We Love Katamari Preview
1up.com has a first look with video of the upcoming We Love Katamari. From the article: "Without question, the new game is its father's son -- very literally so, in fact. (The narrative that appears between stages details the tough-love story of the fruity King Of All Cosmos and his childhood struggles to win the acceptance of his own stern and cold-hearted dad.) More to the point, the gameplay itself is largely unchanged from last year's surprise hit. The control scheme is exactly the same, and the fundamental concept of rolling things into a giant katamari ball within a certain time limit remains intact as well."
"More to the point, the gameplay itself is largely unchanged from last year's surprise hit. The control scheme is exactly the same, and the fundamental concept of rolling things into a giant katamari ball within a certain time limit remains intact as well." so one of the most origional games in recent times is having an EA type sequal. I hope that there is alot of new stuff, and new depths of gameplay, but that it just appears similar on the surface.
oxymoron of the day - Xbox gamer
Keita Takahashi's speech at the Game Developer's Conference was very interesting, to say the least, and I think more game developers would benefit from listening to what he has to say.
Hey, I'm all for simple games, but even TETRIS has evolved throughout the years. I must say, I'm a little dissapointed that the game hasn't changed much.
Here's what you get in the new version:
*Bonfire mode (don't put your ball in the water)
*Race mode (go fast)
*Underwater (go slow)
*Snow man and night (different visuals)
*Co-Op mode (seems like a good way to get frustrated at your friend)
It sounds neat, if you don't have the current version.
They won't get me to buy the game because of the new story, I'll tell you that.
If you're playing Katamari because of the story, you're barking up the wrong tree. It's lengthy and hallucinogenic - as in, you have to press X over and over again to skip the largely meaningless, rambling, nonsensical text. I wish there was an option to make the King just shut the hell up.
In fact, if there is an option to "never talk to the king or show stories" in the new game... I'd probably buy it just for that "feature".
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All together now...
Na naaaaaaaaaaaa, na na na na na na, na, na naaaaah na nana naaaaaaa...
Na NAAAAAAAAAAAAAA, na na na na na na (etc)
--riney
http://mininova.org/tor/68710
Seems like this kind of game is right up GameCube's alley. Is Sony the publisher/developer?
Of course, I only have an Xbox, so I guess I'll never get to play it...
This raises a question I've had for a long time - what's stopping 3rd party manufacturer's from selling an Xbox controller with the d-pad and left analog locations swapped? (Or is such a controller available?)
All of these people who thought that Katamari Damacy was so awesome because it was innovative and broke the trend of sequelitis are now defending We Love Katamari because innovation is risky and it's better to make a good game that's more of the same than to make a bad game that's innovative.
Not that I'm not looking forward to this sequel; it's just that I find this funny.
Rob
I've seen previews/hands-on at
e w.asp?PrevID=419
- katamari-hands-on-preview/
http://ps2.ign.com/articles/616/616670p1.html
http://www.psxextreme.com/scripts/previews2/previ
and http://www.game-instructions.com/previews/we-love
Still, its always good to read a new article to keep the interest going.
Took a look at the site from the homepage and it's good stuff. Just wanted to give you the news on the siggy.
GTRacer
- Love the SUV/compensation shirt
Defending IP by destroying access to it? That makes sense, RIAA/MPAA. Go to the corner until you can play nice!
Unfortunately, I'm dyslexic so when I bought this game I thought I would get to see some squid in a voting booth.
Kalamari Democracy. Huh huh.
Fascism trolls keeping me up every night. When I starts a preachin', he HITS ME WITH HIS REICH!