many (most?) side scrolling games have those terminal gaps in the map, the bottomless pits you gotta jump over? Well, in Super Mario Brothers, the lovable Yoshi would invariably head for one of those cracks as soon as you lost control of him. Me and my girlfriend at the time used to spend many, many hours smoking cigarettes and all sorts of groovy things whilst playing this game, and "Yoshi's a crackhead!" became a constant refrain.

    Oh, and, uhh, the mushrooms? Hello! Waiter, could we get some subtlety over here? Thanks.

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    1. Re:Yoshi's a crackhead! by forkazoo · · Score: 3, Funny

      Yoshi was nothing. Replay Mario 2 on the NES now that you are old enough to appreciate it. Use magic potions to unlock a door to a shadow universe that you can only see when you drink it. One eyed snakes. All sorts of wierd metaphor that I never noticed when I was a little kid. Far and away, Mario 2 is the most subversive of the Mario games. The only one that features more blatant drug use is Dr. Mario, and that wasn't subversive.

    2. Re:Yoshi's a crackhead! by LunchTableGoat · · Score: 2, Informative

      Mario 2 wasn't really a mario game to begin with. In Japan it was called Doki Doki Panic. The original Japanese Mario 2 was released in the US on Mario All Stars as Super Mario Brothers: The Lost Levels.

  4. Reminds me... by Short+Circuit · · Score: 3, Funny
    ...of a T-Shirt I once saw:

    If video games affected kids, we'd all be popping magic pills and listening to electronic music.


    I take three prescribed medications, and listen to Amiga music. Does that count?
  5. Manic Miner by StonedRat · · Score: 2, Interesting

    Manic Miner and Jet Set Willy were obviously created while under the influence. I heard that Matt Smith (the creator) became a bit of a druggy after that, but is apprently doing ok for himself now with manic miner being licenced for mobile phones and the GBA. From the pics I've seen of him, the drugs have surely left their mark.

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  6. Drawing on personal experiance by FidelCatsro · · Score: 2, Interesting

    Ok it is insanely hard to code even when your just a little stoned.
    Imagine trying to code a game when your tripping. I mean wooh dude Heavy number shittt man.
    Recounting one time i was on acid , i completely forgot all about numbers and created some complex system involving blips of and the position of Christmas tree lights, This is not a rare incident , one time i turned a manual for the game 1080 snowboarding into the nix nax nox tobo , a religious book to live you life by , the devil being a tree outside and god being IIRC my light bulb.
    Making a game whilst on drugs is really really hard if not nearly impossible .Perhaps you could draw quite well on past experiences ,but whilst actually on anything it would not be a good idea unless you like code so obsfucated that it makes badly written perl look like the nirvana of code.
    Perhaps it would be easier if your on a little amphetamines , but anything hallucinogenic is asking for trouble. ;) unless your the graphics artist or story writer then they are all permanently wasted anyway,
    Not to mention the Voice over director who in most game pretty much has to have been smoking to Cheech and Chong levels

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