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Interactive Drama Prototype 'Facade' Released

rafg writes "In most story-based games where you get to talk to characters, interaction is limited to selecting conversation options from a menu. Facade calls itself a one-act interactive drama, and is an attempt to create realistic 3D AI characters acting in a real-time interactive story, where you can talk to them via a natural language text interface. The player is cast as a visiting longtime friend of Grace and Trip, a couple in their early thirties, and ends up in a verbal crossfire resulting from their failing marriage. More info in the press release, an older conveniently mirrored NYT article and an Idle Thumbs review. It's available in the form of a rather chunky 800MB torrent."

5 of 152 comments (clear)

  1. Hi-tech bummer simulator by kahei · · Score: 4, Insightful


    Another attempt to make a 'grown up' computer game by removing the things that make games worth playing (simplified, fun universe that's not like what we do every day and offers clear goal to reach and things to explore) and adding in the things that make life worth escaping from (evenings like the one described in this game, and people called 'Trip').

    Now, there are some good technical bits in this game -- it's nice not to be taking turns or picking from a menu. Much more conversation-ey. But as an idea for a game, 'handle an awkward evening in a sparsely furnished apartment' pretty much sucks.

    --
    Whence? Hence. Whither? Thither.
  2. NOOOOOO! by Vo0k · · Score: 5, Insightful

    Nothing new. There are hundreds of such games. Everywhere it looks the same.
    Player: Hello.
    AI: Hi. What brings you here, traveller?
    Player: I'm just sightseeing.
    AI: Could you rephrase that?
    Player: I'm passing by.
    AI: Sorry, I don't understand.
    Player: Nothing.
    AI: uhhh. Sorry?
    Player: Please, forget it.
    AI: I can't do it.
    Player: Where is the weapons shop? [it's across the street]
    AI: I don't know where it is.
    Player: Who are you?
    AI: I'm Thargos, your friendly wizard, thank you.
    Player: I'm looking for a quest.
    AI: Sorry, I don't know where is quest.
    Player: Give me a job.
    AI: I'm giving you nothing, you must earn everything by yourself.
    Player Goodbye.
    AI: Goodbye. By the way, wouldn't you happen to have some spare time to deliver this package to my friend across the city?

    --
    Anagram("United States of America") == "Dine out, taste a Mac, fries"
    1. Re:NOOOOOO! by nomadic · · Score: 4, Insightful

      Ultima V, for the C-64, in 1988 had an "AI" with free-flowing conversation that went slightly better than this even :) You could actually talk with random NPCs fairly naturally. Though you could get away with stuff like "food?" or "inn?" if you really wanted to.

      I miss that sort of thing; a few other games had it, too. But as computer games became mainstream they got dumbed down to appeal to the nintendo-playing mouth breathers who started buying PC games. Ultima 5 had it done well. Ultima 6 had the same system, only they highlighted keywords so you didn't have to guess (fortunately you could turn it off). Ultima 7 went the next step and had preformulated responses you made, and every RPG since then has had the same.

  3. Re:Wrong name by MidnightBrewer · · Score: 4, Insightful

    Amazingly enough, Oxford's American Dictionary disagrees with you. "Facade" with a "c" is a perfectly legitimate spelling. It always pays to back up your pedantry with research.

    --
    "Give a man fire, and he'll be warm for a day; set a man on fire, and he'll be warm for the rest of his life
  4. Until you try it, your opinion is worthless! by Anonymous Coward · · Score: 3, Insightful

    Please, post more replies!

    I just love to read the uninformed opinions of people who haven't bothered to try the 'game'!

    Do any of you work for IGN perhaps?

    Maybe somebody who has actually used the software should chime in with their thoughts, eh?

    No, I'm not new here, but people spouting uninformed, useless opinions about something they haven't even bothered to try is terribly aggravating. An opinion without experience is baseless. The software isn't a drug, and it won't kill you, so try it out before forming your opinion!

    Jeez...and here I thought /. was a place to see reasoned debate.