MMOGs Only For the Hardcore?
Gamepro has an editorial up asking the question are Massive Games only for the hardcore? From the article: "Part of it has to do with the conventional pricing model. With a game demanding $15 a month, you can't afford to just casually log in a few hours on the weekend without feeling jipped. So the casual gamer's MMO has to be a game entertaining enough to pull people away from their usual games (let's face it, most MMOs are boring), and rewarding enough in a 1-2 hour timeframe so it doesn't require you to neglect your daily routines."
here is the text from the second part of the article
"duh"
There is truth in humor.
You pay for social interation? Access to other players?
Sounds like prostitution, without the sex.
Can't agure with an academic source like urbandictionary.com
Of course not, talking about it marks you for getting beat up by the jocks.