Slashdot Mirror


Uneasy Relationship Between Gender and Gaming

1up.com has a well thought out look at the Uneasy Relationship between Gender and Gaming. No girl power, no PSP lickers. From the article: "Leisure and entertainment have evolved alongside humans. Even in more primitive times, life couldn't be all about clubbing saber-toothed tigers. And while men and women usually enjoy the same forms of entertainment, it doesn't mean they always enjoy the same kinds of entertainment."

1 of 65 comments (clear)

  1. Gamer Grrl by Macgrrl · · Score: 4, Interesting

    My personal hit list for what makes a game enjoyable:

    Co-op mode - chances are, I won't get as much screen time to perfect my 12-step awesome combo moves, so playing competative just leads to me getting my ass kicked every time we play. That gets boring fast. Besides which, I'm probably in a relationship WITH you, and am playing the game to do something WITH you not AGAINST you.

    Support for casual players - I have lots of responsibilities outside of a game, sometimes I need to drop everything at a moments notice. Making me work for an hour before I can find a save point means I will have to keep replaying bits I've already done because I didn't make it to the save point before having to stop last time. This gets boring pretty soon.

    Alternate forms of advancement is good, e.g. crafting options. Sometimes I want to play a support class and be valued.

    If I do decide the play a tank of somekind, how about an avatar that doesn't look like a covergirl from Dragon magazine from the middle of the chainmail bikini era. I may not know much about real combat, but even I know a thong isn't going to protect me - unless there is some kind of 'distract' bonus to dodge AC.

    I like to see my character progress in some way that I perceive as meaningful. It probably doesn't mean a bigger gun. I liked the progresion in Civ II (size of territory, fitting out of the throne room), I like getting new skills in WoW or Diablo II. Not dying in Doom didn't really do it for me.

    Let me play my own way. I like to explore worlds in WindWaker or WoW. I sneak around stealthed just to see what's around the next corner, I may not engage everything I see in combat. Give me alternate ways of resolving a situation which may not require slaying everything in my path. Have the game remember how I solved my problems and respond to that - the bad guy is still alive, he's dead and his allies hate me, whatever.

    I'm rambling a bit now, but hopefully there are a few valid points there.

    --
    Sara
    Designer, Gamer, Macgrrl in an XP World