New Xbox 360 Dev Kits Shipped Out
GamesIndustry.biz is reporting that Microsoft has sent out new versions of the beta development kit for the Xbox 360, replacing the Apple platforms used up to this point. From the article: "Prior to E3, developers reported that a very small number of these more advanced kits had been manufactured, but it's only in recent weeks that they have begun shipping to Microsoft's development partners on a wide scale."
Hey cuntface! Yeah, you... The shithead that had nothing good to say about the original XBox. You called it 'flopbox', if I remember. Said it would never take off, in your snide spelling-Microsoft-with-a-dollar-sign manner.
WHO'S LAUGHING NOW???????
"Why did they cancel my favorite Sci-Fi show? I downloaded ALL the episodes!"
I am a software tester and I see some problems here. Changing hardware always, no matter how small the change, causes problems. They could get lucky and the problems may be easy to fix, but they may be out some launch titles if this causes problems for developers. I could see Microsoft losing their have the product out to market advantage being lost if all the good games are delayed due to this problem.
Wow...yet another slashdot article coming daysss after all the other game sites mentioned it. With the time it takes to get things posted, and the very small amount of them...I'm starting to wonder why Slashdot even bothers having a game section.
</rant>
"A truly wise man realizes he knows nothing."
Heh, after all the hubbub lately caused by Anandtech's article I thought for a sec that these new devkits might drop the IBM processor ... sigh.
Does anyone know what happens to the old dev kits from the old consoles?
I mean the snes and megadrive kits and others from time past.
I mean I know you needed certin hardware to run your games on when you made them but can they not be emulated?
Any information on what happens to the old kits would be appreciated.
-Jason
Since the launch of the original Playstation Sony's financial statements have curiously avoided stating # of consoles/games that were actually sold. Rather, they would speak of the # of units shipped that quarter. Be mindful of this language usage as it can be very deceiving. The number of units shipped has little to do with the number sold.
Seriously, it was nonsense.
Sort of off topic...
I haven't yet worked on any next-gen titles, but I have experience on current-gen Xbox, PS2, and PC games. Our game logic has a lot of branchy code, really branchy, spaghetti code, with lots of indirect branches, etc. This code represents the majority of the actual volume of our source, but in practice only takes something like 3-10% of CPU time. Everything else in the game is suited to parallelisation.
So we have this 10/90 split (at worst) of time spent excecuting the wacky code vs. the pure number crunching. Why on earth would I want a processor that is better at doing the 10, when I could have one that is better at the rest?
Yay!
Not knowing too much about this, but wouldn't this have the potential for pushing back some of the software development for this system?
MS has 6 months to roll out the hardware and their launch titles in time for the holiday season. If they're looking to knock people's socks off with the 360 launch, you'd think they'd give developers more time with the real dev kits.
Insert Sig Here
How fast *is* the thing in PC terms?
(how much would an equivalent PC cost?)
------ The best brain training is now totally free : )
the guys over at Xbox365 have got an image or two showing the new, fugly xbox 360 debug kit...