Graphics in Science
BishopBerkeley writes "Nature has an interesting nugget about the second meeting of the Image and Meaning Initiative which was held at the Getty Museum in Los Angeles. It is about the use of graphics in presenting scientific data. I am also a big advocate of using nice graphics in scientific presentations, but I also agree with Felice Franel, the founder of I-M, that not all images are meaningful scientifically. In fact, one encounters (and I am ashamed to admit that I have published) images that look nice but have no scientific import at all. One very cool Harvard physics professor, Eric Heller, produces wickedly beautiful (and meaningful) images of quantum mechanical models. These images have made the covers of Science and Nature, and are featured in his online art gallery, which was reviewed in the New York Times in 2002." And of course, any mention of graphic information should not go by without a big shout out to Edward Tufte.
Fianlly, an excuse to buy that 7800 GTX!
I've struggled with the same question as a computer consultant -- do images always convey anything useful just because they are based on scientific data? I've created a lot of really cool graphs and 3-D animations, but as far as analyzing the data, most times the computer is a lot better at processing multi-dimensional data than our old Mark-1 eyeball.
But there is a cool factor involved with a lot of imaging. You can't deny that.
Probably more disturbing is when images appear to convey data when they really don't. The use of false color is a great tool to bring out detail in astonomical images, but many times is misleading to the casual observer who may not understand that the images are "doped"
Is BitTorrent Next?
> not all images are meaningful scientifically. In fact, one encounters [...] images that look nice but have no scientific import at all
Could you show that with a diagram or something?
Sheesh, evil *and* a jerk. -- Jade
The Design Museum in London has a whole section devoted to the presentation of information and the way bias can be introduced depending on the method selected.
They have everything from pie-charts prepared by Florence Nightingale comparing the death rates in battle vs. the field hospitals to a graphical representation of the Linux Kernel.
Well worth a look.
What is your favourite open source cross-platform toolkit for making scientific graphs?
10 ?"Hello World" life was simple then
This reminds me of this issue:
Slate explains that the raw images from space telescopes are colored with Photoshop before they are released to the public. The 'Pillars of Creation' shows the difference that color makes. You can download the free Photoshop plug-in to color your own images.
I have long lamented the lack of visual effort in interface design, specifically in the realm in which I currently work, musical synthesizers.
.. and I have concluded that one of the reasons we see waves of synth revivial occurring every few years is because that is how long it takes someone to 'grok' their synthesizer, and while we wait for that grok to occur, no use occurs.
One of the problems with synthesis today is that it is too scientific
I recently made a commitment as a synth builder to attempt to enforce a few rules on myself; one of them is the "No Label Philosophy", which basically means that if a knob needs a label in order for the user to work out what it does when they turn it, then its a poor interface design, but if it doesn't, its a strong one.
The question I have is, where are other examples of 'illustration pushing concept' in the slashdott'ers world today? Have you recently seen some examples of graphical/icon-based design being used to clearly communicate very high-order concepts to the end user? What are they? Anyone got any pointers to examples of superlative graphical interface function, where you know instinctively what is going to happen because the picture tells you so?
; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
" Why does this tufte guy get so much credit (...)"
Might have to do with the fact that he was a professor of statistics, graphic design, and political economy at Yale.
so little
Did you read his 3 main books on scientific graphics (The Visual Display of Quantitative Information; Envisioning Information; Visual Explanations)? They are very insightful books with a wealth of examples that are very inspiring.
opinions on design (...) by definition are subjective matters
Bull. This might be true if you talk about art, but we are not. You can easily do experiments that show that viewers have an easier time extracting information in a specific graphic design than in others.
once we stop kow towing to the tuftewrongs, we might get somewhere
Sure, but please show specific examples where he is wrong
"When I first heard Daydream Nation it quite frankly scared the living shit out of me." -- Matthew Stearns
In my experience in science keeping graphics very simple is best. I usually hope to have the audience leave my presentations with three adjectives in mind when they critique it: simple, clean, and creative. Assuming that you have followed rules of grammar and your scientific method is sound, a simple yet innovative presentation can make a good memory. Your data will be well understood and remembered. I absolutely detest the obligatory sequence data slide that creeps into many science presentations. Surely a creative scientist will someday discover a better way to effectively communicate sequence data in a presentation. And, how many people are going to stand at your poster for 4 hours to hand-copy all of your sequence data?
I'm the author of an easy to use open source C++ library that helps bridge the gap between your science and a final high quality image, and I thought I might point it out, since it's relevant to the topic.
PNGwriter was originally written with scientists in mind. The need to create an image from the result of a scientific computer simulation arises as a natural part of scientific programming. Getting the data out of the program and into a high quality image in an efficient way can sometimes be hard, especially if the user is not a very experienced programmer. The methods used can often be highly inefficient or too complex to be feasible.
PNGwriter is a very easy to use open source graphics library that uses PNG as its output format. The interface has been designed to be as simple and intuitive as possible. It supports plotting and reading in the RGB (red, green, blue), HSV (hue, saturation, value/brightness) and CMYK (cyan, magenta, yellow, black) colour spaces, basic shapes, scaling, bilinear interpolation, full TrueType antialiased and rotated text support, bezier curves, opening existing PNG images and more. Documentation in English and Spanish. Runs under Linux, Unix, Mac OS X and Windows. Requires libpng and optionally FreeType2 for the text support.
It has been packaged for or is a part of Debian (stable), Ubuntu, Arch and FreeBSD.
The website is available in English, Spanish and (in summary form) in Japanese, and contains many examples, an online version of the PDF manual, a FAQ section and more.
Take a look:
http://pngwriter.sourceforge.net/
Hope you find it useful!
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