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MMOGs Only For the Hardcore?

Gamepro has an editorial up asking the question are Massive Games only for the hardcore? From the article: "Part of it has to do with the conventional pricing model. With a game demanding $15 a month, you can't afford to just casually log in a few hours on the weekend without feeling jipped. So the casual gamer's MMO has to be a game entertaining enough to pull people away from their usual games (let's face it, most MMOs are boring), and rewarding enough in a 1-2 hour timeframe so it doesn't require you to neglect your daily routines."

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  1. Re:Casual and hardcore cannot be mixed... by JavaLord · · Score: 0, Troll

    Limiting daily gameplay per character would definatly force everyone to be a casual player.

    Haha, my god would ganking rule then. If someone had only 4 hours a week to play, I would be doing a lot more corpse camping! :)